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    posted a message on My map deleted from Bnet :(

    D: the post I made on general got sent to Technical support, then to custom maps.. it seems blizzard dosen't really know much! Hopefully this gets fixed I have a version update for the game ready to go.

    Posted in: General Chat
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    posted a message on My map deleted from Bnet :(
    Quote from jarltheafro: Go

    Let's see if it gets resolved first shall we, have you complained, or at least inquired?

    I e-mailed them asking what was the reason it was deleted but have yet to get a response, and I have a QQ post on the SC2 Generals forums.

    This is quite unfair IMO, they could have sent me an e-mailing saying what the problem was and giving me a time limit to fix it or they would delete the map instead of deleting the map then sending me an e-mail an hour later after I was trying to figure out where the heck my game went! Maybe this is blizzards way of getting other games a chance to get on page 1.

    Posted in: General Chat
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    posted a message on My map deleted from Bnet :(
    Quote from bliztar: Go

    bade

    I see what you did thur!

    Posted in: General Chat
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    posted a message on My map deleted from Bnet :(

    Ultimate Tank Defense has been removed from B.net because blizzard says it was violating something, I changed all the stuff that people could find as vulgar etc but I can't upload the map again, my friend uploaded the 'fixed' version under the name Ultimate Tank Defense!

    All I could think it was is that there was a bad'ass' wave and I assume that is why it got deleted, Blizzard never told me why it was deleted because of personal security stuff.. just that it was an Inappropriate Mape (yeah, the GM or whatever called it a Mape so I assume i'm dealing with the bottom o the bucket GM here)

    Sorry just wanted to get this off my chest and see what others think about this non-sense.

    Posted in: General Chat
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    posted a message on Ultimate Tank Defense

    Well Ultimate Tank Defense has suffered a setback in the fact that it was deleted from B.net for not following some sort of ToS, I'm going to assume the word bas'ass' hurt someones feelings, anyway I cannot publish maps anymore becuase of this and the game is no longer on B.net but don't worry it should be back up with all the hurtful words removed for everyone to play again.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    Decided this would be a better place for this thread.

    Hey guys, Since this map has come somewhat popular on battle.net I've come here to help get some feedback! basicly this little map was made by me and my friend and we had very minimal map making skills when we started months ago, thanks to the tutorials and help form this site the map has become a great success, I'd like to thank OneTwo personally for helping answer some questions I had!

    so if you'd played the game i'd like it if you would post your thoughts on what you say, was it fun? was it hard? what do you think needs changes? what would you like yo see?

    Thanks!

    Posted in: Project Workplace
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    posted a message on Offical Ultimate Tank Defence thread

    Hey guys, Since this map has come somewhat popular on battle.net I've come here to help get some feedback! basicly this little map was made by me and my friend and we had very minimal map making skills when we started months ago, thanks to the tutorials and help form this site the map has become a great success, I'd like to thank OneTwo personally for helping answer some questions I had!

    so if you'd played the game i'd like it if you would post your thoughts on what you say, was it fun? was it hard? what do you think needs changes? what would you like yo see?

    Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Help me Brainstorm for a Hero Map

    @ezbeats: Go

    Isle of Conquest with a bunch of unique heros would be cool. Something with a few ways to win would set it apart from DotA.

    Posted in: Miscellaneous Development
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    posted a message on Hellion attack range, maximum range?

    Dang.. Would anyone be able to give me a lesson on how to do this? :)

    Posted in: Miscellaneous Development
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    posted a message on Hellion attack range, maximum range?

    Trying to change Hellions attack range, I changed that I could see but it just wont attack from more than 6 range, it will sit outside the range point at it and not fire. No idea why its doing this spent a good hour looking around to find out and I just can't see why.. anyone know a solution to this or is this what its max range is?

    Posted in: Miscellaneous Development
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    posted a message on Cost of upgradeing a unit changed?

    @Southpaw444: Go

    I managed to fix all the costs from the training place, but the costs of the Morph is messed up, I don't know if theres something i'm missing but I went over and deleted the costs and put them all into 1 area but still have this weird costs listed, but still charges the amount I set. It's really strange i'm thinking there may be a hidden cost somewhere.. going to try and redo a few and see what happens.

    Posted in: Miscellaneous Development
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    posted a message on Cost of upgradeing a unit changed?

    I was hoping to release a map today but when I did a few internal tests I could MANY broken things and have been working hard to fix them but one of them just dosen't want to work for me.. Basicly I have a buncha units that can be upgraded into a more powerful version of themselves, what the issue is the button to morph them into their advanced version the costs are messed up, some are like -20 Minerals and -150 gas and such, but the weird thing is that it charges the correct amount of minerals(what I want the cost to be) if you would click the upgrade. I'm pretty stumped about this right now.. Don't know if anyone else is having the same issue sorry if this is answered elsewhere.

    Thanks, Cyrileo

    Posted in: Miscellaneous Development
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    posted a message on Quick question about Cargo UI

    Hey, first time poster here want to say thanks for the great site and I've bene working hard on a map of my own, and I use siege tanks with cargo(bunker) slots and have been trying to make it so I can see the weapons/armor mosue over place normally even while I have units in said tanks. Just wondering if their is a simple way to do this or would I have to do a whole bunch of things?

    Thanks.

    Posted in: Miscellaneous Development
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