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    posted a message on Am I doing something wrong, Or

    Is Warpable not working, is this some sort of bug?

    I've tried adding Immortals to Warp Gates. But they're appearing instantly without requiring pylon power. It's the same thing that happens when the unit you're trying to add doesn't have the Warpable ability.

    Yet I'm certain it has it.....

    [b]After testing the Theory it's some sort of bug by using a duplicated unit with the same abilites[/b]

    Yes it is a f*ing bug.

    It appears that abilities that have been removed in one set of dependancies that are higher will still register as still being present in the editor. Making it Impossible to use those abilities.

    Anybody know how to counter this bug?

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)

    If it all possible, a permanently cloaked Stalker Icon (in Colour please). Similar to how the existing permanently cloaked icons are.

    Posted in: Art Assets
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    posted a message on Need help with Construction Animation

    I've been re-adding the Dark Pylon, into the game.

    I've got everything with the Actor and Unit model working.

    Except for the Construction/Warping in animation.....The Birth Animation works fine, but I can't seem to find a way to link in-progress construction animation in.

    I've looked at other protoss Structures and haven't been able to find anything.

    PS: I eventually found out, But it was very difficult to find out. But it explains why in so many mods the building animation for some buildings do not exist.

    Posted in: Data
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    posted a message on Recharging charged abilities

    @DrSuperEvil: Go

    I put Modify unit effect on a periodic behavior and it didn't seem to work.

    But Time start/use worked perfectly.

    Posted in: Data
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    posted a message on Recharging charged abilities

    I would appreciate some help on this, I want to change MULE into a charged ability with a global cooldown for each player (that much is easy).

    But I want to make the charges periodically replenish themselves after a cooldown to a max of 4.

    Any guidance would be appreciated.

    Posted in: Data
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    posted a message on I need help with ammo system based on item charge

    Attack is an ability just like any other, many abilities have costs....Why not modify the attack ability for each unit and give them an individual cost (Such as a charge)? that part should be easy,

    You can have items that restore charges...they exist in the campaign (The hybrid mission), you can copy them for the attack ability you've given your unit.

    Dropping the charges for someone else to pick up...I don't know.

    Posted in: Data
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    posted a message on (Effect) Drain energy from energy

    It worked...Now i have to worry about sfx for the ability but i'll worry about that later.

    Posted in: Data
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    posted a message on (Effect) Drain energy from energy

    @Mattlington: Go

    and how do I do that, exactly?

    Posted in: Data
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    posted a message on (Effect) Drain energy from energy

    @DrSuperEvil: Go

    I've also tried a create healer effect, but it doesn't work with negative values.

    Posted in: Data
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    posted a message on Give owning player minerals on death.

    I'm no expert but you want an behaviour that triggers an effect that issues an order of an ability that does not need to have an effect but has a negative mineral cost.

    Posted in: Data
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    posted a message on (Effect) Drain energy from energy

    I've been tryung ti do this, I want to create a spelcaster that doesn't regenerate energy, but must drain energy from other units to gain energy, like the obsidian destroyer in Warcraft 3, I want to replicate the absorb mana ability they had.....But I can't seem to get it right, it removes HP equivilent to the energy left in the unit, when I use leech energy.

    How can I drain energy without damaging the unit in question?

    Posted in: Data
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    posted a message on Some SC1 units

    Why the robotics support bay, engineering bay or armory? They're already in the game! And they look exactly the same!

    Firebat I can understand you want a more classic looking one

    PS the engineering bay could use some tweaking to get it to rotate and fly, but it should be possible.

    Posted in: Requests
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    posted a message on Reactivating Behaviours

    NM please delete this

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)

    @TheAlmaity: Go

    I was wondering about a Coloured Nano-Repair icon? The original B&W one is in the beta

    Possibly with a blue effect to match how the coloured heal icon has a green effect.

    Posted in: Art Assets
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    posted a message on Trying to make a planetary fortress fly....

    @newbiecakes: Go

    You're enquirey is similar to mine a few days ago, But my intention was an engineering bay. When I attempt it, i'll have to make sure the rockets are in the right place however (since an engineering bay has the booster at a different angle).

    Posted in: Data
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