Hi, I'm trying to figure out how to do a full character portrait (what I mean is display a unit, from top to bottom, zoomed out, and on a dialog). The character selection screen of sotis is my best example.
is there anyway to set the render priority of a dialog? For instance say I have a pull down menu set to dialog 1, that hides/shows dialog 2. Instead of having dialog 2 built on top of dialog 1, I always want dialog 1 to be hovering over dialog 2.
I'm in the process of doing something like this. I think you're correct, I'm using record arrays to store all the items, and then using the unit type of unit function on item carried by triggering unit in slot x function, and comparing it to whatever is in the record. I might post a crude example.