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    posted a message on Editor bugs

    i will start it off

    -Hero revive ability is heavily bugged , it does not remember experience points etc

    -Item's are bugged, it doesnt matter if you have /havent ticked off "item drop on death" .. cause it will always drop the items everytime the hero dies

    -When purchasing items from shops, and your inventory is full, the item will still be bought regardless, instead it will drop outside of the shop.

    -Item hotkeys Dont work, doesn't matter if you set face's for it, hotkeys are a failure, i think everybody will agree that for games like dota .. YOU absolutely need item hotkeys.

    - this isnt a bug, but hopefully blizz can atleast do something about it , and support "multi-level" abilities better, this mass deplicating behavior/effect/button/ability etc is an extreme pain.

    if you have any bugs post here. So blizzard can FIX

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Serious Item Problem

    @Ultraling: Go

    i try to do that, gave each slot its own button. it shows the hotkey, but it never works

    another item problem , how to stop my hero who is equipped with an item, then Dies and the item ends up being dropped. I have flagged the item as "can drop" and "destroy when depleted" there is no check on "drop on death"

    yet my hero is still dropping item when he die. what is going on

    Posted in: Miscellaneous Development
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    posted a message on Serious Item Problem

    @OneTwoSC: Go

    yea i not using any triggers for the items , indeed i use a train ability and interact.

    in war3 the items wont drop on the ground if your inventory was full , you would get an error message that the inventory is full . although i do know it is possible to have items drop on the ground in war3 if you set it to do that.

    anyway , so this is unfixable as of yet? , more flaws in this editor huh. how about setting item hotkeys ? i would like it so people dont have to manually click to use items.

    anyway that isnt as much of an issue compared to this item dropping when inventory full. any more help?

    Posted in: Miscellaneous Development
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    posted a message on Serious Item Problem

    ill keep it short and sweet.

    My inventory is full, yet i can still purchase items from my item shop , the item instead decides to drop onto the ground .

    how do make it so that the hero Wont purchase an item if his inventory is full. Any help appreciated

    Posted in: Miscellaneous Development
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    posted a message on Spawning Problem Help Please

    Thank you so much 7mm3 , this is what i was looking for .. i tried it and it works , so again thanks alot dude :)

    Posted in: Miscellaneous Development
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    posted a message on Spawning Problem Help Please

    i know i have to do some sort of check to see which building type is currently in the region, the question is how to do this?

    Posted in: Miscellaneous Development
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    posted a message on Spawning Problem Help Please

    Hi guys, can someone please help me, i am trying to make a map sort of like footmen frenzy on warcraft 3. I have no idea how to do the spawns.

    it works like this, basically the type of building determines what type of unit gets autospawned , So for example a warpgate would spawn zealots, then when you upgrade the warpgate into lets say a robotic facility, it will then spawn stalker and so on..

    i know how to spawn units from regions with a perodic trigger, however i have no idea how to change the type of unit spawned determined by the type of structure..

    Help anyone?

    Posted in: Miscellaneous Development
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