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    posted a message on Project Support Group: Alpha/Beta Testing Archive

    RESERVED

    Posted in: Project Workplace
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    posted a message on Project Support Group: Alpha/Beta Testing Archive

    Testing Archive

    What is this I don't even. . .

    As mappers, the most important source of information available to us is our audience. We usually want to know what they think so that we can improve our map. This thread will help facilitate that by finding all of the current/upcoming maps that need testing. If you need people to test your map, list the appropriate information in this thread so that other people will know about it. If you are looking for some cool maps, run through the list, find the maps online and give them a try!

    IMPORTANT: Be sure to let the authors know what you thought about their map!

    The Project Support Group will also be testing these maps and providing ample feedback. If you want to setup a closed test with just us, contact me through PMs using the following format:

    [Alpha or Beta Test] (MAP NAME & REGION)

    Be sure to include your time(s) of availability, time zone, number of players and a link to your project thread/page.


    NA

    MapState (Schedule)Project Info
    - Name??Link

    EU

    MapState (Schedule)Project Info
    - Name??Link

    SEA

    MapState (Schedule)Project Info
    - Name??Link
    Posted in: Project Workplace
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    posted a message on Prozaic's Tutorials

    Currently no. The weapons are built into the models :*(

    Posted in: Tutorials
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    posted a message on Scam or not?

    This is actually a pyramid scheme. If you verify 2 accounts being sold and those accounts verify 2 more accounts being sold. . .

    Posted in: Off-Topic
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    posted a message on IdrA. . . my love-hate relationship

    The guy is a douchebag. That much we all know. .

    BUT ZOMG HE HAS GOOD TASTE IN MUSIC!

    I was watching some of his old livestreams and came across this nice he was listening to while playing. He may have been paid to listen to it, but at least it's worth being paid to listen to!

    The evil man now has me scouring through all of his livestreams for equally praiseworthy music. . . FML he ragequits a lot. . .

    Posted in: Off-Topic
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    posted a message on Prozaic's Tutorials
    Quote from lolzguy: Go

    Hey ProzaicMuze, I am a super newbie with Data editing (When I mean by that I mean I have no knowledge of data at all). So I am wondering where should I start in Data. I tried the attachment beginners tutorial and I don't it at all. It will be very great if you tell me were to start learning thanks. ;)

    I'd recommend trying some of OneTwo's video tutorials for things like making a hero. The process will take you through the more common parts of the data editor like Effects, Abilities, Actors etc. After you've watched that you should have a better understand of what's going on in my own tutorials.

    Posted in: Tutorials
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    posted a message on [Data] Working with Beams (Beginner Difficulty)

    You have to add that name to the list. So when you enter the name in the text field there is a button that adds it to the list. THEN you can select it for Animation Name. The benefit of this list is that it saves all of the names you add to it so that you can create your own labels to use over and over again.

    Posted in: Tutorials
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    posted a message on Dota 2
    Quote from xil_theMINISTER: Go

    @ProzaicMuze: Go

    out of interest, are you like a business studies student etc, or do you speak from experience from owning a business? I mean specifically owning, not being a manager, as in are you or have you been a director of a limited company etc?

    I run my own business(es), yes. My family also owns a business that I participated in during high school, so I have a great deal of first hand experience in business ownership.

    Posted in: Off-Topic
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    posted a message on Dota 2
    Quote from PSGMud: Go

    No what you're talking about is denial and arrogance. Fact, there is no other way, other than to sell perishable goods that are in demand. Demand = Want, and the more "the customer" wants, the more of it will sell, because demand is high. This means whatever "the customer" wants is always right. If people do not want to buy the product they won't. Are you really this dumb, or am I getting trolled.

    epic facepalm. . . this has nothing to do with the customer being right. You're talking about supply and demand. . .

    Let me guess, you believe in "hard-earned money" or "it takes money to make money" or "lowering prices boosts business" too right?

    Quote from Mozared: Go

    You're all using it out of context anyway. It's not meant to be applied in a sense of "a majority of people think X, company Z thinks Y, X is right". It simply means that if you've got a nagging person on the line while working at the helpdesk, you are to treat that person as if he's the freaking king because that's what you're being paid for. AKA you don't get to call that annoying guy out on being an asshole.

    The saying actually originated from business owners believing that they needed to be submissive (aka slaves) to their customers in general. Even if a customer is difficult to work with, their money "talks" and therefor is more important. Why argue with a customer when you can get their money? Given that many business owners believe this, they ingrain this concept in the minds of their employees. This is why you're mislead into believing this relates to customer service specifically.

    20% of your customers create 80% of your problems

    While the ratio isn't always exact, the concept is. Most problems are coming from the same group/type of people. These are often people who ALSO believe their always right given that they are the customer. This is a prime example of how this saying is detrimental. When a business adheres to this policy, customers abuse it. This saying itself creates more problems than it solves.


    As for DOTA 2, I think it would be wrong to say the game is going to fail. While I don't find it that interesting, I don't doubt that many people will buy it. Thus from a business standpoint it will initially be a success. After that, I believe it will struggle to continue to be a success unless they can prove that it's worth the time and money.

    Posted in: Off-Topic
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    posted a message on "Multiple PM" bug

    Cats out of the bag guys. . . it's my way of getting back at you for all the the hundreds of thousands of messages you bums send me. . . every time I get a message, one of you randomly receives a "ghost pm" >:D

    Posted in: General Chat
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    posted a message on Dota 2
    Quote from PSGMud: Go

    If the customer is never right, then LoL was a bad move by riot and HoN was a mistake. The customer is always right, note that its a singular term used in context to the general customer, the consumers. Knowing what the customer wants is one thing the customer may not even know. But, you're pretty damn dumb if you think otherwise.

    And again, you're wrong. The customer is NOT always right. In fact, that customer is usually wrong. If you honestly believe the customer is always right then you will forever be plagued by this horrible saying. It does not help your business, it does not help the customer and it certainly doesn't help you.

    Posted in: Off-Topic
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    posted a message on "Multiple PM" bug

    I believe this is the appropriate place for website bugs. Anything related to SC2 goes in the bug section under Development. I have also had this issue for the past week.

    Posted in: General Chat
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    posted a message on Dota 2
    Quote from PSGMud: Go

    @OneTwoSC: Go

    I think people want it a full game now though, customers are always right, and illogical.

    We will see with Blizzard DotA. Its early trials failed pretty hard and they had to redesign it. Blizzard hasn't made a good game since WoW. WC3 didn't last as long as SC and D2. D3 looks bad, so does HotS. WoW is losing alot of customers too. One could say Blizzard is on a steep decline.

    There are also alot of just as good if not better DotA style maps on Bnet right now. There also is a DotA port from last time I was on Bnet I saw it. That was months ago though. Popularity won't ever make them played though. I mean if you look at it, sotis is so bad, that it will make people leave bnet for other Dota style games.

    Sorry, but the customer is never right. This is a horrible saying that couldn't be farther from the truth. The rest of your post is just opinion so I don't care to argue those points with you. You aren't bringing up fact, you're just complaining in general.

    Quote from maverck: Go

    tired of reading about how denying makes no sense if the enemy kills your unit they get experience and gold you can prevent that. stopping them from getting gold and half the experience. it's upto both players in the lane to out last hit one another to push their advantage into the mid game.

    end of story. it makes perfect sense as a game mechanic. two players competing over the same goal through two methods. last hitting enemy creeps and preventing them hitting yours.

    How does that make sense? Preventing the enemy from hitting your creeps is done by. . . not letting them hit your creeps. You don't have to physically kill your own creeps to do this. If you play aggressively and push the enemy hero back away from the creep engagement they can no longer hit creeps and lose ALL of the experience. This is as far more logical method of denying. Whether you want to call this zoning, boxing, shutting down. . . LoL has this and out of the 3 big DOTA-esque games it makes the most sense.

    In any other game, shooting your allies is called friendly fire. Outside of Magicka where you can put out flames on your allies with water, I don't know of a game where harming your allies was a good thing. I mean how does killing your allies make sense at all?

    "Oh no you're about to die run run run! BUT WAIT *pew pew* I killed you it's all good! They didn't get to kill you."

    Yeah. . . that makes perfect sense. . .

    The only instance that denying makes sense is with towers, mainly because of how one might destroy "intel/resources" in a military outpost before retreating.

    Quote from maverck: Go

    i played LoL for about 6 months and it bores me to fucking tears. so much so that i uninstalled it. i dont think it's mechanics are good at all. most heroes lack individuality. it may be balanced. in a "if you want to win outfarm the enemy team since everyone scales into late game". flash and super powered towers make it a passive farm fest. wards last a tiny amount of time and cover very small areas of terrain. there is no high ground/low ground. brush is completely uninsteresting.

    So you would rather have the one-shot heroes that HoN has? Pyro. . . Witch Slayer. . . Deadwood. . . etc. These heroes are modeled after DOTA meaning DOTA 2 is going to have the same thing.

    LoL isn't as bad of a farm fest as DOTA. LoL doesn't require you to farm up the entire game to do well. If you believe this is the case then you never really understood how to play LoL. DOTA requires farming. If your carry doesn't get farmed, then they typically suck. They're deadweight early on and only become useful if they farmed properly. In LoL, the carry might be less potent for a few levels, but once they have their ultimate they can hold their own weight. They don't need to farm the jungle for 20mins or get 500 CKs in order to do well.

    You also can't argue that LoL lacks individuality. They've moved on to multiple ability resources types such as Energy, Rage, Health loss and the like. You have situational health like with Mordekaiser or Malphite. DOTA only has Mana as an ability resource.

    Quote from maverck: Go

    . . . insert more painfully biased complaining . . .

    I'm not going to entertain the rest of your post. If you're going to demonize something at least do a good job of it. Ranting doesn't suit you well. Before you try to call me a fanboy (this is a really popular yet incredibly lazy retort btw), understand that I play HoN and LoL. I find LoL more enjoyable, but I don't consider HoN an inferior game for it. Your post is full of contradictory statements given that you're accusing LoL of being something that DOTA/HoN are equally guilty of.

    Posted in: Off-Topic
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    posted a message on Review Chess Wars

    I noticed that the terrain for the chess board isn't flat. I strongly recommend making the terrain completely flat so that the circles aren't misaligned when moving. Also, you should consider having the pieces actually "move" to their location. By doing this you would artificially prolong the game. The movements would pause the game timer until the piece finishes moving. This would allow the RTS side more time to develop given the 1s (ish) move time for every move. Over the coarse of a 30-40move game that would be more than 1 min of extra game time.

    Posted in: Map Feedback
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    posted a message on Review Chess Wars

    As someone who has played chess most of my life, I'd rather see something like Motherboard or Bughouse chess games than this.

    Combining RTS with Chess doesn't really sit well with me given how the pacing of two are slightly off. Normal chess takes hours while Blitz is usually <2min games. In 2v2 I find it hard to see games lasting more than a couple of mins. The chess side will almost always be finished before the RTS side has a chance to get started.

    Posted in: Map Feedback
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