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    posted a message on Need a data guy, not very much work needed!

    bump..

    My issue is that: I duplicated: Changeling (unit), Changeling (actor), changeling zealot (unit), changeling zealot (actor), and disguise as zealot (ability)

    my duplicated changeling unit/actor works fine but when I approach a zealot it looks the animation before it would switch to the changeling zealot unit/actor. If i move out of vision it goes back to normal and if I go back into vision of it it'll loop the animation again

    Posted in: Team Recruitment
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    posted a message on Need a data guy, not very much work needed!

    I'm not looking to start a team necessarily - I have a paid internship with a game company already so I work on sc2 maps on and off for months at a time. HOWEVER, I really need some Data help with a project I'd really like to work on some more. It's a 3rd person RPG about a changeling. His entire brood is destroyed and he's all that's left, has to master his shapeshifting (learns to (eventually) turn into every unit in the game and use a couple spells from each one. Imagine combining a ghost snipe + zealot charge + ultralisk sweep attack!)

    I'm a trigger guy and am good enough with the terrain editor to fit my needs, but my data work doesn't seem to.. well, work! I have basic (very basic) knowledge of how most of it works, but I'm already running into trouble and I've barely even begun.

    So if you're up for doing a little data work here and there, not a whole lot, I would really appreciate the help!

    Posted in: Team Recruitment
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    posted a message on Trigger question

    EVENT:
    Unit Property -> Any Unit Life Changes
    CONDITIONS:
    and V
    ...Triggering Unit == (your unit)
    ...Unit Property -> Triggering Unit Life <= 2
    ACTIONS:
    whatever you want

    Posted in: Triggers
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    posted a message on Dialog items: Panels and Pulldowns?

    bump. Would love to be able to say if selected item was "text or string value" instead of "integer value"

    Posted in: Triggers
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    posted a message on Duplicated unit/actor/ability not working?

    Not sure what behaviors do (i'm mostly a trigger guy, not data..) But i just looked at it and its not linked to any of the morphing abilities that I can tell. I just need to know what to do so the changeling will stop looping its animation and actually transform into the Zealot (Changeling Hero) unit

    Posted in: Data
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    posted a message on Duplicated unit/actor/ability not working?

    Is there a way to do this in the data editor or do I have to make a trigger for it?  Also exactly which unit do I need to destroy/replace?

    Posted in: Data
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    posted a message on Duplicated unit/actor/ability not working?

    I know I can do that, but I want to duplicate everything that I'm changing, so that I can have both my changed versions and the normal versions available :/

    Posted in: Data
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    posted a message on Duplicated unit/actor/ability not working?

    map attached.  I'm not very bright when it comes to the data editor, so I don't know how to do the actor events, but that might be it

    Posted in: Data
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    posted a message on [Trigger] How to create a basic minimap

    How do you get rid of the white space on the edges of the image?  It keeps the player's arrow in the middle of the screen  even when youre on the edge of the map, so it just shows white space where it has no image.  If there's no (easy) way to make it not show that space at all, is it at least possible to make it black instead of white?

    Posted in: Tutorials
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    posted a message on Dialog items: Panels and Pulldowns?

    crap, my bad.  Changing it to "Selected" makes it work.  I always forget that's changeable..

    Whats the best way to set the list items to variables?  Theyre treated as integers rather than an actual item like dialog items are, so If you move them around or take an item off then put it back later at a different part of the list, it all gets messed up!

    Posted in: Triggers
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    posted a message on Duplicated unit/actor/ability not working?

    What I'm trying to do is to make a changeling that morphs into a zealot that's a normal zealot but still the differently colored actor.  Here's what I did:

    1.  Duplicated (original > duplicate's name):
    -Changeling [unit] > "Changeling Hero"
    -Zealot [unit] > "Zealot (Changeling Hero)"
    -Changeling [actor] > "Changeling Hero"
    -Changeling (Zealot) [actor] > "Zealot (Changeling Hero)"
    -Changeling -- Morph Zealot [ability] > "Changeling -- Shapeshift Zealot"
    2.  Set the "Changeling Hero" [actor] to work for the "Changeling Hero" [unit] and same for "Zealot (Changeling Hero)" actor and unit.
    3.  Set Shapeshift Zealot's attached unit from "Changeling (Zealot)" to "Zealot (Changeling Hero)"
    4.  Opened "Changeling Hero" [unit]'s ability list to remove "Morph Zealot" and add "Shapeshift Zealot"

    So.. THEORETICALLY.. what should happen is i have a seemingly normal changeling, but when I approach a protoss unit, he morphs into a normal zealot (able to attack and what not) but looks like the off-color changeling zealot model.

    What ACTUALLY happens is that whenever I approach a protoss unit, the changeling loops the animation it plays right before turning into the new actor.  It never actually morphs into the custom zealot unit.  What did i forget?!?!

    PS is it possible to add something to that ability that makes the changeling turn back into a changeling when he leaves the event area, or do i have to make a whole new ability?

    Posted in: Data
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    posted a message on Dialog items: Panels and Pulldowns?

    1. makes sense
    2.  Still confused.. Why isn't this trigger working?  When the first item on the dropdown is selected, it doesnt do anything.  When a completely different button in the dialog (a button, not a dropdown or list item) is clicked, it runs the action..

    TEST dropdown list item selected
        Events
            Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Selected list item of QuestDropdownCATEGORY for 1) == 1
                Then
                    Dialog - Show TestItem for (All players)
                Else

    Posted in: Triggers
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    posted a message on Element Tower Defense

    @Karawasa: Go

    I love the game, but it just takes too dang long. I've played about 4 games and just from looking at other peoples' techniques, I can get to the end and have 70-100 points from the fruit. It's fun and all, but I don't have an hour to devote to a single game of tower defense.

    Posted in: Map Feedback
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    posted a message on Dialog items: Panels and Pulldowns?

    1. Does the "Create Dialog Item" action work when making panels? I tried making one, setting its size, moving it, and showing it and still didn't see anything

    2. How do you use an event for when a player selects a list item from a pulldown?

    Posted in: Triggers
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    posted a message on [solved] Event questions: Unit __s / Send Transmission

    makes since, and works perfectly.  thanks!

    Posted in: Triggers
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