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    posted a message on HELP! I can't get my old published map back!

    So a long time ago I made a map called Ultimate tank Defense, it was fun way back when and many people played it, but I got bored and quit SC2 but now I want to work on my map again, and heres the problem:

    I LOCKED THE MAP

    And my computer crashed about 7 months ago and I lost all copys of the map, all I got now is the earliest beta version, which is something but really nothing much.

    Anyway what I'm asking is if you good people know a way in which I can overcome the stupid locked crap(Seriously, why cant the PUBLISHER re-download their own map?), because Blizzard technical support just told me too ask you guys because they don't do editor stuffs.

    Thanks

    Posted in: General Chat
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    posted a message on Ultimate Tank Defense 2.0

    @Cyrileo: Go

    Updated post to reflect what I've done up to date.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense 2.0

    @deathtorn: Go

    It's a defense map where enemys spawn from 4 sides and run around a square before converging on the middle to kill your CC, if the CC dies you lose. You have Siege Tanks that act like bunkers and can garrison units, each unit gives the tank a buff or ability, there is also heroes that you can use to defend but they're not garrisonable like regular units. Tanks and units are upgradable.

    Back when SC2 released UTD was on the front page for a few months before a broken version was released and we were not able to upload a fixed one and the map fell out of popularity.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense 2.0

    @Cyrileo: Go

    I've gone ahed and started working on this once again, I'm going to keep a log on this thread about the progress of it for anyone interested.

    NEW features: Player Leave/Lane Spawn - Basicly if a player leaves/Playing single player etc stuff will stop spawning from empty lanes. 50% done.

    Teir 3 Units - teir 3 units will be VERY strong but very expensive, will be a requirement to beating the map. 100% done.

    2 new heros - I've got 2 new heroes planned currently. 150% done. I've made 3 new heroes!

    Pro Mode - A Super Hard mode for people who want a new and bigger challange(May have extra waves at the end) 100% done.

    Re-vamps:

    Hero system being re-done, heroes won't be a choice so to speak, Everyone will get a hero at the start of the game. Hero Upgrade system re-done - Instead of using minerals to upgrade your hero you will use EXP(Basicly Terrazine) to upgrade your heros damage, attack speed, range, splash damage etc. As such all heroes will be re-tuned and be much weaker and compliment your tanks and other units as opposed to replacing them. I've already completed the new upgrade system for heroes, just need to apply it too all of them now. As stated above heroes will have more types of upgrades (Currently only Damage/Attack speed) such as range and splash. 100% DONE

    Special Tanks such as Missile and Energy tanks will cap at 5 cargo slots, but normal tanks can reach a higher number of Cargo slots via upgrades. 75% done.

    Ultimate Tank Defense 1.8 is currently up on B.net(Had to upload it again) if people would like to play it. Any ideas would be great as well, thanks

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense 2.0

    Since my school year is over and I've gotten back into SC2 I'm thinking about re-creating Ultimate Tank Defense, one of the top UMS games when SC2 came out but fell off the face of the map with some silly things happened. If anyone remebers it I'd like to know if you want to see an updated version of the game.

    Anywho, I'm also looking a person or 2 to help me out with a few things on the map.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    I have fixes made for all this stuff.. Just trying to get brash too upload is a job in itself though -_-

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    That should be fixed in the next version which will be uploaded sometime later today

    Posted in: Project Workplace
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    posted a message on Looking for an EU Publisher for UTD

    Looking for someone who has the EU version and is willing to publish Ultimate Tank Defense over there for me. Need someone who will update as soon as they can. (I will E-mail new versions of the map for you to upload as soon as they're ready)

    Thanks.

    Posted in: Team Recruitment
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    posted a message on [MAP]Destroy All Monsters Needs YOU

    I played a few games of this today, I got the air unit's or whatnot both times, I donno if the host just picked easy or what but I found it quite easy. I just massed up some banshee's and did hit and runs.. took minimal damage becuase I could outrun most of the monsters. I really liked Yogg'thun C'saron! The monsters were really cool, i lagged a little bit once i had a billion banshee's but it was no biggie, The games fun I'll have to get some friends on and try hard mode or something. Good map, will play again.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    V1.4 - Uploaded later today.

    General:

    For the Swarm upgrade added to the HQ.

    Gas cost of several upgrades on HQ reduced.

    Units:

    Roach and Enraged Roachs -armor debuff stacks up to 4 times(up from 3)

    Baneling/Roach now give the tank 3/6% bonus attack speed while garrisoned.

    Sentry/Stalker now give the tank +2/4 bonus damage while garrisoned.

    Marauder/Ghost damage increased.

    • Note: the 3/6% and +2/4 are for their normal/enraged forms.

    Tanks: New Tank: Corrosion Tank. Single target, no splash tank that deals damage to Heroic and Armored units. Causes a -5 armor debuff on targets, it ignores armor as well.

    Heros:

    Burner:

    Can now attack air.

    Infestor:

    Base damage incresed by 25.

    Rocket Launcher's attack speed increased by about 10%

    Combat Mastery now increases the infestors damage based on the targets armor. EX, If the target has 30 armor the Infestor ignores that 30 armor and deals +30 damage to that target.

    Brutalisk:

    AOE splash damage reduced from 13% to 10%.

    Acidic Decay now increases damage taken by 3%, down from 5%.

    No longer gains Power while leveling, instead gains Rage, Rage increases damage by 0.25 per point.

    Hybrid:

    Base damage increased by 5.

    Gains 10 damage per upgrade, up from 7.

    Attack speed upgrade reduces the cooldown of Plasma Discharge by 1 second per level.

    Hunter:

    Attack speed upgrade fixed, he was gaining 7.5% attack speed per upgrade for some reason.

    Shredder Grenade can now hit air.

    New Hero: The Odin

    Waves:

    5 new waves! Game now has 36 waves total.

    Killer Kitten damage reduced slightly, move speed slightly and HP slightly.

    Burninator is now classed as Heroic and HP increased by a tiny amount.

    Posted in: Project Workplace
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    posted a message on Loading Wraiths into a Hercules or medivac

    You may also need too add a cargo size to the wraith in addition to that, there should be a dropdown menu on the wraith unit somewhere, just type in cargo in the little search function there and you should find it

    Posted in: Miscellaneous Development
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    posted a message on Flare Ability? - Like from sc1 (medic)

    Make an Apply Behaviour effect then a behaviour that reduces the targets vision to 1 or 0 I guess would be the easiest way.. I'm on my laptop and unable to check. Tie them together then add it to an ability and that would work.

    Posted in: Miscellaneous Development
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    posted a message on Ultimate Tank Defense

    Becuase of the way blizzard does stuff and the game setting thing I can't actually fix the colour issue until blizzard fixes their lobby stuff(where defense is the mode auto-matically chosen in the game settings) The mineral numbers are messed up becuase I can't actually lock player colours unless the host picks defense in the lobby.

    I beat the game a few times today, It seems the Brutalisk is a bit too powerful to my liking, this is mostly from the fact that it gets +1 damage from a level up, which it dosen't seem like much, the Brutalisk gets 8x the effect from 1 damage then say the hunter.. I'll be making a new stat to replace power on the Brutalisk so he gets 0.25 damage per level, this would be more fair in that respect, I may also nerf Acidic Decay a little bit since it now applys in a splash.

    Missile tanks still do have splash but they only apply debuffs to their single target, I did this so Siege tanks are used for this making a varity of tanks of then so mass missile tanks don't just own everything.

    Don't really understand what you're exactually saying about the tnk upgrades(may just be becuase im exhaused!) but I do plan to add a 'splash' tank lik you decribed, that does minimal damage to its target but good damage to enemys in an AOE. Also, I plan on making Speed/Power tanks require to be sieged to give their aura, so they dont accidently move around when selecting stuff.

    This is how I look at heros from best to worst right now:

    1. Brutalisk - Was terrible then I over buffed, probally scale back acidic decay and damage gains from leveling 2. Hunter - This hero is hard to play, but I used him today and had over 1200 kills on him by the end of the game, you need a fine balance between snipe, grenade and smoke grenade to play him well, but when done right does he ever destory. 3. Destroyer - Gaze and Psi Storm own, I think he's about perfect balance wise right now, I want to make all heros below this point to be better. 4. Burner - I'm simply going to allow him to attack air, i buffed his splash radius slightly last version and I think allowing him to attack air would bring him up to par with Destroyer. 5. Hybrid - He's pretty good early game, but really lacks behinde quickly.. I plan to increase his damage per upgrade from 7 to 9 or 10, and increase his base attack speed, Plasma Discharge could use some tweeks as well. 6. Infestor - He used to be the best, now hes the worst. I don't really know what I can do to bring him up to par other then up all his stats a ton, which I will probally end up doing.. Think I will increase the range of Missile Barrage, reduce the cast time.. increase his base damage as well, I believe he isan't used because until you get his rocket laucher, he's just bad.

    Im currently working on 2 more heros right now, but I want to get all heros somewhat close in balance before I add anymore right now

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    Should have the colour thing fixed today, even on custom(I hope)

    Also, looking for someone to help get the map on the EU side! If you have the EU version and are willing to upload the updates and such for me please send me a PM.

    Posted in: Project Workplace
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    posted a message on Central Review Conglomerate

    Suggestion: Ultimate Tank Defense! D:

    Posted in: Map Review
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