One concept for the harvester was a stationary building that costs population maybe with an upgrade that gave it an uproot like ability that had several tentacles that did the harvesting from all resources in the area around it but harvested slower than actual workers giving a small population advantage.
It was also intened that each individual unit has the options to upgrade differently and in most cases this was to be done using buffs and other behaviours.
I just wanted to suggest something slightly different^^ Sorry if this was undesired.
/€: I just read about the petard and its explosion-at-death-ability: maybe let it take some time after its death, until it explodes.
Special Unit: Harvester Structure
Possibly some kind of structure that harvests minerals. Temporary, Eco-booster?
Suggestions/Ideas
• Built on one mineral patch, and auto-mines for a minute or two
It could be permanent, but not allowing any normal workers to access the mineral patch. (It wouldn’t be possible to place them all over the map, since it would need “power”)
Concerning the unit upgrades:
What about two different upgrades for every unit (not tech upgrades, but something like the morphing zerg units), however only one can be researched, not for every individual unittype, but for all of them (Maybe you could use two different kinds of “Upgrade Units” (were they called assemblers?), but only one of them can be researched)
Or all units of one tier can assemble with any of the other, creating a new kind of unit (not further upgradeable, else there would be to many possible combinations xD)
Thanks, but I could do it myself : ) The problem was, that I couldn't change the texture for the lava-critter model, because I used the false substrings ("", "Spec", "Emissive" and "Norm" are needed for the lava-critter instead of "Diffuse", "Specular", "Emissive" and "Normal")
The Vatican also has the highest crime rate in the world and a 0% birth rate. It is also the only country in Europe that could be considered a totalitarian state (ruler has absolute power and is elected by a few guys to rule for life).
Statistics are great - they have two popes per square kilometre xD (In the Vatican-state I mean)
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Oh, I didn't notice that
^^"
I just wanted to suggest something slightly different
^^
Sorry if this was undesired.
/€: I just read about the petard and its explosion-at-death-ability: maybe let it take some time after its death, until it explodes.
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Hmm, about the
It could be permanent, but not allowing any normal workers to access the mineral patch. (It wouldn’t be possible to place them all over the map, since it would need “power”)
Concerning the unit upgrades:
What about two different upgrades for every unit (not tech upgrades, but something like the morphing zerg units), however only one can be researched, not for every individual unittype, but for all of them (Maybe you could use two different kinds of “Upgrade Units” (were they called assemblers?), but only one of them can be researched)
Or all units of one tier can assemble with any of the other, creating a new kind of unit (not further upgradeable, else there would be to many possible combinations xD)
P.S.: I like the pirate-story best
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Thanks, but I could do it myself : )
The problem was, that I couldn't change the texture for the lava-critter model, because I used the false substrings ("", "Spec", "Emissive" and "Norm" are needed for the lava-critter instead of "Diffuse", "Specular", "Emissive" and "Normal")
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I'm in the making of an non-archon-elemental as well, but I still have some problems with the texture-change
^^"
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So an Archon is basically a finished lightning-elemental? xD
I'll probably participate...somewhen...
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Isn't "AoS" the genre of these games?
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Hmm, I like the idea
@MaNtEc0r: Go
I think a public poll would be best
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Statistics are great - they have two popes per square kilometre xD (In the Vatican-state I mean)
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Well...I tried it xD
I named them "Rolling Lemons", but it's more like "Jumping Lemons"
Feel free to improve them
Sorry, no video provided
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@TheAlmaity: Go
Well, it seems I have to interrupt my current project xD (I could use lemons in it as well, but it'll take some time until it's finished
^^"
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@s3rius: Go
Ah, got it
[leave html to the mods]
(I should put this in my sig xD)
/€: But it’s sad, that it’s not possible to use Timeouts : / I tried it for nearly an hour xD
/€²: Why did you remove my cats molsterr? ._.
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@s3rius: Go
How can anyone but a mod create them?^^
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The small "extra" is only on page two of this thread?
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Ditto...
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@northwind16: Go
You can set timers in the actor-events, try to use them (I can't give you a better explanation, since I'd have to try it as well)