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    posted a message on StarCraft II Inappropriate Content Policies

    uhh my loading screen is a collage of scenes and in the corners are pictures of people lying on the ground covered in lots of blood (sceencaps from movies)

    would that be considered excessive violence? i dont wanna be banned lol

    Posted in: General Chat
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    posted a message on Civilian units

    i only found the miner (male) unit, are the female miners/civilians from mission 1 available too? (mission 1 had a ton of different looking miner/civilians that i would like to use the models of)

    Posted in: Miscellaneous Development
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    posted a message on Uploading locked map files?

    try moving that locked map to another computer such as your laptop or something, and see if you can open it?

    Posted in: Miscellaneous Development
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    posted a message on Setting Item Charges

    i too would like to know how to use triggers to reduce the charges on an item

    a separate integer variable for each weapon might be messy in my map, because weapons are generated randomly from a shops and there has to be tracking of each weapons ammo, even if they are dropped and picked up by another player

    in warcraft 3 this was so easy to do....just have an item stock decrease from set item charge to N and then (n-1) etc until the trigger removes the weapon

    anyone know for the release of sc2 , is there a way to set item charges via triggers?

    Posted in: Miscellaneous Development
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    posted a message on Too many doodads in terrain cause lag?

    I heard that for mulitplayer bnet map, with a third or first person view, having a very detailed terrain and lots of doodads would cause lag? Is this true?

    Because i have about 1/4th terraining done on my map,...do i have to hold off on using doodads to flavor the environment due to lag issues for a nonstandard camera view?

    Posted in: Miscellaneous Development
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    posted a message on Ok so WASD multiplayer maps lags too much on bnet...

    Ok so WASD keyboard movement controlled first person camera mulitplayer lags too much on bnet...

    What if I make it mouse click movement control, and move the camera back a decent amount for a third person camera that follows behind the unit?

    Basically it would just be the same mouse click movement as usually by 12 players would have a third person camera following them (with the option of mouselook camera even possible if using mouse clicks to move?)

    I know its not ideal controls for a hero arena/shooter but would this make my map sufficiently lagfree on bnet for a 12 player team map?

    Posted in: Miscellaneous Development
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    posted a message on How to add ability to unit hero with triggers?

    Ok i didn't have default buttons set for the commands in the inventory ability (drop, move, iteminstant, take) etc, and once i added default buttons, I could select them with the trigger event "Whenever a unit uses an ability " Pickup item button" Inventory Slot!, Thx

    But now theres another problem...

    For acquiring the item, its no problem, my trigger successfully registers an item acquire, at the precise time, and can display the unit-type of the item:

    Event: Unit - Any Unit uses Pickup item button at Generic6 - Complete stage (Ignore shared abilities)

    Condition: (Unit type of (Triggering ability target unit)) == Rocket

    Action: Debug - Display "Pickupped" as debug output using Type 1, and Do display it in the game window

    Action: Debug - Display (Name of (Unit type of (Triggering ability target unit))) as debug output using Type 1, and Do display it in the game window

    That above trigger works completely fine to register picking up an item, however when dropping an item, trigger cannot return the unit-type of the item being dropped:

    Events: Unit - Any Unit uses Drop item button at Generic6 - Complete stage (Ignore shared abilities)

    Action: Debug - Display "Dropped" as debug output using Type 1, and Do display it in the game window

    Action: Debug - Display (Name of (Unit type of (Triggering ability target unit))) as debug output using Type 1, and Do display it in the game window

    Only the "dropped text" gets displayed, and not the unit-type of the item, perhaps because its out of the inventory and so its cant get what item was dropped? I have tried the event for dropping the item ability at all the stages (Generic 1 Any, Generic 2 Queue, Generic 3 Execute, Generic 4 Cancel, Generic 5 Prompt, Generic 6 Completion)

    Yet none of the stages can register what exactly item was dropped

    So...item acquired trigger works fine, can discern the item-type of item acquired correctly

    However, item dropped trigger, cannot discern the item-type of item dropped, which is crucial for knowing what item was dropped

    Anyone have ideas to make the "whenever an unit uses ability, item drop etc" be able to work and know what item was dropped? (also moving item to different slot trigger doesn't work either)

    Posted in: Miscellaneous Development
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    posted a message on How to add ability to unit hero with triggers?

    Ok i looked in my inventory ability in the data and see the drop, move, take, iteminstant, itemtarget commands,

    but for the trigger event - any unit uses ability, I can select "inventoryslot" but I can't select any of the "drop, move, take, iteminstant, itemtarget" commands, so the event can't differentiate between dropping, targeting, or picking up items it seems?

    Posted in: Miscellaneous Development
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    posted a message on How to add ability to unit hero with triggers?

    Thx, i will have to try that, but will there be enough space or what not, for adding 30 abilities to each hero unit doing it that way? Or is there a limit to how many abilities can be added to each unit in the data editor beforehand? (there was a whole mess of unique and different abilities received from picking up items totally roughly 30)

    Also did any of u guys find equivalent wacraft3 "event - when unit acquires an item" "event - when unit loses an item"? (the items are not preplaced on the map ground, they are dropped by other unit players inventories upon death or bought from shops)

    Posted in: Miscellaneous Development
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    posted a message on How to add ability to unit hero with triggers?

    In my warcraft 3 map, a hero could go around and pick up items, upon picking up the item, an ability would be added to the hero

    (the abilities are clickable, castable, like Psi storm etc)

    The trigger in warcraft 3 was something like:

    Event - Whenever a unit acquires an item

    Condition - Item type of item equals rocket launcher

    Action - Add ability rocket launcher to triggering unit

    Event - Whenever a unit loses an item

    Condition - Item type of item equals rocket launcher

    Action - Remove ability rocket launcher to triggering unit

    How would I do the same in starcraft 2 galaxy editor? The event, condition, and actions?

    I can't find a way to add the abilities upon picking up an item via triggers...anyone know how?

    Posted in: Miscellaneous Development
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    posted a message on How to move inventory screen to left side?

    Thx, I looked at all the tabs I had used, and I found the option to move the large inventory, it was under abilities...not in itemclasses and containers

    Still not sure how to move the tiny "open inventory" button though from default far right side, also would like to know how to put a .dds image in place of the inventory model file...

    Posted in: Miscellaneous Development
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    posted a message on How to move inventory screen to left side?

    I have seen some maps with the inventory screen open on the left side of their map, and also the tiny button to open the inventory screen is near the middle of the screen instead of far right, I have looked through the editor GUI and cannot find a way to align the inventory screen to left nor move the small inventory open button

    Is it not possible to move those without some sort of mod or something? I'm not really familiar with mods or what not, just sorta know how to use the editor GUI

    Also, is there a way to make the item slots (and item faces) larger? They are kinda tiny right now and smaller than warcraft 3 items i think

    Posted in: Miscellaneous Development
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    posted a message on Creating a minimap?

    That minimap Cloud did is cool, but is there a way to get pings to work with that? (i dont think so because the minimap is just a image that moves around for his map)

    I'm asking because I too want to hide Game UI and use custom UI, so far I have gotten ability bar, HP bar, inventory bar etc, but I can't figure out how to get a custom minimap (that either works centered on hero, or preferably like SC2 minimap where the hero moves around and not centered) that also can allow "pings" on the minimap (my map pings the location of player vs player fights)

    Anyone know how to get pings to work with a custom minimap (and preferably one that isnt centered on hero and instead acts like normal)

    Posted in: Miscellaneous Development
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    posted a message on WASD Movement: Order/Ability Events vs Key Events

    Holding down the hotkey for the ability spammed the ability? So does this mean we can use hotkey dummy ability events to control the movement? Can you tell us what ability you used that worked?

    Posted in: Miscellaneous Development
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