• 0

    posted a message on Kill Units and minimap help

    All right, for that you'd want to do:

    Event: Unit Enters/Leaves Region Condition: Comparison (BL = False)

    That'll cause it to trigger properly. I'm not sure what you mean with what you're actually trying to accomplish.

    Posted in: Triggers
  • 0

    posted a message on Kill Units and minimap help

    Switches? ... Yeah, we call those boolean variables now. Just make a local variable of type boolean and set it to the other value when you need to.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    All right, that should clear everything up. Thanks for everyone's assistance.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    However, the method of using Unload All targeting a point to force the transport to move there and then unload doesn't work. I've checked, and making the unit mobile does allow the transport to pick it up; however, the transport doesn't unload properly.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    ... Oh, you can't pick up units that can't move? That's lame.

    I just didn't bother making Move and whatever abilities because they don't have any point right now.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    Map here, which should answer your questions about the unit.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    Oops.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    As for the first step, I've already said repeatedly that I've already tried it that way and it didn't work, so I broke it apart so I could tell which part is causing the error.

    Yes, the particular unit is causing the problem.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    What. The. Hell.

    I tried looking at the campaign mission triggers (Media Blitz, specifically) where they do the same thing, have a dropship fly in and unload a unit. They put the unit under the dropship and then used Issue Order to force the Dropship to load it before flying into range. So I did that, and changed everything else so it would work the same way.

    And just loading the unit doesn't work.

    RAAAAAAGE

    Posted in: Triggers
  • 0

    posted a message on My Spanky New Unit Is A Mute!

    Hmm. What do you mean by 'reference copies'? If you mean checking the boxes, stop doing that.

    Check the weapon in question and see what the attack actor is (if this is a copy of the Gauss Rifle, it should say Marine Attack). If not, what is it using, if anything? Incidentally, if it's not a copy of the Gauss Rifle, you're probably screwed.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Create Cargo Units odd.

    The real issue is still that I'm not sure why Create Cargo Units isn't working properly. That's the source of the problems.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    Yeah, but that doesn't actually work for me, you see.

    I'm pretty positive the reason is because you can't unload things if you have an empty cargo.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    Changing the cargo size didn't work, actually.

    And I tried both 'unload', specifying the right point, and the unload and despawn commands, but both failed. I suspect the reason is because the Medivac is empty and the Unload part isn't working.

    Posted in: Triggers
  • 0

    posted a message on Create Cargo Units odd.

    Oh hey, I didn't know that. Okay, that should do it.

    As for the Drop All thing, I was getting some weird results that way. The way I had things setup was just a workaround.

    Posted in: Triggers
  • 0

    posted a message on My Spanky New Unit Is A Mute!

    Shouldn't be so hostile. I happen to like the editor.

    Particularly because this is totally your fault. I mean, just now I copied the Marine (didn't duplicate, just made a new unit with the same weapon and actors), and I got the proper animation fine. You've clearly done something wrong, but I'm not sure what. It's got the same weapon, right? You haven't been missing around with Events +, right? Those seem like the most likely culprits.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.