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    posted a message on Are you a true sc2mapster? Find out here!

    Bad question: "To change which model a unit uses, you would have to edit the..."

    Actor | Unit | Model | Footprint

    There are two correct answers for this question: Actor (Choose a Model Object) and Model (Choose a Model .m3). In some cases Unit would be correct too if the unit was given a morph ability.

    Posted in: General Chat
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    posted a message on [Data] Working with Turrets (Beginner Difficulty)

    By disabling the turret with the Turret Disable actor event when the ability is inactive.

    Posted in: Tutorials
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    posted a message on Looking for SotIS Commentators!

    In this thread there are lazy blind people. . .

    The 3rd post of the thread has a link to the SOTIS forums where they are looking for commenators. Thus half of the replies in this thread are pointless and the other half are troll/rage posts. Ignoring the couple of posts that were helpful, the rest of you baffle me.

    Is this really how you want people to reply to your thread(s) when you try to make a community for your map(s)?

    "Looking for commentators for TOFU!"

    Your map sucks. . .

    "Looking for. . ."

    No, your map sucks too

    "Looking. . ."

    GTFO, we don't like your map, go somewhere else.

    I hate SOTIS, personally, but I'm not going to discourage them from trying to make a community. . .


    BTW, as mentioned, try TeamLiquid and HiveWorkshop. They consistently have a large amount of traffic.

    Posted in: Team Recruitment
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    posted a message on Reasons for leaving SC2 mapping
    Quote from Lonami: Go

    I know SC2 has a lot of potential, but there's some point where working for real with it isn't worth, in my opinion. I think Subsistence is great, but I wouldn't invest money on something I won't own entirely. Those guys are working pretty hard, and I'm sure they expect some kind of profit once the marketplace goes live.

    I wasn't aware that you could work "for fake." Anything you do is entirely feasible if you are creative enough to monetize it. Most of the YouTube stars certainly aren't doing "real" work, comedians don't have "real" jobs, actors are just "playing" in front of a camera. . .

    Everything you do is work. Whether or not you enjoy it is up to you, but at the end of the day, what that work does for you is entirely up to you. Anyone can make SC2 mapping a profession if they go about it appropriately. Selling a product is obviously not the only way you can make money.

    If I really wanted to, I could probably take all of my tutorials off the site and move them to my own website. There I could give previews of my tutorials and "sell" them like E-Books so that anyone wanting to learn the Data editor had to pay me to do so. Even if I charged $0.50 per tutorial, at the 100k+ plus views, that's $50,000. . . a considerable amount for "fake" work. I wouldn't even have to make maps at that point, just pump out tutorial after tutorial. Eventually I could even write a real book and sell that too! I choose not to because I don't think that would be helpful to the community as a whole, but it's clearly one way of making money that doesn't require making maps at all.

    Posted in: General Chat
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    posted a message on StarCraft Universe: Chronicles of Fate

    Yes, I did skip 1-4 lol

    Dev Log #5 - Female Models

    Our latest update shows off more rough drafts of our Female Protoss models.

    Preserver

    Female Preserver

    Zealot

    Female Zealot

    Dark Templar

    Female Dark Templar

    High Templar

    Female High Templar


    I've also updated the OP with links to the previous dev logs and will continue to update that post as we release new information.

    Posted in: Project Workplace
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    posted a message on random ads

    adblocker + firefox rules all. It even blocks youtube ads.

    Posted in: General Chat
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    posted a message on How to keep interest in you project

    I actually find that taking long breaks is counterproductive. In my experience, the best way to develop a habit of consistently motivated work is to create 2-3 projects at once while playing at least one game that isn't of the same genre of any of the projects you are making.

    For me, that means if I'm making a massive list of spells in one of my project, I make sure I skip that part in any of my other projects until the first project is past that. So I might work on terrain or custom icons/textures in photoshop for another. This prevents you from feeling "burnt out" because you are routinely changing the scenery.

    For the game, I wouldn't do any sort of hero RPG because of my spells (you'll spend more time comparing your spells than enjoying the game) and would avoid the same art style I'm making for my own map because mine are bound to be less professional by nature of being just one man. Thus I'm more likely to play an RTS or FPS.

    By branching out into different areas I feel like I'm doing something new all the time when really I'm doing a LOT of mapping with gaming.

    Posted in: General Chat
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    posted a message on [Data] Force Effects (Intermediate Difficulty)

    Glad I could help :D

    Posted in: Tutorials
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    posted a message on [Data] Force Effects (Intermediate Difficulty)

    Do all levels break or only certain levels? Have you actually tested each level?

    Posted in: Tutorials
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    posted a message on [Data] Force Effects (Intermediate Difficulty)

    It depends upon how you've setup the levels. Do you have multiple copies of all of the events per level or are you using Upgrades/Triggers/Requirements/Switches to change only the duration and period count?

    Posted in: Tutorials
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    posted a message on Before you flame Blizzard. . . again. . .

    Oh no not a necro! AHHHHH

    The Project Support Group just went live. The other two groups will follow suit in the coming weeks :)

    Posted in: General Chat
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    posted a message on Editor Q&A

    Data (XML Coding) Questions

    Actors

    - What are all of the Art - [NAME] fields for?Answer
    - Why is my Missile firing from the Unit's Origin?Answer
    - What are the Bogus Effects in an Actor's Events?Answer
    - Why do Action Actors reference splash damage?Answer
    - What does Model Reaction do in Impact Map +?Answer

    Alerts

    - How do I center the screen on an Alert with spacebar?Answer
    - ???Linky

    Behaviors

    - How do I show Charge Count for a Passive Behavior?Linky
    - ???Linky

    Requirements, Upgrades & Validators

    - How do Function Validators work?Answer
    - ???Linky

    Posted in: Map Feedback
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    posted a message on Editor Q&A

    Triggering (Galaxy Script) Questions

    Physics Engines

    - How do I cause persistent Unit movement?Answer
    - ???Linky

    Posted in: Map Feedback
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    posted a message on Editor Q&A

    Terraining Questions

    - ???Linky
    - ???Linky

    Posted in: Map Feedback
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    posted a message on Editor Q&A

    Editor Q&A (Mini-Tutorials)

    What is this I don't even. . .

    This thread exists for the sole purpose of answering questions that are too complex for a single sentence answer yet specific enough not to warrant a full blown tutorial. If you have questions that you can't find the answers to, this is a good place to ask them.

    Your question should be something specific like "How do I make a mana shield?" or "How do I make units spawn on a timer?" Questions that can be answered with a short tutorial you complete in 5-10mins. Vague questions like "How do movers/morphs/dialogs" work will be directed to the Tutorial Section

    IMPORTANT: Be sure to let us know what method you would prefer such as Data vs Triggers.

    Index

    1) TERRAIN

    2) TRIGGERS (GALAXY SCRIPT)

    3) DATA (XML CODING)


    Additional Information


    Miscellaneous Questions

    - ???Linky
    - ???Linky

    Posted in: Map Feedback
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