Added a lightning tower for each player that will be his visual representation of what's going on. If you score you shoot a chain lightning of your players color to all enemy towers and damage them equal to your score. (So the player with the highest score still wins yet (this might change if I add abilities like "block damage for next 10 seconds"))
Various other small changes
Added a video in the startpost.
Now I just need some people to test this map with me (Europe)
I also only bought it because of the editor and the custom games. However I am now playing the campaign, because I don't really like the top popularity maps and the maps I like need 30+ mins to fill ... :(
bump
I want to do the same thing, dynamically create an actor (beam) from one point/unit to another point/unit and still be able to access the actor in the trigger, so I can change the properties.
Actor Create is giving me errors and I don't really know how to use it with beams
HI, it seems like i can't add my actors created before the patch to new units.. I set "unit Token" to my unit, but in my unit there is no actor attached ...
Or maybe the actor is corrupted after the patch?
What I want to do is to show an image with a transparent background for a specific player, just like Cinematics - Overlay Image does, but I think Cinematics - Overlay Image is for all players?, at least i can't choose one. So how can you display an image to a player?
Edit: Looks like Dialog - Display Screen Image does fit my needs :) .
It has to be something to do with the model I think, because the Unit Flags: Cannot be clicked, highlighted, Unselectable, Untargetable are unchecked.
Maybe you can't select some kind of special effects like Graviation Beam Impact is
Hi, I created a unit with an actor. The unit is now selectable and if i change the Art - Model property of the actor to "Graviation Beam Impact", I can't select it anymore. I tried looking for some selection properties at that model, but I can't seem to find any. Selection - Radius is 0.333 so it shouldn't be a problem?
This map is based on bejeweled 2, a flash game, where you have to move jewels around, so there are 3 or more in a row/column. (for the test of the flash version click here).
It is playable with 4 players or against the computer.
Current Status of the map
Basic game play is finished.
ToDo
Add abilities
What do you want to see in this map?
Changelog
29.07
Renamed to Jewel Battle
New look
Added score
Added scoreboard
Added sound
Added a check for no more moves
Added AI
Added a lightning tower for each player that will be his visual representation of what's going on. If you score you shoot a chain lightning of your players color to all enemy towers and damage them equal to your score. (So the player with the highest score still wins yet (this might change if I add abilities like "block damage for next 10 seconds"))
0
What do you want to do now? / What do you need help with?
0
New Version
Changelog
Added a video in the startpost.
Now I just need some people to test this map with me (Europe)
0
I also only bought it because of the editor and the custom games. However I am now playing the campaign, because I don't really like the top popularity maps and the maps I like need 30+ mins to fill ... :(
0
bump I want to do the same thing, dynamically create an actor (beam) from one point/unit to another point/unit and still be able to access the actor in the trigger, so I can change the properties. Actor Create is giving me errors and I don't really know how to use it with beams
0
For the maximum characters in a line, I read somewhere that it only can be < 2048 characters.
And in a loop you can only doactions 370366 times according to this thread from programmer
However I haven't tested both :) .
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Thought i would update this thread, cos I figured it out now: Add to the actor's Event - Events:
and change the HDR Multiplier to 0.0 for both Diffuse and Emissive
If you want to color the shapes then you can do:
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yes, I used these models you are talking about before but now I can't find them anymore :(
Edit: Seems like they are under "Assets/Effects/Other", but no model is displayed, i hope release will fix this
0
Hi, some models such as ShapeCube have a glowing aura around them, is there anyway to remove it?
Thanks in advance
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HI, it seems like i can't add my actors created before the patch to new units.. I set "unit Token" to my unit, but in my unit there is no actor attached ... Or maybe the actor is corrupted after the patch?
0
What I want to do is to show an image with a transparent background for a specific player, just like Cinematics - Overlay Image does, but I think Cinematics - Overlay Image is for all players?, at least i can't choose one. So how can you display an image to a player?
Edit: Looks like Dialog - Display Screen Image does fit my needs :) .
0
added a lot of triggers, was more work than i thought at first :D . Updated start post
0
It has to be something to do with the model I think, because the Unit Flags: Cannot be clicked, highlighted, Unselectable, Untargetable are unchecked. Maybe you can't select some kind of special effects like Graviation Beam Impact is
0
Hi, I created a unit with an actor. The unit is now selectable and if i change the Art - Model property of the actor to "Graviation Beam Impact", I can't select it anymore. I tried looking for some selection properties at that model, but I can't seem to find any. Selection - Radius is 0.333 so it shouldn't be a problem?
0
About the map
This map is based on bejeweled 2, a flash game, where you have to move jewels around, so there are 3 or more in a row/column. (for the test of the flash version click here).
It is playable with 4 players or against the computer.
Current Status of the map
Basic game play is finished.
ToDo
Changelog
29.07
Videos/Screenshots
0
Yeah, it works now, thanks, in this map i only need 1 cliff level anyway :)