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    posted a message on Highlighted Unit Effect

    @XLIIVI: Go

    Ah, somehow every time I type a question up and post it on Mapster, I immediately find the answer myself. I swear I search for these things quite a while before posting...

    Anyway, if anyone's wondering about this (or wondering what I was asking), you can create a halo around a unit by accessing the unit's associated actor and then editing the Events+ field to include

    ActorCreation -HaloStart

    Posted in: Data
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    posted a message on Highlighted Unit Effect

    I've noticed that several maps achieve a highlight effect (white outline) around a unit model. The Corruption ORPG (currently listed on the Home page) showcases this. Is there a simple Data Editor trick to achieve a highlighted effect or is model editing required?

    Posted in: Data
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    posted a message on Dependencies and Unit Creation

    @XLIIVI: Go

    Ah, another terrible questions. Apparently I needed to set "Dependencies: Custom" when creating the map, and make sure that the duplicated Model actually had the field "Art- Model" correctly linked (rather than its default duplicated field value)... Ugh.

    Sorry. Feel free to close this topic.

    Posted in: Data
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    posted a message on Dependencies and Unit Creation

    @XLIIVI: Go

    Actually, I don't even have to rename the duplicates in order to get this bug. Just loading dependencies and then duplicating a unit is sufficient to result in a white ball being placed instead of the unit...Ugh

    Posted in: Data
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    posted a message on Dependencies and Unit Creation

    I'm having trouble placing a custom unit on the terrain after loading dependencies. If I load dependencies (even with Story first in the list), and then duplicate a unit (with associated actor, model, and weapon), then rename the duplicates, I can't place the object on the terrain. The placed unit appears as a white ball. Anyone know of a solution?

    Posted in: Data
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    posted a message on "Ability: Effect - Instant" Errors (Must Target Unit)

    @XLIIVI: Go

    Ah, nevermind. I should have used Effect - Target. Thanks!

    @XLIIVI: Go

    Posted in: Data
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    posted a message on "Ability: Effect - Instant" Errors (Must Target Unit)

    I created two abilities "Effect - Instant" based on Mapster tutorials.

    http://forums.sc2mapster.com/resources/tutorials/9021-data-force-effects-intermediate-difficulty/

    http://forums.sc2mapster.com/resources/tutorials/10948-data-simple-one-shot-linear-attacks/#posts

    When I attempt to use either ability, I get the default error message, "Must Target Unit." I suspect I followed the tutorials correctly, so I'm not sure why I've received this error in both cases. Anyone else having a similar problem?

    Posted in: Data
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    posted a message on Disable Game UI - Spells Targeting

    Using Disable of Game UI.

    Hero has some custom abilities created via data editor.

    I'd like to use numb keys 1-0 to cast the spells, and I'd like to have a targeting phase where the player selects a target w/ the mouse.

    Currently I'm using "Issue Order to Unit..." and then that casts the ability upon key press, but there is no targeting stage.

    With Game UI Disabled, how can I cast a custom spell, selecting the spell using 1-0 and then casting with mouse click?

    Posted in: Triggers
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    posted a message on Left-Click Movement w/ "Unit" Variable

    @Mille25: Go

    Ah sorry...

    I'm creating a unit. Then I'm trying to order the unit to move when the player left-clicks. But the unit won't move.

    Posted in: Triggers
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    posted a message on Left-Click Movement w/ "Unit" Variable

    Does this work using a unit group?

    Events UI - Player Any Player clicks Left mouse button Down. Local Variables Conditions Actions Unit - Order all units in Unit Group to ( Move targeting relative points near (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)

    Posted in: Triggers
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    posted a message on Left-Click Movement w/ "Unit" Variable

    I would like to "Issue Order Targeting Point" to a Unit stored as a Global Variable. I would like the unit to "Move" to the Mouse-clicked (X,Y) upon a Left-click.

    This trigger works correctly when the Unit is on the terrain.(1st Example) The bottom trigger, however, does not work when the Unit is stored as a Global Variable instead of being placed on the map.

    Works: Events UI - Player Any Player clicks Left mouse button Down. Actions Unit - Order Archon [118.86, 132.35] to ( Move targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)

    Doesn't Work: Events UI - Player Any Player clicks Left mouse button Down. Actions - Unit: Issue "Move" Order Unit - Order [ENGINE] Link to ( Move targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)

    Posted in: Triggers
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    posted a message on Sound Creation (via Actors)

    I've created an Actor "SoundOneShot" playing the Phoenix_Movement03.wav.

    I'd like to use only a portion of the .wav... Is there a way to cut off the .3s of the sound and play the rest?

    Posted in: Data
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    posted a message on Boss Bar: Energy

    I've configured a Boss Bar to update successfully based on a unit's Health. However, I haven't been able to create a Boss Bar that updates based on a unit's Energy.

    Currently:

    UI - Display boss bar 2 with title "Energy", portrait Assets\Textures\btn-ability-protoss-feedback-color.dds and maximum value (Integer(([ENGINE] Link Maximum Energy (Current)))) for (All players)

    UI - Set boss bar 2 current value to [ENGINE] Energy (Do refresh the boss bar)

    Where "[ENGINE] Energy" is a GV updated each time the hero's Energy changes. However, the Boss Bar does not update when the hero's Energy changes (the Boss Bar remains at 3/3, and never changes).

    In the tutorial about Boss Bars this question was answered successfully, however, I have no had any luck replicating the result...

    Posted in: Triggers
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    posted a message on Spell w/ Minimum Range Req

    I have an Ability: Effect - Target, and it relies on a Throw-based Mover. The spell looks awkward when its target is within a certain distance of the caster. I'd like to apply a minimum range requirement for this ability.

    What's the best way to do this? Some sort of Validator seems like an appropriate choice, but I'm not familiar with Validators. Any advice?

    Posted in: Data
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    posted a message on [Data, Trigger] Creating custom trigger hooks

    @RileyStarcraft: Go

    You continue to make it possible for me to make things that are impossible for me to make. Please keep up the great work!

    Posted in: Tutorials
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