What causes a .m3 not to import into sc2 editor properly?
i'v tried importing .m3 files that i have exported from 3dsmax 2011 and the editor It displays the name,Status:(added),and size before freezing and crashing.
The models have Mesh,Vertex Normals, and and materials. with no bones or animations.
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THANX A LOT, NiNtoxicated!
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moar detail X/
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@BrotherLaz: Go
or that.
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@Lennywing: Go
That looks fucking awsome.
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do the egg queen animation in another program.
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== ಠ_ಠ ==
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i think i could help :D
also your avatar gives me intense zelda flashbacks.
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3dsmax Window>Customize>Configure User Paths>External Files>Add> (Select your SC2 Textures directory and hit "Use Path")
Your Welcome. ʘ‿ʘ
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so you just added rocks? O.o
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ti would probably be easier to do that in 3dmax.
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yeh, only a few though. :/
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Facepalm*
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Again, i know what the problem is,
its not reading properly, so would this be the exporters fault? if so to how to fix?
ACCESS_VIOLATION (0xC0000005) occurred at 001B:010C8FF6. The memory at '0x00000000' could not be read.
--------Manual Stack Trace (ID:3700 Stack:0x05AC0000 + 12,582,912 "Main Thread")--------DBG-ADDR<010C8FF6>("SC2Editor.exe")--------DbgHelp Stack Trace (ID:3700 Stack:0x05AC0000 + 12,582,912 "Main Thread")--------0
Very simple Question...
What causes a .m3 not to import into sc2 editor properly?
i'v tried importing .m3 files that i have exported from 3dsmax 2011 and the editor It displays the name,Status:(added),and size before freezing and crashing.
The models have Mesh,Vertex Normals, and and materials. with no bones or animations.
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one time it sayed "2 minutes from now" i was like wtf?