So Im trying to make some Space Set. I have 18 holographic cubes floating up in the air. They are 20x20x20 cubes outlined by DiamondBackBeam.
Each 20x20x20 cube is to be the set of an RPG Battle ala Final Fantasy. I have run into lots of problems creating a background for the holoset.
It seems many skybox will be the only skybox, erasing skybox (2),(3),(4), etc. So then I can have only one skybox (which has not proved to work). But maybe somehow we need a skybox.
Also, to create the set we need planets or something else to create a spacescape. Since we have seen many successful spacescapes, perhaps someone can recommend a new method of creating a spacescape around the holocubes.
Are you creating a traditional Starcraft RPG? I guess my memories are the Elements RPG where 5-players could select each a hero, and would evolve each of 5 levels until 20.
Have not played many SC2 RPGs but have gotten much enthusiasm for creating something similar to the "Voliar's Revenge" which looked very promising!
12/30/2016 12:40:31 PM] Warning: Unable to load image from 'C:\Users\JEFFHA~1\AppData\Local\Temp\StarCraftIITemp\Import/Villain (77).SC2Map\Image Files\ui_void_storyborder_topcorner_highlight (horizontally flipped).dds' (Core: a required object could not be found)
your image will appear in the editor, though this is the warning received in import.
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yaya it is working!
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apparently it is just spawning > 1,000 units... mebbe it will work soon i have changed the array
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no @@ the random point does not matter b/c the region is just circle subtract circle. array access cannot be found is not good can't be solved
actually i am getting farther away and the unit cannot walk in a straight line =[[
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how to look at a specific line in trigger? i am looking to find line 3805.edit: am so close to the big solve just need to debug one!
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Here is the spacescape in the editor (in attachment).
Here is the spacescape in game... Unfortunately we are still struggling to skybox, haha...
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So Im trying to make some Space Set. I have 18 holographic cubes floating up in the air. They are 20x20x20 cubes outlined by DiamondBackBeam.
Each 20x20x20 cube is to be the set of an RPG Battle ala Final Fantasy. I have run into lots of problems creating a background for the holoset.
It seems many skybox will be the only skybox, erasing skybox (2),(3),(4), etc. So then I can have only one skybox (which has not proved to work). But maybe somehow we need a skybox.
Also, to create the set we need planets or something else to create a spacescape. Since we have seen many successful spacescapes, perhaps someone can recommend a new method of creating a spacescape around the holocubes.
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u will need probz 20 hrz 2 make elements-style RPG
probz 500~1000 2 make voliar's
ima keep working on my voliars lol itz tha dream!!
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Are you creating a traditional Starcraft RPG? I guess my memories are the Elements RPG where 5-players could select each a hero, and would evolve each of 5 levels until 20.
Have not played many SC2 RPGs but have gotten much enthusiasm for creating something similar to the "Voliar's Revenge" which looked very promising!
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12/30/2016 12:40:31 PM] Warning: Unable to load image from 'C:\Users\JEFFHA~1\AppData\Local\Temp\StarCraftIITemp\Import/Villain (77).SC2Map\Image Files\ui_void_storyborder_topcorner_highlight (horizontally flipped).dds' (Core: a required object could not be found)
your image will appear in the editor, though this is the warning received in import.
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hey I might try your next approach to just flip the image directly. how can one do this?
Also, I am afraid your image in the editor (horizontally flipped) receives the same error warning mine. Not sure!
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4th update
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hey! it's great. let me test
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[12/29/2016 7:12:28 PM] Warning: Unable to load image from 'Image Files\bottomrightcorner.dds' (Core: invalid or unexpected object format)
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