hum, I don't think this model does really fit, it's way to lowpoly and you did destroy the alpha channel, look at his blade.
and I'd recommend giving it a good normal map.
@alexbis:
yes, the angle is a bit too much
the soldier and your mech seam to be drawn with a little bit different perspective.
you see, ehm the right foot is behind the left. so it should look smaller. I don't know the word I'm looking for, google told me its vanishing point. look at the link.
http://www.kunstkurs-online.de/Seiten/perspektivisch-zeichnen/zentralperspektive-fluchtpunkt.jpg
I marked it in your picture,(this is not THE vanishing point, it's just one you could draw thousands of them)
I hope that's okay ;)http://img191.imageshack.us/i/artemisassaultmechpromo.jpg/
well thats just my opinion, maybe I'm right, maybe I'm wrong..
or you can just use the editor (notepad)
i looks confusing but the texture path is easy to find, just change it - save as .m3 (encoding ANSI,save as type "All files", put .m3 at the end of the textures name) - done
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lets just hope i did understand everything correctly (no native speaker..), maybe this helps:
1. no idea where you can hire a professional, but to get your custom models you just need a 3D application (like 3ds max / gmax for free users) and then read this thread: (there are links for export/import scripts, photoshop plugins etc. in it ) http://forums.sc2mapster.com/development/artist-tavern/9662-article-modelling-and-exporting-for-star-craft2/#p1
2. if you cant find the answer here on mapster, you might try hiveworkshop.com (sc2 section, not wc3 (standard) )
i would help you, your stuff at c&c looks really good, but i'm really busy atm.
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looks really great ! i was planning to do warcraft 3 untis too, but yours looks far better than mine ;)
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did you move the pivot point of this model to its center ?
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hum, I don't think this model does really fit, it's way to lowpoly and you did destroy the alpha channel, look at his blade. and I'd recommend giving it a good normal map.
but nice idea :)
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i recommend exporting the AOmap and using it as base for your diffuse texture in photoshop.
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ya probably I'm in again
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hum, probably you're right ElGabster.
I nearly finished the base mesh (its my first render ever :) I'd love to hear some comments & critics http://img831.imageshack.us/i/mapstermech05.jpg/
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@alexbis: yes, the angle is a bit too much the soldier and your mech seam to be drawn with a little bit different perspective. you see, ehm the right foot is behind the left. so it should look smaller. I don't know the word I'm looking for, google told me its vanishing point. look at the link. http://www.kunstkurs-online.de/Seiten/perspektivisch-zeichnen/zentralperspektive-fluchtpunkt.jpg I marked it in your picture,(this is not THE vanishing point, it's just one you could draw thousands of them) I hope that's okay ;) http://img191.imageshack.us/i/artemisassaultmechpromo.jpg/ well thats just my opinion, maybe I'm right, maybe I'm wrong..
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@alexbis: nice, but it looks somehow like he's only standing on the left leg
first screen from my basemesh, the 'mapster mech' :D (ya quick render with just 2 omnis )
http://img691.imageshack.us/i/mapstermech.jpg/
more progress: http://img859.imageshack.us/i/mapstermech02.jpg/ no textures yet
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we have exactly 1 week to submit an entry ? I'm in :)
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or you can just use the editor (notepad) i looks confusing but the texture path is easy to find, just change it - save as .m3 (encoding ANSI,save as type "All files", put .m3 at the end of the textures name) - done
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so we can submit 'anything' from sc2 ?
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ya, a contest would be really nice. topic?
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yeah, finally you did add some dirt to your textures *thumbs up*
i like these houses, but give us some ingame screens, your max render looks weird.
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I agree, these textures are indeed very nice.
The trees are OK, but I would recommend working on the texture, it looks more like grass than needles of a spruce
and these trees seam very small compared to the stones of your road texture..