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    posted a message on I think I may have found a way to create beams using triggers but...
    Quote from waterfoul: Go

    but I don't know where to go from here

    What do you want to do now? / What do you need help with?

    Posted in: Miscellaneous Development
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    posted a message on Jewel Battle

    New Version

    Changelog
    • New look
    • Added score
    • Added scoreboard
    • Added sound
    • Added a check for no more moves
    • Added AI
    • Added a lightning tower for each player that will be his visual representation of what's going on. If you score you shoot a chain lightning of your players color to all enemy towers and damage them equal to your score. (So the player with the highest score still wins yet (this might change if I add abilities like "block damage for next 10 seconds"))
    • Various other small changes

    Added a video in the startpost.

    Now I just need some people to test this map with me (Europe)

    Posted in: Project Workplace
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    posted a message on "I bought the game for the editor" crew: check in!

    I also only bought it because of the editor and the custom games. However I am now playing the campaign, because I don't really like the top popularity maps and the maps I like need 30+ mins to fill ... :(

    Posted in: General Chat
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    posted a message on Beam SFX Using Triggers

    bump I want to do the same thing, dynamically create an actor (beam) from one point/unit to another point/unit and still be able to access the actor in the trigger, so I can change the properties. Actor Create is giving me errors and I don't really know how to use it with beams

    Posted in: Miscellaneous Development
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    posted a message on Current limitations?

    For the maximum characters in a line, I read somewhere that it only can be < 2048 characters.

    And in a loop you can only doactions 370366 times according to this thread from programmer

    However I haven't tested both :) .

    Posted in: Miscellaneous Development
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    posted a message on Removing glow from shapes?

    Thought i would update this thread, cos I figured it out now: Add to the actor's Event - Events:

    Create
        SetTeamColor
    

    and change the HDR Multiplier to 0.0 for both Diffuse and Emissive

    If you want to color the shapes then you can do:

    Create
        SetTintColor
    
    Posted in: Miscellaneous Development
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    posted a message on Removing glow from shapes?

    yes, I used these models you are talking about before but now I can't find them anymore :(

    Edit: Seems like they are under "Assets/Effects/Other", but no model is displayed, i hope release will fix this

    Posted in: Miscellaneous Development
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    posted a message on Removing glow from shapes?

    Hi, some models such as ShapeCube have a glowing aura around them, is there anyway to remove it?

    Thanks in advance

    Posted in: Miscellaneous Development
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    posted a message on Add actor to unit

    HI, it seems like i can't add my actors created before the patch to new units.. I set "unit Token" to my unit, but in my unit there is no actor attached ... Or maybe the actor is corrupted after the patch?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Alternative to Cinematics Overlay Image

    What I want to do is to show an image with a transparent background for a specific player, just like Cinematics - Overlay Image does, but I think Cinematics - Overlay Image is for all players?, at least i can't choose one. So how can you display an image to a player?

    Edit: Looks like Dialog - Display Screen Image does fit my needs :) .

    Posted in: Miscellaneous Development
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    posted a message on Jewel Battle

    added a lot of triggers, was more work than i thought at first :D . Updated start post

    Posted in: Project Workplace
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    posted a message on Unit not selectable

    It has to be something to do with the model I think, because the Unit Flags: Cannot be clicked, highlighted, Unselectable, Untargetable are unchecked. Maybe you can't select some kind of special effects like Graviation Beam Impact is

    Posted in: Miscellaneous Development
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    posted a message on Unit not selectable

    Hi, I created a unit with an actor. The unit is now selectable and if i change the Art - Model property of the actor to "Graviation Beam Impact", I can't select it anymore. I tried looking for some selection properties at that model, but I can't seem to find any. Selection - Radius is 0.333 so it shouldn't be a problem?

    Posted in: Miscellaneous Development
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    posted a message on Jewel Battle

    About the map

    This map is based on bejeweled 2, a flash game, where you have to move jewels around, so there are 3 or more in a row/column. (for the test of the flash version click here).

    It is playable with 4 players or against the computer.

    Current Status of the map

    Basic game play is finished.

    ToDo

    • Add abilities
    • What do you want to see in this map?

    Changelog

    29.07

    • Renamed to Jewel Battle
    • New look
    • Added score
    • Added scoreboard
    • Added sound
    • Added a check for no more moves
    • Added AI
    • Added a lightning tower for each player that will be his visual representation of what's going on. If you score you shoot a chain lightning of your players color to all enemy towers and damage them equal to your score. (So the player with the highest score still wins yet (this might change if I add abilities like "block damage for next 10 seconds"))
    • Various other small changes

    Videos/Screenshots

    Embed Removed: https://www.youtube.com/v/Kh4Le-jvF9s?fs=1

    Game Board

    Posted in: Project Workplace
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    posted a message on Hide terrain at cliff

    Yeah, it works now, thanks, in this map i only need 1 cliff level anyway :)

    Posted in: Miscellaneous Development
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