this place is great but not as great yet cus sc2 is still beta, sc2mod.com is also great when it comes to scripting and trigger for sc2. SO sc2mapster and sc2mod is like wc3c and thehive
heres a work in progress of a terrain im making. im trying to recreate some nature photos, and see how beautiful i can make it.
Anyway wip screenshots (this terrain do lag on max graphic, so a good tip when terraining heavy terrains, set graphic to low, set it up only when u do the details): http://img121.imageshack.us/i/terrain015.jpg/ http://img198.imageshack.us/i/terrain014h.jpg/
region is a region, point is a point. That is pure english. They both define a partial position in space, but point only define the exact location, and region define the area.
so a point is a region with size 0, a region will be a point as center with size.
simple put: when u want to go to the toilet, the toilet will be the region, or the living room is a region. But a point will be your exact position (where u stand).
its even more epic ingame :) with flying ash/dust, so sad, so dramatic :D And with a slow camera movement + a nice soundtrack = machinima here i come :D
My first terrain in sc2, i must admit im quite happy with the result, eventho the doodad/terrain tool sux, but the camera and light tools owns :D, can make some awesome dramatic sceneries without effort, if they add some fod effects and volumetric fogs then this will be awesome.
anyway enjoy (screenshot diretly from editor):
to judge: if u cant see the exact same as im posting, go to file->preferences and video, then there just change some setting and apply, cus then it will render things corretly, u can just change something then change back. Just u need to click apply.
thats not the rotation i want. i want rotation on pitch and roll angles. And changing heights isnt wat i want either, the problem is the height u get is relative to the terrain, unlike wc3 when u change height of a doodad the dodaad remain absolute even when u transform the terrain below
ok i was playing with terrain editor and doodad placing. and found that blizzard have been stupid (again! nothing new but...why).
First i couldnt find any easy way to rotate doodad/units pitch/roll angles to rotate them on more than 1 axis.
Second blizzard removed the old fashioned way to keep heights of doodads, now u can move doodads when its lifted in air and still remain tere, well i though "great!". but guess what, that height is relative to the terrain, so if u change the terrain below the height fucks up! That mess up the freedom to separately form terrain geometry and doodads positions, they are linked!
So im complaining and hope someone bear this pain with me :P Or if someone know a way to work around this would be apreciated
im looking for a good team that know how to script in galaxy language and andromeda. I can do modelling and scripting. But id like to script the most once andromeda is more completed and intergrated to the galaxy editor.
In wc3 community im known as MaD[Lion] creator of MaD Balls Arena if anyone know, also the creator of many libraries, such as cameras, physics, and random ones.
Im gonna create a physic engine for sc2, but need andromeda features for this, cus it will be purely OO.
So if anyone who can help me out with starting to code, ill love to help.
Whats a physic engine:
-A library to give newtonial physics to objects(mainly units) in sc2 (perhaps more such as 2d fluid in the future)
-Collision detections and responses, with response functions
-Realistic friction/collision behaviour
-Flexible control of projectile motions
Not sure if this is the place but im trying to learn the galaxy language but cant really get stuffs to work. Btw im using andromeda extension of the language. I tried with moonlite but cant make a simple chat message event.
So if anyone has experience and know how to make it work pls tell me :)
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this place is great but not as great yet cus sc2 is still beta, sc2mod.com is also great when it comes to scripting and trigger for sc2. SO sc2mapster and sc2mod is like wc3c and thehive
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me mad[lion]
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been busy, updated, seems final cus high res terrains lags alot on my poor laptop :(
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Im familiar with 3dsmax, i think its ultra easy. Just that blender is free...
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heres a work in progress of a terrain im making. im trying to recreate some nature photos, and see how beautiful i can make it.
Anyway wip screenshots (this terrain do lag on max graphic, so a good tip when terraining heavy terrains, set graphic to low, set it up only when u do the details):
http://img121.imageshack.us/i/terrain015.jpg/
http://img198.imageshack.us/i/terrain014h.jpg/
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wheres my entry...
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region is a region, point is a point. That is pure english. They both define a partial position in space, but point only define the exact location, and region define the area.
so a point is a region with size 0, a region will be a point as center with size.
simple put: when u want to go to the toilet, the toilet will be the region, or the living room is a region. But a point will be your exact position (where u stand).
0
another wallpaper just for fun :) This time aimed to create bfbc2 like graphic:
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its even more epic ingame :) with flying ash/dust, so sad, so dramatic :D And with a slow camera movement + a nice soundtrack = machinima here i come :D
0
My first terrain in sc2, i must admit im quite happy with the result, eventho the doodad/terrain tool sux, but the camera and light tools owns :D, can make some awesome dramatic sceneries without effort, if they add some fod effects and volumetric fogs then this will be awesome.
anyway enjoy (screenshot diretly from editor):
to judge: if u cant see the exact same as im posting, go to file->preferences and video, then there just change some setting and apply, cus then it will render things corretly, u can just change something then change back. Just u need to click apply.
btw: shall i pm the map or post it here?
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thats not the rotation i want. i want rotation on pitch and roll angles. And changing heights isnt wat i want either, the problem is the height u get is relative to the terrain, unlike wc3 when u change height of a doodad the dodaad remain absolute even when u transform the terrain below
0
ok i was playing with terrain editor and doodad placing. and found that blizzard have been stupid (again! nothing new but...why).
First i couldnt find any easy way to rotate doodad/units pitch/roll angles to rotate them on more than 1 axis.
Second blizzard removed the old fashioned way to keep heights of doodads, now u can move doodads when its lifted in air and still remain tere, well i though "great!". but guess what, that height is relative to the terrain, so if u change the terrain below the height fucks up! That mess up the freedom to separately form terrain geometry and doodads positions, they are linked!
So im complaining and hope someone bear this pain with me :P Or if someone know a way to work around this would be apreciated
0
im looking for a good team that know how to script in galaxy language and andromeda. I can do modelling and scripting. But id like to script the most once andromeda is more completed and intergrated to the galaxy editor.
In wc3 community im known as MaD[Lion] creator of MaD Balls Arena if anyone know, also the creator of many libraries, such as cameras, physics, and random ones.
Im gonna create a physic engine for sc2, but need andromeda features for this, cus it will be purely OO.
So if anyone who can help me out with starting to code, ill love to help.
Whats a physic engine:
-A library to give newtonial physics to objects(mainly units) in sc2 (perhaps more such as 2d fluid in the future)
-Collision detections and responses, with response functions
-Realistic friction/collision behaviour
-Flexible control of projectile motions
0
Not sure if this is the place but im trying to learn the galaxy language but cant really get stuffs to work. Btw im using andromeda extension of the language. I tried with moonlite but cant make a simple chat message event.
So if anyone has experience and know how to make it work pls tell me :)
heres the code i wrote in a new moonlite file on a blank map:
http://paste.sc2mapster.com/2107/