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    posted a message on Magicide (Custom RPG)

    The portal is bugged (at least this bug makes it useful): When you cast it directly at someone, the distance is ignored and they are ported, even if the other portal is on the other end of the map

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    1920x1080

    /€: Btw.: It seems that your ModelAdditions (shields & Buffs) can be seen through the fog

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Well, I like to use my shield offensive
    (Primary on my Archon or Zealots)

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Got the Viking finally xD

    A better spell creation explanation ingame would be great : )

    /€: The Air-Zone of my shield doesn't seem to work
    & in the tutorial you mention other guides in the quest log- I can't seem to find a quest log

    Also the team-points aren't displayed correctly to me

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Another bug: I stayed in a game for 4 hours and all I got was an error message about negative arrays

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)
    Quote from Eiviyn: Go

    You have to resummon pets after you add components to them, before they take effect.

    I resummoned it about 5 times

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    @Eiviyn: Go

    Nice game : ) (just played it for hours xD)

    But one thing was really annoying: I spent 600xp to buy my Fire-Archon an earth-trail, but it didn't get one ._.
    Then I removed it, hoping to get a refund, but I didn't get anything : /

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #52: Optimus Prime

    @Keyeszx: Go

    no, reverting it

    it's rb now

    Posted in: Terrain
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    posted a message on Are you a true sc2mapster? Find out here!


    12/20

    or 13/20, since I chose "Model" in the following question:

    Quote from ProzaicMuze: Go

    Bad question: "To change which model a unit uses, you would have to edit the..."

    Actor | Unit | Model | Footprint

    There are two correct answers for this question: Actor (Choose a Model Object) and Model (Choose a Model .m3). In some cases Unit would be correct too if the unit was given a morph ability.

    Posted in: General Chat
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    posted a message on Diablo 3 Beta

    I have never played Diablo I&II, so I'd like to play the beta as a kind of demo-version xD
    Otherwise I'll just buy the game and hope it is as good as everyone who played the first 2 parts hopes^^

    Posted in: Off-Topic
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    posted a message on [solved] Really simple ability/behavior question

    Look at the Stimpact ability, remove the costs & use a behaviour with a duration of -1

    If you need a more detailed explanation, ask again

    /€: Just took a look at it, because of the duration (it seems either 0 or -1 is fine))
    So you need an ability of type "effect - instant", an effect of type "apply behavior" and your behavior

    Posted in: Data
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    posted a message on Weekly Data Exercise #18 - Elementals

    Okay, I started a new one

    WIP pics (no arms/spells/attacks yet):

    /€: More pics, the unit is more or less finished (no attacks/spells yet and maybe I'll add birth & death "animations")

    Posted in: Data
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    posted a message on Weekly Data Exercise #18 - Elementals
    Quote from Kueken531: Go

    Then you attach a 3rd actor to your base model, which gets a Forward Vector site operation. This can turn the actor in a specific direction or to a specific attachment point of another actor.

    Thanks, that's the part I didn't understand^^

    /€: I think I get it now
    But there is a "bug": Although the "sticks" are invisible, they're still clickable, but I'm pretty sure this is an easy fix
    By the way: why do you use timers to set the opacity?

    Posted in: Data
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    posted a message on Weekly Data Exercise #18 - Elementals

    @DrSuperEvil: Go

    Soo...I looked at it for a while & I understand how you use the scaled "stick" to move a "point" around - but I don't get how you can convert this movement to a rotation

    Posted in: Data
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    posted a message on Weekly Data Exercise #18 - Elementals

    I spent hours choosing textures for a nydus-worm (it still looked awful), just to discover, that its attachment points don't move with it, when it moves -.-
    We'll see if I start another elemental : /

    Posted in: Data
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