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    posted a message on [Blizzard Contest] Custom Maps

    @RodrigoAlves: Go

    Ditto, I am not submitting my map till this is clarified as well.

    Posted in: Project Workplace
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    posted a message on [Blizzard Contest] Custom Maps

    @RodrigoAlves: Go

    :\ I read it and it doesn't sound too good... I just really wish blizzard would confirm this...

    Posted in: Project Workplace
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    posted a message on [Blizzard Contest] Custom Maps

    Sorry for double posting.. but is there any more news on this?

    I REALLY want to know if i should enter or not... If blizzard makes it so I am not allowed to publish after winning or not winning I do not want to enter this contest... If I can publish my map after then yes i do want to enter!!

    Posted in: Project Workplace
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    posted a message on [Blizzard Contest] Custom Maps

    Okay.. I really want to enter this. I've been working on a map for awhile now haven't published or anything like that. But... let's say I win the contest... I can't publish on bnet after? :O?!? Or let's say I don't win, I cant publish on bnet after??!?

    Am I mistaken or is that what it says...

    Quote:

    Sponsor Use of Entries. You hereby agree that in consideration of your being allowed the chance to enter the Contest, you hereby grant Blizzard Entertainment, Inc., a perpetual, non-exclusive, worldwide license and right to utilize the entry materials that you submit to Sponsor in connection with the Contest (collectively, "Entry Materials"). The Entry Materials will not be returned to any entrant. Without limiting the generality of the foregoing, you acknowledge that Sponsor shall have the right to use, modify, reproduce, publish, perform, display on all forms of media, distribute, make derivative works of and otherwise commercially and noncommercially exploit the Entry Materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to you or any other person or entity. You agree to take, at Sponsor's expense, any further action (including, without limitation, execution of affidavits and other documents) reasonably requested by Sponsor to effect, perfect or confirm Sponsor's rights as set forth above in this paragraph 7.

    And then right underneith this it says...

    Quote:

    Original Work of Authorship. You hereby warrant and represent that (a) you own all rights to all Entry Materials submitted by you; and (b) all such Entry Materials are original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary right of any other person or entity.

    So I'm VERY confused.. Do i get to publish and have rights to my map? Or is it officially blizzards after I win or don't win.

    Posted in: Project Workplace
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    posted a message on [Data] The Uberlisk

    I'm having troubles modifying your tutorial to help me do what I want.. It's very simple too! I just want a different looking building by attaching a building (or 3) together at origin. So they will power down, die, and warp in at the same time. (obviously im talking protoss but those are just examples) I was also hopeint to attach a unrooted spore crawler to it so it could look like it's being carried away. But if I knew how to attach the first two buildings I think I'd be able to figure out the rest.

    Posted in: Tutorials
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    posted a message on Multiple weapons per units

    @Biophysicist: Go

    I'm a little confused, you want them to fire at once? (the same time) but you also said you don't want them to fire the same weapon multiple times? I'm not sure what you mean.. but having multiple weapons.. just look at a unit like the ultralisk. Different weapons depending on the target. ??

    Hope that helps.

    Posted in: Miscellaneous Development
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    posted a message on Building Collision

    Hold shift before placing the building. (in editor)

    Posted in: Miscellaneous Development
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    posted a message on TMA Community searching for new map creator

    I would love to help with terraining. I could set up Multiple different terrains in the map and with triggers at the begining there could be a small vote on which terrain is chosen. I'm not the greatest with data or trigger but i'm okay I love to terrain though.

    Posted in: Team Recruitment
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    posted a message on How to make a suppl depo look like it got supply dropped

    @s3rius: Go

    Yes my event is exactly that I went over your little tutorial over and over again and no luck.. i have no idea what I'm doing wrong!! :(

    Alright.. so i decided to do this on a brand new fresh map, and what do you know it works perfectly first time i try it... I guess there is something wrong with my map I'm a little confused.. Maybe since the patch something got screwed up, I've had this map since phase 1.

    This is really frustrating.. I don't want to have to redo my entire map...

    Posted in: Miscellaneous Development
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    posted a message on How to make a suppl depo look like it got supply dropped

    @s3rius: Go

    Thanks I did what you said.. but still no luck. I even set it up so that when i pressed a key it would run the trigger with ONLY that trigger to make sure, and opened the debug to make sure it was running. It is running but I don't see the effect go down.. :( Any other suggestions?

    @Yaos01: Go

    That's really sloppy...

    Posted in: Miscellaneous Development
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    posted a message on How to make a suppl depo look like it got supply dropped

    @SkeletalHammer: Go

    I really have no idea how to start with that.. I guess I'll keep trying.. Thanks for the help guys. If you have any more help please post! Could use as much as possible.

    Posted in: Miscellaneous Development
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    posted a message on How to make a suppl depo look like it got supply dropped

    @s3rius: Go

    Mm.. well that's all and good, but I guess I wasn't clear.. I wanted it to be trigger activated so when a player gets let's say a point their supply depot get's a supply drop doesn't matter if it really is one or its fake and it just looks like it. But I need it activated for a trigger, I don't want ALL supply depots to have them just certain ones depends on situations.

    Posted in: Miscellaneous Development
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    posted a message on How to make a suppl depo look like it got supply dropped

    Title explains it, I'm trying to make it so with triggers I can make it so a certain supply depot looks like supply drop just got called down and you see the whole animation bit. I've tried doing it the cheating way by giving the supply depot the ability to call down supplies and then use the issue order trigger, but it requires a target. Tried to remove the required target bit so it would just do it to it's self like stim, no luck. Any help here?

    Really appreciate it.

    (screwed up on title with spelling.. *How to make a supply depot look like it got supply dropped* was sort of in a rush.)

    Posted in: Miscellaneous Development
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    posted a message on How can I set the variation on a unit using a doodad model?

    I've accomplished this, I just looked at the Barrel in the data editor to figure it out. Helped me ^.^ EDIT: to forcibly have it to one.. just select the doodad and change it?

    Posted in: Miscellaneous Development
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    posted a message on Trouble Publishing (Error message)

    I am having no problems publishing my maps :o i have custom variants, my anti virus/fire wall is on, and no ports. :) I don't know what your problem is.

    Posted in: Miscellaneous Development
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