There are several ways to do this. The easiest is to just go to your Weapon (under weapons). Then find its damage effect. Damage effects have search fields already in there. There are other ways to do this if you need the damage sources on the splash units to be different than the primary for proc reasons.
Yeah there is a 63 (I think) behavior limit per unit. I am not exactly sure what you are trying to do... use behaviors to add to attributes, correct? To get rid of the old behaviors you will create a validator and put it in the validator (remove) not the validator (disable) section of the behavior.
I think this only applies for different (not stacked) behaviors though. You can stack more then 63 total. Why don't have each level stack another copy of the same behavior?
There is a poison nova-like spell already on one of the hybrid units. If you are looking for a quick solution just tint it red and tweak it to your liking.
Very odd. I have had strange item behavior too, though a different problem. I ended up deleting and reduplicating from a different base item I think. Are all of your cooldowns not working or only some? Try a test with med-kits (the Blizzard included item w/ cooldown) and see if that cooldown works.
Are you sure the behavior is on the unit and not expiring instantly? I don't see any other reason why it wouldn't be working for you. Max bonus is a static number (+25 hp). The fraction should be what you are looking for.
I am trying to create a fix for this. Here is the trigger I have created: http://i.imgur.com/VEkEr.jpg It works for the most part, except I have been unable to prevent it from killing the hero if it has less health than should be removed no matter what conditions I have tried. Anyone have any ideas?
This has one other problem I found. It will remove too much health if the hp missing is less than what is to be removed. Should be fixable w/ conditions as well once we figure out how to place limits on the first part.
To modify health use a "modify unit" effect. Set the "Vitals +" field to whatever you want (in this case set vital -> life to change -> 5). Periodically apply this every 5 seconds. I assume you know how to setup everything else since you already tested the spell with a damage effect.
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@uiasdnmb: Go
Best thread name ever. If setting player number to 0 doesn't work, post the error.
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@uiasdnmb: Go
There are several ways to do this. The easiest is to just go to your Weapon (under weapons). Then find its damage effect. Damage effects have search fields already in there. There are other ways to do this if you need the damage sources on the splash units to be different than the primary for proc reasons.
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The previous behavior is probably disappearing after you are ranking up your ability. Do you have duration at -1 so it lasts forever?
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@CommodoreButtrape: Go
Yeah there is a 63 (I think) behavior limit per unit. I am not exactly sure what you are trying to do... use behaviors to add to attributes, correct? To get rid of the old behaviors you will create a validator and put it in the validator (remove) not the validator (disable) section of the behavior.
I think this only applies for different (not stacked) behaviors though. You can stack more then 63 total. Why don't have each level stack another copy of the same behavior?
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Check Transient on the Flags section of the item
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There is a poison nova-like spell already on one of the hybrid units. If you are looking for a quick solution just tint it red and tweak it to your liking.
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Very odd. I have had strange item behavior too, though a different problem. I ended up deleting and reduplicating from a different base item I think. Are all of your cooldowns not working or only some? Try a test with med-kits (the Blizzard included item w/ cooldown) and see if that cooldown works.
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The headless horseman model from wow would be cool.
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Not sure if this is what you are looking for but it probably at least has some information about it. http://forums.sc2mapster.com/resources/trigger-libraries/5769-library-galaxy-orbit-v0-2/
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@Selfcreation: Go
Set a 0 radius on movement collision on the units, but keep a footprint on the buildings I believe
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Are you sure the behavior is on the unit and not expiring instantly? I don't see any other reason why it wouldn't be working for you. Max bonus is a static number (+25 hp). The fraction should be what you are looking for.
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@ShadowDancer93: Go
I am trying to create a fix for this. Here is the trigger I have created: http://i.imgur.com/VEkEr.jpg It works for the most part, except I have been unable to prevent it from killing the hero if it has less health than should be removed no matter what conditions I have tried. Anyone have any ideas?
This has one other problem I found. It will remove too much health if the hp missing is less than what is to be removed. Should be fixable w/ conditions as well once we figure out how to place limits on the first part.
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@KratsAU: Go
To modify health use a "modify unit" effect. Set the "Vitals +" field to whatever you want (in this case set vital -> life to change -> 5). Periodically apply this every 5 seconds. I assume you know how to setup everything else since you already tested the spell with a damage effect.
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I just type it on the button myself for items. Would be nice if there is another way so it worked like spells if anyone knows how.
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Are you only looking to do this via data editor?