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    posted a message on Anyone tried WASD online in phase 2?
    Quote from RileyStarcraft: Go

    You guys should really stop getting your hopes up - they aren't going to add client-side prediction as it would require a full engine redesign, and without CSP there's always going to be input latency.

    Yeah, I don't think it's wise to put too much stake in it. On the other hand, threads like this might serve in some way to get Blizzard to hear how much people want it. In any case I wonder something. I'm working on a single player map right now with a friend that uses a WASD system. Is there any reason why single player maps can't be lag free? During phase 2 the WASD lag was still there in my map despite the fact I was playing by myself. My hope is that at the very least Blizzard makes it so that single player maps downloaded and started on Battle.net switch to client side to make the WASD lag a non-issue.

    Posted in: Miscellaneous Development
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    posted a message on Attachment and Item Kits project

    @Rorax: Go

    hahah, these look awesome thanks a lot!

    Posted in: Project Workplace
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    posted a message on Annoying things I'd like to solve

    @RileyStarcraft: Go

    i might be misunderstanding the scope of what you're saying here, but it is possible to check if inventory panel is open, at least a custom one. if "dialog is visible", are you talking about something like that?

    btw, love your tutorials, and i'm convinced that one of my friends has a man crush on you

    Posted in: Miscellaneous Development
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    posted a message on So you might fail.

    What is the nature of this post? Is it whining? bragging? both? It starts off with a complaint about the difficulty of custom map accesibility then stops making sense shortly after.

    The trackmania example is given to evidence OP's initial claims. Next OP essentially equates 'a whole day's work of trackmania editing' comparable to the potential year+ scope of work capacity available to the sc2 editor, saying that it was virtually impossible for custom 'tracks' to be popular, ,then suggesting that sc2 is headed in the same direction with maps. uhh... okay?

    Next he says that most maps won't be played, which is simply stating the obvious - but it's stated as if it's almost completely a matter of luck.

    With all this lament over being underappreciated OP then appropriately mentions his '50k user reached' D2 mod he worked on. Is he suggesting that his game was fluke? If anyone were to take this post seriously, it could only be taken as a confession of how much of a hack OP is, and that he just didn't really know wtf he was doing while working on his mod.

    I think closer to the truth, you just had a rough day of editing and wanted an ego boost for 'motivation' since clearly the joy of creating in and of itself isn't enough for you anymore. Judging by how you put it I'm assuming you think 50k users is a lot. I think that INITIALLY you might have had the right mindset and knew how to approach making mods. Intellectually you appreciate the logic behind gems being created through love and unspoiled intention; but the moment you began to appreciate the praise more than the creating you started to burn out. You aren't gonna succeed if you value the extrinsic rewards more than the intrinsic rewards. Not only are you going to burn yourself out, but the quality of your mods and experience will be far worse. This entire post is only doing the same.

    Posted in: General Chat
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    posted a message on Any Cinematic contest coming up?

    Maybe I missed one that already happened. And I wonder if anyone is interested?

    Posted in: General Chat
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    posted a message on [Contest] Wallpaper

    @Vlaeder: Go lol i bet you're good use your sadness

    Posted in: Project Workplace
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    posted a message on Zoom in Set Camera Question

    I'm having some trouble with something. I wanna have it so the screen zooms in depending on variables. Like if the unit is sized a certain way or if they are in room that gets smaller depending on what you pick the camera automatically zoom in to that place to accommodate for the differences in sizes. I could set up these views manually using cameras but I want to set this part up to be automatic since it needs to be flexible. I'm not entirely sure how to approach this. Whether I should just use zoom or a single camera, as long as it's one. Any thoughts?

    Posted in: Miscellaneous Development
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    posted a message on Question-How to check whether an integer is an even or odd number?

    update: i was still having trouble after xenrathe's post so i msged him. i had been using it as a custom script, but as he pointed out, it's built into the editor under math so I didn't need to write it myself. here's the msg for future reference in case any noob like me needs it in the future

    "xenrathe 9 hours ago As a custom script? Sorry I should have been more clear, the Modulo function is already included in the editor Set variable - Remainder = your_integer Modulo 2 "

    @ErrorAsh Yeah I know what it does, but I just learned about it. I needed to figure out how to figure out if a number was even or odd so I searched Google for said equation and briefly encountered it, but for some silly reason I didn't think Galaxy had it so I ignored it and looked for some other equation. Haha, welll yeah evidently I'm a noob a programmer, but I'm working on changing that!

    Posted in: Miscellaneous Development
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    posted a message on Question-How to check whether an integer is an even or odd number?

    @xenrathe: Go

    ah great, i didn't know about the mod command. thank you, sir

    Posted in: Miscellaneous Development
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    posted a message on Question-How to check whether an integer is an even or odd number?

    I'm trying to check whether a variable i'm using is even or odd using galaxy editor. I'm assuming I need to write up a custom equation, unless there's something in the editor I'm missing. Anyone have any ideas?

    Posted in: Miscellaneous Development
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    posted a message on What's the difference between a point and a region?

    @Moooyaah: Go

    hm, turns out i don't know how to remove units from regions haha >.< so i'm not able to take advantage of your advise

    edit: figured it out, thanks ^^

    Posted in: Miscellaneous Development
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    posted a message on What's the difference between a point and a region?

    @HeroicPrinny and Mooyaah

    hm that's interesting, yeah, i didn't know you could do that, that's definitely a significant advantage then. I might be missing something but I still don't see why you couldn't just do that with regions or points by themselves but I think for at least being user friendly spltting them up like that seems to offer a significant advantage.

    Posted in: Miscellaneous Development
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    posted a message on What's the difference between a point and a region?

    @Madlios: Go

    hm yeah i get that but i'm not seeing how they can achieve something the other couldn't without any significant adjustments. though a region can you give a quick visual on what region you're selecting, an experienced user doesn't necessarily need to see a visual representation, he can quickly figure out the coordinates of the area he wants to affect and adjust the point the same way he could a region (though perhaps i'm underestimating this usefulness as well as overestimating the ability of the user. so choosing whether to use a point or a region seems arbitrary. i'm still not understanding what makes them so different, or why i would choose to use a point in one situation and a region in another situation.

    Posted in: Miscellaneous Development
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    posted a message on What's the difference between a point and a region?

    I can't think of anything, maybe someone can clarify this. Both seem to do essentially the same things, and seem to be able to do the same things if adjusted appropriately. Can anyone clarify the distinction for me?

    That said, I have another question that maybe someone can answer. How do I remove units from points? I've only been able to remove units from regions but not from points. And if you can't remove units from points, then surely this can't be the only difference between points and regions, can it?

    Posted in: Miscellaneous Development
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    posted a message on Trying to make a boomerang in data editor

    Hello, I was wondering if anyone has any idea on how to make a projectile travel in a horizontal parabola parallel to the ground, emulating the trajectory of a boomerang?

    Right now I'm editing/playing around with the movers in the data file and I've had some success, but I'm still a bit lost.

    Posted in: Miscellaneous Development
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