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    posted a message on [Contest] Scene Recreation!

    Amazing Tron Scene :O Didn't know you could use these cylinders for the Lights aspect. Good job!

    Posted in: Project Workplace
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    posted a message on [WIP] Project Avatars

    AMAZING :D Would you kindly make a tutorial on how to make such IMPRESIVE abilities?

    Quote from zeldarules28: Go

    doesn't multiplayer WASD plus third person camera kill the game?

    WASD movements system using Keypress ruins the game because of lag. But I think Progammer made one WASD using the command card with abilities, and I think it's something like this that bounty_98 is using.

    Posted in: Project Workplace
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    posted a message on HotS cool possible addon
    Quote from TacoManStan: Go

    @mnadeau1992: Go

    There is a difference between unrealistic and impossible. I mean, the whole "zerg" thing in general is unrealistic. Saying that Lurkers are unrealistic because they shoot spines underground is like saying that Star Wars is unrealistic because you can't breathe in space...

    They have the appropriate equipment for that!! xD

    I mean come on, a giant alien that can shoot spines out of who knows where (hydra) and a flying "thing" with no realistic way of staying in the air that shoots "glave wurms" out of a mouth that comes out of its... tail is it? And you are calling a lurker unrealistic, because it can shoot spines while underground? How is tunneling underground faster than someone can run with acceleration of an unrealistic ability in the first place (charge) any better?

    No offense, but when it comes to Starcraft, "it needs to be more realistic" is not something that you can argue.

    Now back to what really matters. Like I said, you should always start with the functions that a unit should have, and their priamry purpose, and then add visuals and decide which unit that is going to be. In my opinion, I think that the game is good without a lurker. It's function has been replaced with, in some senses, a baneling, and in other senses, the roach. Zerg doesn't have any unit that can attack while being invisible (with the exception of the baneling" and I do not think that was an accident.

    How can Baneling attacks while being invisible?

    Okay.. tanx for the tips, but that was just my opinion :P

    Posted in: General Chat
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    posted a message on HotS cool possible addon

    @TacoManStan: Go

    I do get it, but it's a bit weird...

    I played a rts game long ago which had everything propertionnaly correct, Immense building, Immense wall. small units... Switching building always needed the player to scroll the screen...

    Well just to say that I know what you mean, but I don't want Blizzard to get Robot unit for Terrans that has shotgun that fires pistol that fires rockets bigger than them which pulse Gamma Rays to everyone nearby on the impact zone.... A bit of real dosen't kill anyone.. :O

    Posted in: General Chat
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    posted a message on HotS cool possible addon

    Hi Mapsters :) I wanted to post that on Blizzard forums, but I've got a small problem with my WoW trial account, which now doesn't allow me to post on there website. I'm working with them to resolve the problem.

    Anyways. I'm going to discuss some things I would like to see or things I think would be interesting with the Starcraft 2 HotS expension. You can agree, or desagree with what I think, but don't harass with stupid 1 line comments. Post feedback and your ideas inside your comments.

    Ok, Lets start! My first idea would be about the movable burrowed zerg units like the roaches and the infestors. What if they could move through cliff? Aren't they underground? Why would a cliff stop them from digging? It would adds some more mechanics to the game and much more strategies. What you do to counter reapers rush wouldn't be the same to counter underground roaches. Roaches are invisble while underground, not like reapers which can be spoted by any nearby marines. And it would finally decrease ''a bit'' the usefullness of blocking our ramps, which is something I don't like (I hate ramp block, it decrease the power of the attacker too much). It would also add an enormous usefulness to all sensor type unit/building. Everyone knows that protoss and terran can walk through cliffs, reapers and collossus. So what about zergs?

    My second Idea is about the lurkers. First of all, they are cool and unique. They are the only unit that can fight while being underground. But there is something to them I hate. They are ranged units... How can a spider lunches spine attacks? I hate that. I'm happy they haven't put the lurkers inside the game if it was to let them be like in SC1. Lurkers in my opinion, should burrow underground, and then rush to the spoted enemy, still being underground, and then attaking him, right below. What I mean, is that lurkers should attack when they are at close range, underground. They would have a kind of ''zealot charge ability'' and would hit while being close to the attaked unit. Lurkers should also be able to fight while being OVERground with an attack that would look like the Hunterlings from the cool map they made, Left 2 die.

    These are only a few of hundreds possible ideas for addons. Please, discuss them and comments. I don't want to see 1 line comments that says an opinion like wow cool or sucks. If you write something down below, please write something interesting to read and usefull and add your opinion to it, and describe it.

    Tanx Mike

    Edit: What is a shmoe from Regular Shmoe?!? :O

    Posted in: General Chat
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    posted a message on Heart of the Swarm Preview

    HotS is soo Hot! Have you seen the Kerrigan ghost model from the Blizzard website? Near diablo kind of boss and the orc warlock? the image that present blizzcon arrival? She kept her Hair!!! mouahahah xD

    ... :O

    EDIT: Damn you Vernam, seem like you were faster than me..... :( But I just wake up!!! you cheated!!!

    @Mephs: Go

    Galaxy editor is incredible. You'r just the kind of guy that's never happy and always cry about anything possible. You must not have a job, and you must live from governement checks. Or you may be an expert in video game design and after working on the last machines of 2011 you know a bit about todays power. But there is one thing you must know loser, and that's that BLIZZARD ENT. games takes years to produce, such, their engine are NOT from the same years the game is released. Starcraft 2 has started when? 2003-2004? It has been released last year! Are you stupid enought to think they will scrap it all out, buy a new engine, work 24h a day to make it as powerfull as the one we have now and even better? wait for WarCraft 4 ... Plus, the editor is all free. And I know no compagny that distributed such a powerfull system whit their games. I tried the one from AoE and the one from AoM. Also the one from RoN:RoL, C&C G ZH. Even the motocross track designer from n 64... The only one that can compar to SC2 is the one from War 3 which was first started in 2000, released in 2003. It was 3 years old, our is 7 years old. Diablo 3 is something like 5-6 years old.

    And I just don't see where GE has limits. I know you can have a map with incredible 4000*4000 bounds with 5 Go weight. But you just don't need that. Only those which wanna creates and RPG, like I do, can cry on size limit. But that ''2 minutes publishing wait'' is just the most stupid thing I ever heard.

    Anyways. may god make a miracle. May maps get bigger and link map get possible. May market place appear with HotS, and I also mean hots collector from HotS in D3.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #18: To be King you do need a Castle

    @joecab: Go

    I love the feeling i get while looking at your map. When school finishes, i would like to play tons of these looking 1vs1 maps.

    Posted in: Terrain
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    posted a message on EagleAI Custom AI maps

    Tanx MTops for doin' you best to make an incredible AI

    @Catalisk: Go

    Throught triggers it's possible :)

    Event: an unit is attacked Condition: Unit owner is equal to player 2 Action: If attacking unit is targeted as air, create 999 mutalisk at attacked unit position, else Create 999 ultralisk at attacked unit position jk :P

    Posted in: Map Feedback
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    posted a message on Warcraft 3 - Starcraft II Edition

    There's already a big project on the hiveworkshop which is called Wc4 Legacy of the damned. Could be much interesting.

    Beside that, warcraft campaigns touchted me much more than sc1 one. I would rather play WC remake than SC remake.

    @Jones313: Go

    seems like you haven't played Warcraft orc and humans. It was a 4 unit selection, couldn't drag and couldn't right click. Had to click move button, then left button... It was actually a pain to control your miners xD And as you couldn't redo main building you had to have workers walking all map long for an expo ... still, I was able to beat the game :)

    Posted in: Map Suggestions/Requests
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    posted a message on Ex-TMA Discussion thread

    April 2nd... Still nothing new ??

    ... mmm. .... hope he's not waiting for a May fool's joke...

    Posted in: General Chat
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    posted a message on Ex-TMA Discussion thread

    Leprechaun invasion? O_O

    Posted in: General Chat
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    posted a message on CoreFight

    @IliIilI: Go

    Much interesting! Something that could be added. In warcraft 3, we could choose from 3 different terrain, we had Ice type, lava type and grass type. Would be great to have something like this :)

    I see one problem, how can EMP pulse kill people! Thought it was an Electronic kind of sound waves or something like that.. Should be called Shockwave or something different I think, but thats your choice, you are the map maker xD

    Good luck and have fun making the map.

    Posted in: Map Feedback
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    posted a message on Do you know good models... ?

    @PsychoMC: Go

    There is MUCH effect you can find on the Hiveworkshop at www .hiveworkshop. com These are Warcraft 3 ones but I'm sure it can be used in Sc2. Like Aura Models ect..

    Posted in: Data
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    posted a message on [Warlords ORPG] - Official Thread

    I love when map terrain is optimized, and that one is incredible man. Nice job.

    When i first read i though about a pokemon game, but THAT IS NOT! You've got your own genre now, good luck. May you make something crazy !!! xD

    Mike Ps: Will test when my school will finish and when i'll have a computer able to run the game at least on medium... That means in July 2011 :P

    Posted in: Project Workplace
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    posted a message on HERO ATTACK version 2.29 has been released

    My favoryte part is how the terrain affect the gameplay

    @MaskedPoptart: Go

    Right :D

    Posted in: Project Workplace
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