Hello~ I have Qustion about animation
I made a magician Hero, and it has fire-ball ability. it cost 3seconds by preperation
it does spell-gather-aniamtion when cast 3seconds. (AnimPlay Spell SourcePrepStart )
after 3seconds, it does launch-animation (AnimPlay L SourceCastStart )
Up to this point, I can more or less understand what you want..
It's nothing made especially for this WDE, but it fits the theme: My entry for the boss-contest (since the video at that time didn't show much, I'll just give you some screenshots ^ ^)
im using internet explorer with no adblocker (none that i'm aware of
anyway) and i don't see any ads well apart from the one at the top of
the page but i scroll down quickly anyway so..
It´s the same for me, but I´m using FF (without adblocker as well)
I got something that looked like continuous beams, but they started at the caster & it only worked with colossi-beams, not the void-ray- or even better phalanx-beams I wanted to use.
(I think they were short beams but since the beam-duration was longer than the period of the damage it looked like a continuous beam xD I did it by creating the beam on "Behavior.LeechingOrbBleeding.On" and destroying it at "Behavior.LeechingOrbBleeding.Off")
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Up to this point, I can more or less understand what you want..
...but I have no idea what you want to say with this sentence
If you mean, that both animations should play at the same time: that's not possible
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Why did no-one think of this?
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Entertainment or bragging purposes? xP
Why? ._.
It looks great!
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I was able to fix it & updated the map-file in the previous post
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@ZerPrawn: Go
First of all units are not morphed, but the actor is just created (so the original actor is still there)
Second units are morphed whenever they stop attacking
This happens because your queen-of-blades actor has the event
Abil.Attack.ReadyStop -> Create
The better way to morph a unit is to change the model in the first actor, for better explanations search for a tutorial
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@ZerPrawn: Go
Did you mess with the Kerrigan-Actor?
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I submitted it already at the boss-contest, so I don't think it would be allowed^^
/€: Looking into the actor-error-problem
/€²: It seems a patch destroyed something, but everything seems to work, just ignore the messages xD
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It's nothing made especially for this WDE, but it fits the theme: My entry for the boss-contest (since the video at that time didn't show much, I'll just give you some screenshots ^ ^)
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@hawkerhurricane: Go Absolutely!
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Hmm, working on something else atm (in the data editor as well xP)
Hopefully I''ll find time for this too (especially if you post some interesting challenges xD)
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That would be
and
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It´s the same for me, but I´m using FF (without adblocker as well)
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Absolutely!
(At least more then the things I made recently)
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Still not entirely done with my second WDE13-entry xD (Küken helps me there), but I uploaded what I have yesterday
Sadly I won´t be able to participate at this weeks WDE, since I´ll be in Ireland for a week from tomorrow on
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@Kueken531: Go
I got something that looked like continuous beams, but they started at the caster & it only worked with colossi-beams, not the void-ray- or even better phalanx-beams I wanted to use.
(I think they were short beams but since the beam-duration was longer than the period of the damage it looked like a continuous beam xD I did it by creating the beam on "Behavior.LeechingOrbBleeding.On" and destroying it at "Behavior.LeechingOrbBleeding.Off")
Thanks anyway