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    posted a message on [Video & Text] Versus TD Tutorial
    Quote from OneTwoSC: Go

    THIS TUTORIAL IS FOR BEGINNERS. I GO THROUGH EVERY STEP RIGOROUSLY.

    :D

    You are the man OneTwo ! And you've put lot of care: text colors !

    I won't make a td, but I'll watch some part of the tutorial, I think that I've seen dark templars firing flames and having interesting sounds... anyways, thank you for sharing some of your time with us :)

    Posted in: Tutorials
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    posted a message on Jumper (Unit that jump over unit)

    @Nerfpl: Go

    Thank ya :D

    Posted in: Triggers
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    posted a message on Adventures of Goku Firebat: CH5 - The Temple

    That's an interesting fact that you are making a map out of a 5 part little movie :D

    but I hope it won't slow your 6th part making or whatever, cause i would like to see what happen to Duran, to Goku and to the overmind... and also when will Zeratul beat that damn Godric!!!!

    Posted in: Project Workplace
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    posted a message on Jumper (Unit that jump over unit)

    @grenegg: Go

    Tanx a lot, I'll do as you said.

    If I get trouble, I'll write back.

    Mike

    Edit: It works alright. Thank you Grenegg. The post may be Closed now.

    Posted in: Triggers
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    posted a message on Jumper (Unit that jump over unit)

    Hi mapsters!

    I've tried making a convincing and real jump for my hero. The only problem I'm facing is that the hero can't jump over a unit like a zergling. Even if he's much higher than the zergling, it seems like he can't bypass the pathing.

    What i need is a way to make the unit be a flyer for a small time. such, it could jump ''fly'' over units!

    If you'r able to solve that jumping problem, i've an other task for you! is there a way to make the jump check the forward enemy to know it's heigh and calculate if it's possible for him to jump over? I don't want my unit to jump over ultralisk nor i want it to jump over cliff.

    Thank you! bigmike

    Posted in: Triggers
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    posted a message on Nuke Tac Toe

    This ain't a game I'm going to play for two reasons,

    a) Nuke takes too long to Fall down, the game take soo long to finish with sometime a tie...

    b) There's no adds! I can play this on paper man. You should try making funny and interesting boost to the game. Like making it 3 stage high, with the possibility to make tictactoe at the vertical and horzontal + all normal possibilities on each of the 3 stages..

    Look at this picture => http://www.asc-csa.gc.ca/images/lab_3dgame.gif

    tank ya :D

    @TheAlmaity: Go

    Blizzard is working on that. They are trying to get the technology.(which means lot more than computers and frames).

    Haven't they merged some regions already? No region is one of their goal.

    Posted in: Map Feedback
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    posted a message on Fields of Glory [Medieval Conversion]

    @Cloud_Wolf: Go

    REDMARINE AND CLOUDWOLF!!!!

    You always inspired me with the AMAZING TERRAIN you made in WC3, I'm gald to see ya in sc2. I seriously need to get some of your skill. Pealse don't ever erased that Terain preview. I'll watch it hundreds time... :D

    EDIT: If I'm looking right, there is 4 Spells and 6 Items all inside the Original Command Card you moved. Such there won't be any lag due to the use of KEY PRESS Event.

    Nice :D

    Posted in: Project Workplace
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    posted a message on Bomberling (Bomberman Style)

    Yo Dustin! Do you know the game Boom for Macs? This game works just like yours, but it's a coop adventure. You have mission and you must defeat the AI with a friend. The AI doesn't drop bomb, but they eat you one life! At each 10 levels there is a Boss that Stand Ground. The boss fires upon the edges and rocks. You must find your way trhough the rocks to reach and defeat him. Each time you defeat a boss, you met differents enemies on the following levels.

    I'm seeing your game become better than boom. Each levels has it's concept, portals, ghost that walk through rocks, living bombs that suicide when walking. Units that become Crazy when hit by a bomb and must be rehited to die. Vortex that spawn randomly, black holes (vortex that KILLS!) and even more.

    GL Mike

    Posted in: Project Workplace
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    posted a message on The Final Frontier 2 (video)

    That's so interesting! Haven't played yet, is there a HUGE tutorial for beginner? The map look quite complexe :O

    Posted in: Project Workplace
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    posted a message on Baneling Run! now available!
    Quote from Zanryu1337: Go

    The main goal of endless Left 2 Die is to survive as long as you can. This is nowhere near similar, because you can try different tactics. (Of course for the first times. After that you've found the most effective way.) That is a quiet different survival map like yours. You have to run, and that is the only thing you can do. The amount of time you survive are most depented on luck and the positioning of the banelings in behaviour with the survivors. How long should a single game long for? If I'm unlucky maybe 20 seconds or fewer. (only theoretical) Will there be a new round or I have to rejoin a new game? You said the trailer said some things. A player amount up to 10. Every second custom map have this. What else? Some features... Achievements? What kind of achievments could a map like this have? Survive 5, 10, 15 minutes? What I do all the time? Run! Run, Run and run. Is there any varity? To come back to Left 2 Die. There are the main mob, Hunterlings, Choker, Spotter and of course STANKS! Each of them have unique abilities and each of them raise the fun factor a lot. Not because they sound similar to the original but they're a good transfer from the original. What've you? Banelings, Banelings and of course banelings. No varity. No fun.

    THAT!

    @BloodClud: Go This >>

    Quote from Zanryu1337: Go

    Like I said before: I havn't played the map before because it doesn't sound very interesting because it's mainstream and not unique. To make a map unique... think for yourself. What about a changing terrain? I don't think you have reached the maximum map size. Go ahead and make more mazes so every time you run the map it's other from before.

    To come back to the features. You wrote you can find +2 Experience. What can I do with that? Or is it completly useless? Maybe you can add a safehouse and a talent tree. (You can only assign points when you're in a safehouse, but the survive timer stopped for that player) Only this can make a map unique because there're so many possibilities to "win". If the only target to survive longer as other survivors, you can also add negative effects for other players.

    Only some ideas. I've many more, but I don't want to support other maps effectively.

    Zanryu

    Posted in: Map Feedback
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    posted a message on [Triggers] Implementing a Physics Engine

    @LosTacos: Go

    Amazing, I'll use it to create zergling luncher!!!!! Tank you so much!!!

    Posted in: Tutorials
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    posted a message on PEEPMODE: New maps, new features, new video!

    You are pushing ICJug to a whole new level!

    What I dislike with these kind of custom maps, is that we cannot choose the ''map'' we are going to play while in game :O

    Well I'm not clear...

    I dunno if it would be possible to load a different map (terrain) while we are in-game without having to leave and create another game. A kind of map storing every terrain...

    If you succed in this, that would be EPIC.

    GL Mike

    Posted in: Map Feedback
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    posted a message on How To Change Owner Of A Unit

    @DrSuperEvil: Go

    Could you put a little more explanation please? I would like to learn the Data Editing.

    Thank you.

    Posted in: Tutorials
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    posted a message on Heart of the Swarm Preview

    Please Sixen, say SPOILSSSSS when you will be puting SPOILSSSSS inside the forum. I had a bad experience with the enormous spoils the video trailer made with WOL..

    <and have fun

    Mike

    @maverck: Go

    why is 2 minutes cooldown pissing you off?

    Quote from hawkerhurricane: Go

    Ask them if they're planning on implementing a creep tool or maps larger than 256x256

    That! That!

    Posted in: General Chat
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    posted a message on [Contest] Scene Recreation!

    @xil_theMINISTER: Go

    Awesome, nice job!

    @Sephiex: Go

    O_O

    Posted in: Project Workplace
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