The portal is bugged (at least this bug makes it useful): When you cast it directly at someone, the distance is ignored and they are ported, even if the other portal is on the other end of the map
But one thing was really annoying: I spent 600xp to buy my Fire-Archon an earth-trail, but it didn't get one ._. Then I removed it, hoping to get a refund, but I didn't get anything : /
Bad question: "To change which model a unit uses, you would have to edit
the..."
Actor | Unit | Model | Footprint
There are two correct answers for this question: Actor (Choose a Model
Object) and Model (Choose a Model .m3). In some cases Unit would be
correct too if the unit was given a morph ability.
I have never played Diablo I&II, so I'd like to play the beta as a kind of demo-version xD Otherwise I'll just buy the game and hope it is as good as everyone who played the first 2 parts hopes^^
Look at the Stimpact ability, remove the costs & use a behaviour with a duration of -1
If you need a more detailed explanation, ask again
/€: Just took a look at it, because of the duration (it seems either 0 or -1 is fine))
So you need an ability of type "effect - instant", an effect of type "apply behavior" and your behavior
Then you attach a 3rd actor to your base model, which gets a Forward Vector site operation. This can turn the actor in a specific direction or to a specific attachment point of another actor.
Thanks, that's the part I didn't understand^^
/€: I think I get it now But there is a "bug": Although the "sticks" are invisible, they're still clickable, but I'm pretty sure this is an easy fix By the way: why do you use timers to set the opacity?
Soo...I looked at it for a while & I understand how you use the scaled "stick" to move a "point" around - but I don't get how you can convert this movement to a rotation
I spent hours choosing textures for a nydus-worm (it still looked awful), just to discover, that its attachment points don't move with it, when it moves -.-
We'll see if I start another elemental : /
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The portal is bugged (at least this bug makes it useful): When you cast it directly at someone, the distance is ignored and they are ported, even if the other portal is on the other end of the map
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1920x1080
/€: Btw.: It seems that your ModelAdditions (shields & Buffs) can be seen through the fog
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Well, I like to use my shield offensive
(Primary on my Archon or Zealots)
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Got the Viking finally xD
A better spell creation explanation ingame would be great : )
/€: The Air-Zone of my shield doesn't seem to work
& in the tutorial you mention other guides in the quest log- I can't seem to find a quest log
Also the team-points aren't displayed correctly to me
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Another bug: I stayed in a game for 4 hours and all I got was an error message about negative arrays
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I resummoned it about 5 times
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@Eiviyn: Go
Nice game : ) (just played it for hours xD)
But one thing was really annoying: I spent 600xp to buy my Fire-Archon an earth-trail, but it didn't get one ._.
Then I removed it, hoping to get a refund, but I didn't get anything : /
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@Keyeszx: Go
no, reverting it
it's rb now
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12/20
or 13/20, since I chose "Model" in the following question:
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I have never played Diablo I&II, so I'd like to play the beta as a kind of demo-version xD
Otherwise I'll just buy the game and hope it is as good as everyone who played the first 2 parts hopes^^
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Look at the Stimpact ability, remove the costs & use a behaviour with a duration of -1
If you need a more detailed explanation, ask again
/€: Just took a look at it, because of the duration (it seems either 0 or -1 is fine))
So you need an ability of type "effect - instant", an effect of type "apply behavior" and your behavior
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Okay, I started a new one
WIP pics (no arms/spells/attacks yet):
/€: More pics, the unit is more or less finished (no attacks/spells yet and maybe I'll add birth & death "animations")
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Thanks, that's the part I didn't understand
^^
/€: I think I get it now
But there is a "bug": Although the "sticks" are invisible, they're still clickable, but I'm pretty sure this is an easy fix
By the way: why do you use timers to set the opacity?
0
@DrSuperEvil: Go
Soo...I looked at it for a while & I understand how you use the scaled "stick" to move a "point" around - but I don't get how you can convert this movement to a rotation
0
I spent hours choosing textures for a nydus-worm (it still looked awful), just to discover, that its attachment points don't move with it, when it moves -.-
We'll see if I start another elemental : /