@Timthetoolmar: I agree completely. Throwing LoS blockers around as a Terran player is the last thing you want to do...
I was toying with making a Corsair like unit - with the Cloud ability from SC1... which would simply stop ranged buildings/units from attacking. I also cannot find a decent smoke/cloud actor...
But my other problem - hopefully it might get solved here - is how do I make a Curtain (LOS Blocker) in the data editor?
Hey... long time lurker... first time poster (i think)...
I saw this and had to chip in :)
I remember making something (more or less) identical to this in Warcraft 3... using dummy units and the Shadow Fragment model... Damn that was a long time a go... nice work on this, brings back some memories...
I agree with what Pfaeff says... they should accelerate towards you - instead of moving in a linear fashion - it is hard to tell though, the youtube video doesnt give a 100% true representation :)
I used something like MoveDistance = 1, then MoveDistance = MoveDistance + MoveDistance - so it accelerated pretty damn quick...
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@Timthetoolmar: I agree completely. Throwing LoS blockers around as a Terran player is the last thing you want to do...
I was toying with making a Corsair like unit - with the Cloud ability from SC1... which would simply stop ranged buildings/units from attacking. I also cannot find a decent smoke/cloud actor...
But my other problem - hopefully it might get solved here - is how do I make a Curtain (LOS Blocker) in the data editor?
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So, share?
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Hey... long time lurker... first time poster (i think)...
I saw this and had to chip in :)
I remember making something (more or less) identical to this in Warcraft 3... using dummy units and the Shadow Fragment model... Damn that was a long time a go... nice work on this, brings back some memories...
I agree with what Pfaeff says... they should accelerate towards you - instead of moving in a linear fashion - it is hard to tell though, the youtube video doesnt give a 100% true representation :)
I used something like MoveDistance = 1, then MoveDistance = MoveDistance + MoveDistance - so it accelerated pretty damn quick...
+respect