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    posted a message on Terrain Artist! [Picture Heavy]

    @J_cup:

    I like dark levels like that, +1

    Posted in: Terrain
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    posted a message on Bumpmaps and Galaxy editor - Good software

    @xXm0RpH3usXx:

    no problems, its normal. Its because the plug-ings (nearly all of them) were made for  32-bit only photoshop.
    its noticeably slower, but I only need 32-bit PS for the saving .DDS part.

    And I guess I was wrong, it isnt free. I noticed the TINY 28 days left thing.

    Its still very sharp software tho, accomplished my map very quickly.

    My link was provided in a youtube tutorial for 3DS max, so I suppose I was mistaken. I haven't used Nvidia's 32-bit plug-in, but I guess I will have to in 28 days later. lolll

    Posted in: Artist Tavern
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    posted a message on The textures of a model

    @Upcios:

    If you are talking about just editing the texture of, say, a marine, then good news, the answer is yes
    http://forums.sc2mapster.com/development/artist-tavern/971-importing-models-into-editor/

    Posted in: Artist Tavern
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    posted a message on Bumpmaps and Galaxy editor - Good software

    @xXm0RpH3usXx:

    because my thread was only about a software I suggested, and for the tech issue,  I fixed my problem by loading the 32-bit version with the plug-ins relocated.

    I still use crazy bump anyway.

    1. I wasn't trying to be a "smart ass!"
    2. It is free... I still use it
    3. my thread was just about Crazybump not a flame me about being novice.
    4. I don't know if what I said was "Ridiculous!" or not, my knowledge is in recording music/video editing, not 3D modeling.

    my logic was :
    "ooh it "looks" like its 3D when its not, it must reduce poly because it has less edges, and that means more macro and doodads".

    I'm done  with this thread, if you really weren't rude and just have different ways of communicating constructive statements, then my bad for calling you rude. Maybe it wasnt ur intent, either way no hard feelings, males can not (should not) be emo lol, guys are supposed to watch Clint Eastwood's spit melt glass, and then connect that to Jim Raynor.

    Posted in: Artist Tavern
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    posted a message on Bumpmaps and Galaxy editor - Good software

    Quote from xXm0RpH3usXx:
    @tickles lol, you are the one whos emotional about it, dude... i just stated that it was false what you said, well not even that, i just added to what u said, if u freak out, i am really sorry for you! its not like i woke up this morning and thought about how to start a fight!

    on a rather offtopic note: i do have a reallife, just yesterday for example i made a bycicle tour to a nearby lake and relaxed for a few hours in the sun, thats so far away from internet... and i didnt even tremble or anything :)

    really, you should first evaluate one's intention and shouldnt just state i'm rude!

    if your friends only sweettalk with you i'm sry, but where i life we rather prefer to say whats up, discuss about it and then everythings fine!

    on a more ontopic note: you didnt say you had problems with the nvidia plugin and you didnt say at all that you came across it! infact u didnt even state that you had searched around! if you reread your first post and then rethink the knowledge i had at that time it rather looked like some quickly made noob post where someone just stumbled across crazybump and now thinks he's good, talking jibberish about reducing the polycount with normal maps! which is not true period (that eben make a nice pyramid, lol)

    on a really ontopic not: i said i think crazybump is not for free! i wasnt sure and you could have just stated i'm rong or right and the thing would have been over! now i didnt know you get this for free and i dont think i want to ask, but i think if i would like to have it now (which i do) i would have to pay for it, dont i?

    @vj: i apologize to u, as you are the moderator of this forum and i know u are good friend with ProFet, whose a friend of mine :P so you are safe ;) i didnt want to upset anyone in your forums, just really didnt think people would be that outraged all of a sudden! i hope that this does not get me any miscredit from you!

    @ghrabthaar: who the fuck do u think u are? really, u didnt do anything ontopic here! u came in, flamed at me and went... who's the weenie? just to tell you the story of my name: I have this one for over 5 years now.. nah, even longer, maybe 7 (5 online, 2 on LAN) and have modded wc3 all that time with this name! I wont change it! And i like it! It doesnt say anything about who I am, infact i think I'm smarter than you, but i dont need to prove, nor debate on that! On wc3c.net I have uploaded a fairly large amount of model packs (somewhere in the 20th, cant check, the site is down) and there are people that even nowadays recognize me by this name and tell me they use those models in their projects and show me links or whatever... I never discouraged anybody btw!

    okay, back ontopic: I found another way that might work, i gotta check it out in detail on my own before confirming that it works, until now its merely an idea: how about "sculpting" the texture and then exporting a normal map from it? sculpting in "" because i mean the 2.5D thingy from zbrush... you can sculpt a 2D plane in the Projection master and then export a normal map (which flattens the sculpted areas into 2D) and then export a diffuse map! sure, this is almost the exact same workflow with the normal low/highpoly modeling, but you dont import the meshes into zbrush and sculpt them, but rather sculpt a texture and export it normal map and then unwrap it onto a lowpoly model... this wouldnt be effective for character modeling, but for buildings and the "creating normal maps out of textures thingy"
    ----
    TL;DR lol

    Posted in: Artist Tavern
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    posted a message on Custom Cliffs, possible?

    So far my experience here hasn't been great, post here only if you with to contribute, being negative only makes the site look bad.
    And this site is awesome, so here go.

    How do you create a custom cliff? I assume they are M3 models, and there seems to be a randomization involved to keep the cliffs
    from looking the same. How do you create your own?

    I assume it involves importing some M3 and then modifying, it would be really useful for making truly customized maps. thanks.

    Posted in: Artist Tavern
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    posted a message on Bumpmaps and Galaxy editor - Good software

    @xXm0RpH3usXx:

    Quote from xXm0RpH3usXx:
    pixplant does the same and there is a free photoshop plugin developed by nvidia out there... so this is no new news and... crazybump is not free i think?

    and now, bumpmaps dont reduce the polycount, that is a totally ridiculous statement! you can model the same mesh with 10 polys and apply a bumpmap or with 100 and apply it... just google bumpmaps before giving the smart ass!
    ----

    wow... my bad. didn't know this issue was close to heart and so emotional for you,  you must not have a life.

    Let me specify , i am NEW to model editing. I found this FREE (I have not paid a dime and it still works great) tool useful, my 64-BIT Photoshop rejects MOST plugins.

    I was trying to be helpful because in MY search for tools to help me make bump maps I came across this via youtube. Why is everyone so quick to suspect advertising? This is pathetic that I try to help out with what I do know and get flamed. What a rude community.

    What made it better than the Nvidia for me was the fact that the Nvidia did not work, I had to go into my 32-bit folder to run photoshop at all with the plug-ins. Nvidia  have stopped releasing plug-ins for Photoshop all together.

    The reason I posted a thread with some good info was to balance the one that I posted asking a question, because it seemed fair to post some usable information along with a question so that I am not taxing the communities resource and being selfish.

    Posted in: Artist Tavern
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    posted a message on Help importing textures

    wow, solved my own question. I'll leave this here in case someone stumbles on this thread.

    the video only has 55 views so I dont feel silly lol.

    Posted in: Artist Tavern
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    posted a message on Bumpmaps and Galaxy editor - Good software

    My peace offering to the community, in case anyone here has not used this software.

    http://www.crazybump.com/

    It does bumpmaps GREAT. I am waiting for a reply on another thread explaining how to import custom tile, just figured I would share. enjoy!

    Bump maps reduce poly, that everyone can agree with.
    ----
    EDIT:
    Changed my mind... IT ISNT FREE... I thought it was till I saw this nasty lil timer lol, technically its good software, but I'm a cheapskate.
    Well I did just pay $60 for a remake RTS from the 90s... but thats different, it has Turret D, lol...

    I will make my mis-information up to the community.

    Kittens playing (No Husky rant tho), enjoy.

    Posted in: Artist Tavern
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    posted a message on Help importing textures

    "Galaxy Editor - Tile Sets and Water States"
    In case suggested, I have viewed this tutorial and it has not mentioned what I am curious to.

    I have a general question, and could not find any tutorial addressing this specifically :(
    Is a good tutorial for using existing textures from other tilesets.

    What am curious to, is how to import a new texture. I believe that they have to be in the .dds format, which I am not familiar with.

    How does Galaxy editor import a texture (not use existing texture) and also how are bump maps handled?

    I want to import a texture (for ground) with a bump map I made with Photoshop and Crazybump. thanks :D

    Posted in: Artist Tavern
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