Made an Immortal-Base with a Pylon-Turret shooting Archon-Lightnings^^
Originally I wanted to make a High Templar riding an Immortal-Base but I couldn´t get the Templar to rotate when it was moving or attacking. That´s also the reason everything is called "lazy templar" - I was too lazy to rename it xD
I think I´m pretty good with the Wc3-Editor (except the terrain) , but I´m still learning how to work with the Galaxy-Editor ^ ^" (I didn´t have much time recently :/ )
It´s set to 10 because in the search-effect 2 units are picked -> the behavior gets removed 2 times. Because of this each attack adds the behavior 2 times as well.
Since your own units/the units of your ally would die as well I don´t know if it would be to strong^^
I mean: what do you think is better: A Zealot that deals 75 damage instantly but also loses half of his lives & shields or a healthy, attacking zealot? I´m not sure
About the filter: The owner of the behaviour is the templar : /
I tried your method as well but know there are bugs when a charged allied unit comes near an enemy: It only works when two enemies are near and both of them would be damaged, the charged allied unit would receive no damage. That would make the ability a bit uber in a real game: Just charge all of your units and run into the enemy base xD
Not really what I wanted to do, but at least something.
What it does: Charges the attacked unit up to 5 times, whenever a charged unit comes near to another unit the charges are removed an both units receive 15 damage.
What it should do: It should only react to allies of the charged unit
Why I could not do it: Because "self" in the target filter refers to the High Templar, not to the charged unit -.-
When the zerglings become mad and you manage to kill enough of them with your mercs to be below the limit again - will they still be crazy will they be controllable again?
Sixen: I will release mine as well, but it will take some time. My submission has been enhanced, but it´s still not finished and I don´t have much free time the next month and I will be in Thailand for a month after that. But when I´m back I will finish the map for sure^^
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@Builder_Bob: Go
I read about this before, but I had no idea how to do this - thanks a lot!
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Made an Immortal-Base with a Pylon-Turret shooting Archon-Lightnings^^
Originally I wanted to make a High Templar riding an Immortal-Base but I couldn´t get the Templar to rotate when it was moving or attacking. That´s also the reason everything is called "lazy templar" - I was too lazy to rename it xD
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#004030
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<- 17
I think I´m pretty good with the Wc3-Editor (except the terrain) , but I´m still learning how to work with the Galaxy-Editor ^ ^" (I didn´t have much time recently :/ )
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@BorgDragon: Go
It´s set to 10 because in the search-effect 2 units are picked -> the behavior gets removed 2 times. Because of this each attack adds the behavior 2 times as well.
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@BorgDragon: Go
Since your own units/the units of your ally would die as well I don´t know if it would be to strong^^
I mean: what do you think is better: A Zealot that deals 75 damage instantly but also loses half of his lives & shields or a healthy, attacking zealot? I´m not sure
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But I want it to be usable against allies ^^
(Making bombs out of allied or own units should be possible, but they should receive damage as well)
/€: Btw, I just read the description of the video: Up to 5 Stacks are possible, not 10
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Thanks for the video Borg
About the filter: The owner of the behaviour is the templar : / I tried your method as well but know there are bugs when a charged allied unit comes near an enemy: It only works when two enemies are near and both of them would be damaged, the charged allied unit would receive no damage. That would make the ability a bit uber in a real game: Just charge all of your units and run into the enemy base xD
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Not really what I wanted to do, but at least something.
What it does: Charges the attacked unit up to 5 times, whenever a charged unit comes near to another unit the charges are removed an both units receive 15 damage.
What it should do: It should only react to allies of the charged unit
Why I could not do it: Because "self" in the target filter refers to the High Templar, not to the charged unit -.-
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Interesting idea, just one question:
When the zerglings become mad and you manage to kill enough of them with your mercs to be below the limit again - will they still be crazy will they be controllable again?
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I noticed your last post just now (I need an email-notification -.-)
Your editor is far more powerful than mine xD
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I absolutely know what you are talking about xD (I know the same from Wc3 & Java-Projects though)
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Challenge 5
Planned to do this with Protoss
Seems I´m not the only one with this idea xD
But most likely I won´t have the time to make it :/
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Masked: I like it^^
Sixen: I will release mine as well, but it will take some time. My submission has been enhanced, but it´s still not finished and I don´t have much free time the next month and I will be in Thailand for a month after that. But when I´m back I will finish the map for sure^^
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Just finished the Java-Level-Editor ^^ (It creates the code in a text-file, because I wanted to copy the code in the map, not import a file)
I have never used HTML5, so I have no idea if it is possible or even easier to do what I just did in Java.