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    posted a message on A few trigger questions

    EDIT: nvm, figured that one out

    Posted in: Triggers
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    posted a message on A few trigger questions

    What is the Dialog Designer project?  Never heard of that

    Posted in: Triggers
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    posted a message on A few trigger questions

    I just started making a map I'm very excited about, but haven't touched the Galaxy Editor in 4 or 5 months, so I'm a little rusty!

    1.  Have they put in any way to see dialogs when you're coding them without having to constantly tweak/reload the map a million times?
    2.  How do you make dialog item: label's font bigger?
    3.  How do you make an image (dialog item) stretch/shrink to show the whole image and not only part of it or multiple copies?
    4.  I know a long time ago I saw a map that had WASD (and Q/E) movement and left/right mouse camera controls identical to World of Warcraft's setup, and as soon as I post this I'm going to search for it again, but if anyone knows which map I'm talking about (or knows of another one with that), please post a link!

    P.S. is there any way to delete a map/project off the site?

    Posted in: Triggers
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    posted a message on Several questions about my project

    6. Is there an event for Dialog Item is Moused Over? I tried "Used" but none of the event types were Moused Over

    Posted in: Miscellaneous Development
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    posted a message on Several questions about my project

    My project: I'm recreating a turn-based (and hexagonal board) strategy game in StarCraft 2. The actual game is BattleDex (BattleDexGame.com, if you're interested. Free to play. I'm the forum moderator, "Bubbles.")

    -----

    1. I'm not sure the best way to do the custom UI. I made a FullScreen dialog and hid the background, but I'm not sure how to do the labels. Here's what they look like in the actual game:
    UI1
    UI2
    Is there any way to put a white-line border around a label? If so, then the only other thing I'm not sure about is the green/pink part. I'm sure I can call players' names from somewhere, but can I put their name AND a non-constant integer on one dialog item, colored the same color whatever that player's color in the StarCraft UMS Game is?

    2. How do I access an image I imported? I imported it, saved, and it's there somewhere, but I can't seem to find it? I'm using it in a dialog item "image"

    3. Is it possible to make a clicked dialog button take the triggering player to an external URL in their web browser?

    4. When you mouse over a unit or building, it shows their health bar (the thing with notches). I'm unfamiliar with the data editor, so this may be a simple question.. Is it possible to:
    a) Make the health bar always show, whether the building/unit is moused over or not?
    b) Make the health bar never show, whether it's moused over or not?
    c) Display the building/unit's health INTEGER (the actual number) to the right of the health bar?
    Here's what I'm trying to recreate:
    UI3

    5. I placed 2 refineries on my map. Is there any way to get the actual REFINERY to show in the fog of war, rather than a vespene geyser? I made the refineries have no footprint, but that didn't help

    Posted in: Miscellaneous Development
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    posted a message on Questions while making an RPG (mostly triggers)

    7.  How do you say Event: "Any Unit in (Unit Group) dies"?  I can only get it to say unit # from unit group (no preset "Any Unit" showing up)

    And as for 6: I attached a pic showing what I have coded in.  I tried making a label for the dialog but you can't set that for individual players like you can with a dialog item text.  There's no "set dialog item title."  So idk what to do, because this isn't working (i tried making it regular text rather than a string and that didn't show up either)

    Posted in: Miscellaneous Development
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    posted a message on Questions while making an RPG (mostly triggers)

    6. Can Progress Bars not display text??  I made a dialog item: Progress Bar for an experience bar but when i used "set dialog item (variableForExpBar) text to "aaa" for (All Players)" the thing still didn't show anything

    Posted in: Miscellaneous Development
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    posted a message on Can't say "Player (Any Player)"?!

    tried to put in event "Dialog - Dialog Item is used by player Any Player event type clicked" and the preset "any player" isn't there!!  Help?

    EDIT: Figured out, please delete this

    Posted in: Triggers
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    posted a message on Questions while making an RPG (mostly triggers)

    I'm helping a guy with his RPG by making a lot of the triggers and changing some other things as well and have a few questions.

    1. He has it set in the data editor (under Loot) so that when a ling is killed, a vespene canister is put on the ground where it died.  How can I make this so it only happens when a boolean is true (player has quest)?  Should I undo the data part of it and make it a trigger?

    2.  When making the skill bar at the bottom, how do I get it to look like more than just a boring rectangle?  I've seen some maps where people have protoss shoulder-pad-looking things on the ends.. How do you add that?

    3.  Making the Character Screen (equip items, show stats, etc) how do you set that up?
    A. How do you show the unit in a front-view, attach a camera to the unit?
    B. How do you set up item slots to equip/unequip items?

    4. If the inventory slots are supposed to be set up differently than item slots in the Character Screen, how do you do those?  (It seems like they'd be the same thing though)

    5. I have 8-way WASD movement set up as shown in this tutorial: http://forums.sc2mapster.com/resources/tutorials/1279-trigger-wasd-movement-the-s-key-and-you/#p13
    When i turn on Camera Mouse Relative Mode and Camera Mouse Rotation on, the unit runs towards the angle the camera faces.  How do I set it so when i left click down, i can move the camera with the mouse, but not affect the unit's movement angle (like in WoW)?

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] WASD Movement: The "S" Key and You.

    I have this on my map and also have right-click turn Camera Mouse Relative Mode and Camera Mouse Rotation on, but that means when I move the camera, "angle" changes, dependent on the camera.  How do you set it to turn the camera WITHOUT affecting "angle"? (like left-click in WoW)

    Posted in: Tutorials
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    posted a message on LF: skill trigger man, UI-Tech tree ,3rdP,rpg

    If you tell me what you want done, I'll be happy to help you out as much as I can.  I'm best with triggers, though there's still a good bit I don't know.  But SOME help is better than none i guess ^^

    Posted in: Team Recruitment
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    posted a message on Pokemon Yellow, general help?

    that sounds a lot like how i had it set up, but I don't quite understand what you mean about the timer.  I set up 2 triggers for each region as well (set PlayerInGrass = true/false) and then i have
    Events
         Timer - Every (Random real between 2.0 and 18.0) seconds of Game Time
    Conditions
         PlayerInGrass = True
         (Idle Units for Player 1) != (Unit Group (PlayerUnit))
    Action
         [Whatever I'll put to start a battle]

    Is that what you meant by the timer, and is there a better way to only run the trigger when PlayerUnit is moving?

    EDIT: the Idle condition doesn't work, nor does (Idle Units for Player 1) == No Unit Group.  How else can I only run the trigger with him running?  There's gotta be a simpler way than setting a boolean

    Posted in: Miscellaneous Development
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    posted a message on Pokemon Yellow, general help?

    i saw that.  You cant get that map (afaik) on the site, and i asked the same question about triggering battles in that thread.  I know it's a lot of work, but as mentioned earlier, it's for fun.  And i'm not asking what triggers to make the battle system with, i mean how do i trigger it to TRIGGER a battle WHEN RUNNING IN GRASS :)  In the games it seems like "each time the player steps on a new point on the grid in a grass region, give a # percent chance to trigger a battle"

    Posted in: Miscellaneous Development
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    posted a message on Pokemon Yellow, general help?

    bump.  Can't do too much more until I get/figure out those 2 things

    Posted in: Miscellaneous Development
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    posted a message on Pokemon-style game with SC2 Units + Full Banking

    how did you set up triggering a battle when running through grass?

    Posted in: Project Workplace
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