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    posted a message on Card games into SC2

    Quote from DialogGeek:
    No MTG experience, but played an other TCG (-------> not naming it, you may guess <--------). Some types come into my mind:
    ----
    Wait what?

    Anyway!  You could categorize the heroes from easy to hard. Ive seen game with heroes or champions use a difficulty bar to help new players better understand what they are getting into.

    Just a thought

    Posted in: Project Workplace
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    posted a message on Settlers of Mar Sara - LF Terrain Creator

    I don't care if I was the 100th with the idea. Its something I want to do. If I'm only the third with the idea then I should consider myself lucky.

    Posted in: Team Recruitment
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    posted a message on Settlers of Mar Sara - LF Terrain Creator

    Hey everyone!

    I am starting the base for my new map Settlers of Mar Sara (Based off of Settlers of Catan) . I am capable of doing the triggers and things of that nature, but I have no terrain skills whatsoever.

    I am looking for someone that is willing to terrain this style of map.

    If you are interested please let me know. And yes, credit will be given, where credit is due.

    Posted in: Team Recruitment
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    posted a message on Gauntlet RPG

    I have purchased a Vent server for this project. If you are interested in helping out, or just want to have a place to chill and chat you can use this.

    sea01.xns.cc:7560

    Posted in: Project Workplace
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    posted a message on Gauntlet RPG

    Reserved

    Posted in: Project Workplace
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    posted a message on Gauntlet RPG

    Hey all,

    This is going to be my thread for my version of The Black Road for Starcraft 2. In no way is this at all related to The Black Road for WC3, it is a separate game with separate heroes and a different name.

    I really enjoyed The Black Road for WC3 and I always wanted to make an RPG, so with the release of SC2 I can finally do just that.

    Name : Gauntlet RPG

    Features Currently Implemented : – Custom Heroes – Custom Map – Custom UI

    Features to Come : – Save / Load System – Custom Quests – Custom Items – Custom Cinematics – Option to use click to move, or WASD movement

    —————————————————————

    This will be a level based RPG with a twist. While you fight through hordes of enemies and complete quests given to you by the local towns people (among others), you will have to defend your towns (yes plural) from an invading enemy fleet. You must use a builder unit to build turrets along the designated paths to protect the people you love and their homes.

    Waves will come and predefined intervals. If a ship manages to break through your defenses and reaches the end zone, a predefined about of units will spawn to the nearest town. Once specific buildings and units are destroyed in a town the town is destroyed. You will receive experience from killing mobs throughout the map, killing the enemy fleet that comes, or by keeping your cities alive. You will gain experience at predefined intervals according to how many cities you still have.

    There will be 6 custom playable heroes, with many custom items and custom abilities. At certain levels, your hero will upgrade to a new and better hero.

    Based on how many players are in the game, the difficulty will increase or decrease. This will be a single player game, but the more powerful loot will not drop as much as it would if you were to have a full group. If heroes are working together, experience will be split among the group for each mob kill.

    —————————————————————

    That about sums it up for now, I will be thinking of new ideas as I go along. I am always looking for people to help me out. I have one person on the team right now that is working on the map to make it more playable, and user friendly.

    If you have any ideas or comments please let me know, I will be posting my updates here.

    Posted in: Project Workplace
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    posted a message on Destorying old dialog and replacing with new one

    Thanks for the replies!

    I didnt do anything advanced or anything for my fix. I just created another trigger to run when a dialog item was clicked to hide the dialogs in a certain array. Now I need to figure out how to make a portrait appear over the dialog box :P

    Anyone know how to fix that? I dont really want to make another topic.

    Posted in: Miscellaneous Development
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    posted a message on Where is...

    Hmmm... If its not there... Have you tried searching for it on here as well as else where?

    It could be set to private so you cant download it and edit it. If that were the case, you might be out of luck.

    Posted in: Miscellaneous Development
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    posted a message on Where is...

    Go to File -> Open

    There is a Battle.net tab in there, you will have to log in, but they are all listed there.

    Hope that helps

    Posted in: Miscellaneous Development
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    posted a message on Destorying old dialog and replacing with new one

    Hey all,

    Im trying to setup a RPG map where a player presses the button corresponding to the hero they want to choose, this action brings up an information window about the hero. If they choose another one, another window pops up and brings up information on that hero.

    My problem is, is that when I click on one hero to bring up the information, then I click on another one, the old window stays up and the new one goes over it.

    Is there anyway to fix this?

    Thanks!

    Posted in: Miscellaneous Development
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