First round of mini-tutorials will be coming out shortly :) Just busy typing them up and such.
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Sep 19, 2011Posted in: Art Assets
Took me 5s to find. I recommend trying alternative spellings and words like Icons/Art/Graphics etc when searching. Buttons isn't as common a way to describe the kind of artwork you were looking for.
Sep 19, 2011_ForgeUser4569591 posted a message on Map of the Week [Waiting new system before complaining]Posted in: General Chat
That video does the exact opposite of what you want it to do. It's also feels more like a music video than an actual advertisement. You're not trying to "move" people to play this map through some kinda of spiritual uprising.
It needs to be short, concise and show why people should go out of their way to play it. Right now I'm not seeing any of that in the video. You should cut out the majority of that and keep only the boldest points. Don't tell a story. . . create a call to action.
Sep 18, 2011Posted in: Map Feedback
The crystals are way to bright. Definitely agree that you need a darker tone overall. Bright objects doesn't always mean spirit. Pale colors is more likely to feel spirit-like. I'd switch out the textures for bluer tones. As a rule of thumb, if the colors are starting to blow out in your images, it's too bright.
I like the feel of it, but two things really stick out to me: the trees need to feel less healthy. They are way too green. Palm trees in a wasteland doesn't make a lot of sense. Also, the jagged rocks below the terrain looks good, but you need to match the edges of the cliff to this. Right now the terrain has flat rounded edges which doesn't feel realistic. I'd mess with the height tool to sharp the edges out and even toss a few rocks along the edge to match the jagged rocks below.
I honestly can't tell what's going on here. Needs more light on whatever the structure is in the water. Also, the grid lines on the texture looks awkward.
This feels rather empty. Needs more foilage. Also, the water looks more like a river than a lake.
I like the color tones here, but this needs more trees to be considered a decent forest.
This is probably one of the better terrain segments. I like the rocky bridge, but overall it feels rather underwhelming. Maybe deepen the river and add a lil' more light to length to the bridge.
As with the previous forest, it needs more trees.
Overall I think you've got a nice set of texture colors, but they feel more vibrant than foreboding. Deepen the tones and flesh out the terrain with more doodads. You don't have to spam tiny doodads by any means, but ignoring the terrain textures there is a lot of empty space.
Sep 16, 2011Posted in: Tutorials
If you're open to it, toss your map up. It would be easier for me to change the IAQ to something that works and then let you know what that value was than to run through the list of them :)
Sep 15, 2011Posted in: Tutorials
You need to change Impact Attachment Query (IAQ) for the attack actors. There is a long list of alternatives, so start with center and then try others if that one isn't quite right.
Right now they're picking random locations because of the IAQ's default settings.
Sep 12, 2011Posted in: Off-Topic
The easiest way to think about Modding vs Education is to translate it into your typical tournament format.
Developers with Education would be the "seeded" players that start higher up in the bracket and have an easier time entering the tournament.
Developers with Modding experience would be the unseeded players that work their way through open tournaments to end up in the brackets. They must work harder, but they often receive a lot of support if they make it to the brackets.
Thus if you do well in the tournament as an Educated Dev it's expected of you, but if you do well in the tournament as a Modding Dev it's a surprise and you turn heads more easily.
At the end of the day it really boils down to experience. If you have 6 years of experience doing amateur modding in school, it is easily trumped by 2 years of experience doing professional standard 3rd party modding.
Sep 12, 2011Posted in: Tutorials
These are threads where people had similar questions to your own but were able to solve them.
Sep 11, 2011Posted in: Tutorials
If you're using a custom model I'll need a copy of the map to make sure you have a model that can actually support what your trying to do. I'll take a look when you toss me a PM :)
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