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    posted a message on Hiring Data Editor & Modeler.

    Hello I'm looking to hire a very good and dedicated Data Editor and a Modeler to work on a rebalancing expansion of standard SC2 melee play. If you can do what's listed bellow PM me for more details and to discuss payment. Just to clarify these are two separate positions.

    Data Editor

    • Create units, spells/abilities, create upgrades.
    • Can be in direct communication with me while working.

    Modeling

    • Create a model from pieces of existing sc2 models.
    • Can retexture existing SC2 models.
    • Can create portraits with the sc2 editor.

    What I'm looking for specifically is one unit either made from scratch or by piecing together existing units and 3 retextures: the unit you create, a zerg unit, and zerg building. the portrait would be done by cutting in half the you unit you make and adding a backdrop.

    Edit: I'll update this as positions are filled.

    Posted in: Team Recruitment
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    posted a message on Looking for a pro map-maker

    I tried doing something like this when the game was released got about 40% done before the data editor guy disappeared on me. Was planning on trying again when 1.3 is released, though I'll either do it myself or pay one someone this time. =(

    didn't really like yours btw feels like too much, not that you care.

    Posted in: General Chat
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    posted a message on [Contest] Creature

    @38dedo: Go

    i like the spells a lot pretty epic.

    Posted in: Project Workplace
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    posted a message on Icon Vote (please click)

    @Timthetoolman: Go

    oh gawd it's mr taylor

    Posted in: Project Workplace
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    posted a message on Icon Vote (please click)
    Which of these best represents a “Hell Mine” (demonstration below) to you?


    Hell Mine demonstration.

    Embed Removed: http://www.youtube.com/v/_77F80cgNAk&hl=en_US&fs=1?color1=0x3a3a3a&color2=0x999999

    reply with a number please, since i can’t figure out how to make a poll.
    Posted in: Project Workplace
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    posted a message on Need a good Modeler (paying)

    Hello, I'm looking for a modeler that can create in a style that matches the current sc2 models, in a few weeks I'll need 2 of them for my project.

    Will need a walking animation, attack animation, and a portrait for each.(portrait can just be a close up) basically every thing to have a working unit. PM me your price for both together, and some example work. will take best offer.

    Posted in: Artist Tavern
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    posted a message on Making Free Abilities/Example Ability Thread

    @Slypoos:

    on vent

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Slypoos: Go

    guessing you're not interested in what i pmed you?

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    abduction is hilarious, and temporal rift is impressive, flashy stuff. o.o
    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    @Psiclone01: why not just use a white energy-sh projectile to look like healing energy.
    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    @Slypoos: cool thanks a bunch. edit: uh did you upload the one with the changes because neither file has the drop off.
    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    @Slypoos: wow that is awesome, questions though, can the symbol color be changed to red? and can they be made to be dropped behind the hellion only and/or have the hellion run up closer to where its clicked?. looks and sounds so great, delay effect is great too. oh also can they be shot destroyed once detected?
    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    @Slypoos: yeah invisible, don't have them explode when your own units path over them, thanks.
    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Wow very impressive work, I have been having issues with trying to modify abilities the interface isn't intuitive at all for me. Anyway I'm going to start working (only delayed because most of the models wont be in until release T_T) on a rebalance of the current sc2 multiplayer and I could really use your expertise, I'm very interested in learning how you fulfill these requests. I would recommend you record your steps while making changes and upload them to youtube. Requests: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name: Shrieker Missile Unit: Banshee Cost: 125 energy Description: launched from underneath the banshee, makes a screeching sound, Air to Air only, Splash. Suggestions/Notes: I'd recommend using an enlarged viking missile for the projectile model. Mess with pitch on an existing sound to create the screeching sound, copying raven's seeker missile may reduce initial work. would like a copy of it on the test map that says "i got this" or "weapons hot" right before firing. don't worry about exact damage values for now. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name: Hell Mines Unit: Hellion Cost: Free Description: Basically spider mines from sc1 but they cause fire damage and fire death animations. they also don't move towards the targets, just explode when pathed over. stocked with 2, can not create them. Suggestions/Notes: no idea what to use for the spider mine graphic since the models wont be in until release. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name: Ram Unit: Ultralisk Cost: free but with a cool down also click to use not automatic. Description: pretty much exactly like zealot charge but with a stun effect too. Suggestions/Notes: can use the ultralisk head attack animation(the one used for buildings) to work with it? if not no big deal. can copy zealot charge for starters and the thor has stun capabilities.
    Posted in: Project Workplace
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