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    posted a message on Units are twice as hard?

            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Number of players in (Active Players)) == 2
                Then
                    Player - Modify player 9 Handicap: Set To 200
                Else

    That's the best way to do it. Check if the number of players in game is equal to two, and if so change player 9 Handicap to 200% (which really means changing their unit's HP to x2).

    OR like this for multiple players:

                    Player - Modify player 9 Handicap: Set To ((Number of players in (Active Players)) * 100)

    The Action is set Player Property.

    Posted in: Triggers
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    posted a message on Cooldown for individual train abilities

    Thank You!

    Posted in: Data
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    posted a message on Cooldown for individual train abilities

    Okay, how do I create new links?

    Posted in: Data
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    posted a message on Cooldown for individual train abilities

    I have a train ability with a lot of units. What I want is a cooldown to activate when a unit is created, but only for that specific unit. I used "info - Cooldown - Time Use", but it activates the cooldown for every unit within that ability. How do I fix this?

    Posted in: Data
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    posted a message on Unit to Tower

    @DrSuperEvil: Go

    Okay I need this to be done on multiple units. What can i copy over from the map to make it work? I know there's a few unnecessary duplication, such as the weapons I think.

    and which actor should i change the model to a different unit?

    Posted in: Data
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    posted a message on Unit to Tower

    Ok... How do I do that and how do i hide the cannon?

    Posted in: Data
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    posted a message on Unit to Tower

    I've added Auto turret to Weapons + which allows the unit to attack all around it, but it doesn't face the target.

    Posted in: Data
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    posted a message on Unit to Tower

    How to I change a unit to a Tower type structure? I've changed the object type to structure, added a 2x2 footprint, and removed the Move ability. The problem i have is that the Tower won't face it's target to attack and will only attack in front of itself. How do I fixed this?

    Posted in: Data
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    posted a message on Custom Progress Bar in Gem TD

    The default one doesn't look as nice as the one in Gem TD. I'm currently using the loading bar, but it looks weird. I wanted to know what textures were used because it looks nice.

    Posted in: Triggers
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    posted a message on Custom Progress Bar in Gem TD

    How do I make it? The one with that indicates your level.

    Posted in: Triggers
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    posted a message on 2 Computers, 1 map

    How do I keep the maps synced between two computers? Dropbox won't work for be because it creates a new folder. I would like to keep the maps on the Starcraft II\Maps Folder and Mods in the Starcraft II\Mods folder.

    Posted in: Off-Topic
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    posted a message on Items and Combat Requirement

    Bump...

    Posted in: Data
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    posted a message on Need suggestions for a cheap laptop

    This seems good:

    http://www.newegg.com/Product/Product.aspx?Item=N82E16834157532

    any opinions/ thoughts?

    Posted in: Off-Topic
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    posted a message on Need suggestions for a cheap laptop

    Thank you for your replies, but i did alittle research of my own on newegg and tigerdirect and i found cheaper laptops. Sorry for not bring more clear but i am looking for the cheapest laptop that can run sc2 in low, thr performance doesn't need to be great. I still havent found a laptop yet, but okay laptops are around $300-600. Still would like some more suggestions

    Posted in: Off-Topic
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    posted a message on Need suggestions for a cheap laptop

    I'm planning to buy a laptop and i am not sure what to get. I will be using it mainly for school, but would like it to be able to run the Galaxy Editor. I would like it to have a small, but not tiny, screen and a battery life of at least 6 hours. The max price i can get is ~$900.

    Posted in: Off-Topic
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