Be careful with procedural creep generation. If there isn't enough pattern to each wave, the waves won't be memorable or distinctive. People seem to care about these things. They want to e able to say, "I lost on the dragon level".
@Unabsurdity: Go
Do people like TD's with mini games between rounds (such as hero-creeping). Or do people prefer to not be bothered by such things.
Do people like the need to micro their towers and their abilities, as well as macro the traits or attributes of their towers? Or is that too much of a hassle?
Do people prefer to be on their toes the entire game in order to win, or do they prefer to sit and relax during the time the mobs run through?
I figured out how to make rotatable models rotate. But I'd like the building to have a unit's model (such as the Thor, or Viking). It looks dumb if it does not face its target while attacking.
You probably forgot to assign a turret to the weapon, under the unit's Weapons field. However if you want the entire tower to turn (if the model doesn't have a turret) then you need to check Turnable under flags and set the weapon's arc to 0.
I tried what you said to make the entire tower's model turn. As far as I can see, it doesn't work. Am I missing something?
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Is there currently any (legal) way to test maps with multiple players during the beta hiatus?
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@RileyStarcraft: Go
Be careful with procedural creep generation. If there isn't enough pattern to each wave, the waves won't be memorable or distinctive. People seem to care about these things. They want to e able to say, "I lost on the dragon level".
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@Unabsurdity: Go Do people like TD's with mini games between rounds (such as hero-creeping). Or do people prefer to not be bothered by such things.
Do people like the need to micro their towers and their abilities, as well as macro the traits or attributes of their towers? Or is that too much of a hassle?
Do people prefer to be on their toes the entire game in order to win, or do they prefer to sit and relax during the time the mobs run through?
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What features in TDs have been done to death to the point that you'd ignore any TD with said features?
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@o3210: Go
That usually means the sub menu is empty. Did you give the unit the abilities in the ability field and on the command card?
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@Obsequious: Go
@Obsequious: Go
Didn't you already get some honest feedback in your other thread. Make your own map. Let duke-wimtermaul make his.
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Better to make something original.
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@RileyStarcraft: Go
I tried that. You can order it to attack. The attack button becomes active as if it's working, but it doesn't do anything. It doesn't turn nor shoot.
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@RileyStarcraft: Go
I figured out how to make rotatable models rotate. But I'd like the building to have a unit's model (such as the Thor, or Viking). It looks dumb if it does not face its target while attacking.
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I tried what you said to make the entire tower's model turn. As far as I can see, it doesn't work. Am I missing something?