Yeah, I was going crazy about this, trying very silly things to make it work... When I figured it out, I just wanted to mash my head into the wall...
Here's how it works:
- transmissions that have a sound file attached, will NOT show subtitles, UNLESS the user himself has enabled subtitles in his gameplay options
- transmissions without sound files will ALWAYS show subtitles, no matter what are the users settings
As far as I know, there's no way to modify the users settings :P
I'm assuming you know that in order to use any kind of imported files, you have to add objects that represent the files into the data editor :P
Anyway, I'm working on an identical thing and here's what I know. If you make a Big File, import all your files into it, then open the Small File (with the dependency set to Big File) and try to add the objects for those imported files in the Small File's data editor, you won't see the files. Just go back to Big File and create those objects in Big File's data editor. Then you'll be able to use those objects from Small File.
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Anyone managed to get these to work?
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Yeah, I was going crazy about this, trying very silly things to make it work... When I figured it out, I just wanted to mash my head into the wall...
Here's how it works:
- transmissions that have a sound file attached, will NOT show subtitles, UNLESS the user himself has enabled subtitles in his gameplay options
- transmissions without sound files will ALWAYS show subtitles, no matter what are the users settings
As far as I know, there's no way to modify the users settings :P
0
I'm assuming you know that in order to use any kind of imported files, you have to add objects that represent the files into the data editor :P
Anyway, I'm working on an identical thing and here's what I know. If you make a Big File, import all your files into it, then open the Small File (with the dependency set to Big File) and try to add the objects for those imported files in the Small File's data editor, you won't see the files. Just go back to Big File and create those objects in Big File's data editor. Then you'll be able to use those objects from Small File.