• 0

    posted a message on <d ref Custom Value ?

    @s3rius: Go

    blizz better hurry up n improve their stuff, its beyond me how they did this

    i get the main game doesn't deal with items, so it wasn't a priority, but not being able to do this kind of stuff with native items is a real bother

    im gonna have to do like Mille25 did for starcraft universe n make my own "Items" then

    Posted in: Data
  • 0

    posted a message on <d ref Custom Value ?

    well if custom value is a bust...... anyone know bout trigger refs?

    Posted in: Data
  • 0

    posted a message on <d ref Custom Value ?

    @shardfenix: Go

    thing is, im trying to use it for a buncha things....... see how custom value has an index ? (the 0) that means i can probably set 0 to ... lets say 20 and 1 to 30 and 2 to 10 and call it all back

    and do arithmatic with it and stuff

    if i were to use an unused arbitrary value, it'd have to be something that can do something like that..... like a tooltip or something

    also Catelog = all units of the type, im trying to work with individuals

    Posted in: Data
  • 0

    posted a message on <d ref Custom Value ?

    @shardfenix: Go

    custom value as in, the custom value you can set on units using a trigger like so

    Actions Unit - Set (Picked unit) custom value 0 to 1.0

    it uses reals and has no real purpose aside from triggers

    Hint Text: Sets a unit's custom value. This is an arbitrary property that can be recalled using "Custom Value Of Unit".

    Posted in: Data
  • 0

    posted a message on <d ref Custom Value ?

    im not sure how to delete a post, so forgive me for creating a new one

    i wanted to reformat my request, how can i <d ref an item or unit's custom value? i dont know where to start with this one

    Posted in: Data
  • 0

    posted a message on Any way to get trigger data on a tooltip?

    im trying to figure out a way to get an item's custom value on tooltip using something like <d ref

    i might have seen something like this somewhere else, but i can't for the life of me, remember where

    so anyone out there, can you help me with this?

    i wanna <d ref some trigger data........ OR if its possible, how do i <d ref the custom value right off the item?

    Posted in: Data
  • 0

    posted a message on Starcraft Universe Reloaded

    awww..... i cry......

    its dissapointment i feel because i feared this was the case, why must we have to go around the bliz-ready items to achieve our goals?

    i thought of making fake items myself before but it seemed like such a task, but if i wanted to make weapons and such like so many other games where you could attach things mod them in ways, seems like u kinda gotta

    i tried swapping out behaviors on things before but it never worked, and changing the item name and tooltip did so for every instance of that item, which isn't good if you want a custom weapon

    seems i might have to do it like u do it, if i wanna get the customization i want

    Posted in: Project Workplace
  • 0

    posted a message on Starcraft Universe Reloaded

    @Mille25: Go

    ok.... the whole inventory thing...... all of it.......

    B E A U T I F U L

    who what where why when and how does this work?

    is it creating an actual item with alterable behaviours and naming it? can it modify an already created item? if it can modify, does it change the 1 item or all of it's type? if it were used in 2 seperate instances to create an item with identicle stats behaviours description etc..... does it save as the same item or 2 seperate items?

    i wanna open it up and disect it, i need 2 kno how this works

    cuz i have no clue how a borderlands type game or a diablo game could be done with what galaxy gives us, i have no clue how to trigger-change an item's buff

    Posted in: Project Workplace
  • 0

    posted a message on [Terrain] Twoson

    @PhantomTap: Go

    i was thinking if your gonna try Onette you could use the Smash Bros. Melee stage for inspiration on alterations

    Posted in: Terrain
  • 0

    posted a message on [Terrain] Twoson

    @PhantomTap: Go

    only if we could squeeze a resized version all in 1 map... or atleast a few in 1, like chapters

    Posted in: Terrain
  • 0

    posted a message on manyHands[2]

    Done

    just added a Tree of Life by the misty forest area

    Posted in: Terrain
  • 0

    posted a message on [Terrain] Twoson

    sweet

    are these just terrain or a planned game?

    i think if one were to make a game of this though, i think the maps would need to all fit in 1, which could be done if everything was made micro

    well if anyone is planning on this, i dont think we should restrict players to just 4, there is a nice supporting cast of Flying Birdmen, Buzz Buzz, Pickey, King, Dungeon Man, Tony and last but not least Bubble Monkey

    Posted in: Terrain
  • 0

    posted a message on Many hands...

    @Pavepac: Go

    this still on?

    i'd like a crack @ it, wheres the current edit?

    Posted in: Terrain
  • 0

    posted a message on [Release] Facility 17 - A Terran RPG

    @greythepirate: Go

    cannot adjust speed still

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Facility 17 - A Terran RPG

    @greythepirate: Go

    Bug or oversight - Using the double turn move from the Zealot, on the Zealot, makes a waste, just make it not click on him

    suggestion #1 - Faster speed or changable speed

    suggestion #2 - Music (but im sure you've heard that lol)

    suggestion #3 - Multiplayer, nothin too drastic, just the ability to play it with others clicking the same commands as the 1st player, or atleast as observers (though i dont think that'd be very fun lol

    Posted in: Project Workplace
  • To post a comment, please or register a new account.