Don't I need some other variable? Since multiple units can have it?
example: player 1 and player 4 have both used my ability I made, player 1 used it on player2, and player4 used it on player5
so now when player5 dies I need +1point to player4, and whenever player2 dies, I need player1 to get +1point.(long as no one attacked after them)
I'm guessing with your way when player5 dies, both player 1 and 4 would get +1point which I dont want, however your probably a lot smarter then me on triggers so im not sure.
Im trying to make a trigger to get the last attacking unit but cant figure it out.
example(well really its a certain spell casted on the unit)
player 1 hits player 2(player 1 I want to be the killing unit)
if someone else hits player 2 before player 2 dies though, I want them to become the killing unit unit
The reason why I say killing unit is because, when a unit dies in my map, Only the person who last targeted that unit with my custom spell, will get credit. This ability doesnt do damage or anything.
I need this for mulitple players 12 infact
so I just need a trigger that whenever you cast my ability on a target, you become the killing unit of that target(so you could be the killing unit of player 1-2-3-4 all at the same time). Then whenever that target happens to die, the killing unit player will get 1 point.
You are the best ever, I wish we could give forum points or something, #1 person on sc2mapster, you should take over the site. Not only do post the exact trigger for me, but even a map???? Holycow, I wish everyone was like you, you have inspired me to become a better mapper to hopefully help people out as much as you do.
sixen should add a poll for best forum helper, I vote hddante
UI - Player Any Player presses 1 (Key) key Down with shift Allow, control Allow, alt Allow
Unit - Order Archon [78.64, 18.27] to (Ghost - EMP Round targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)
I want it so when I press 1 he does emp at my mouse location, instead he always runs to the bottom left of my map, no matter what my current mouse is
not to go off topic but yes when I saw the new TM for ps3, very disapointed, I don't want factions or killing weird sky stuff. I said big deal one mode I wont like, still game looks cool for graffix still want to buy it, then I saw death match with helicopters, no thanks TM2 will always be the best, 3 and 4 were the worst things ever, black was good but just not quite as fun for some reason
Please remove helicopters from the new Twisted Metal !......and to stay on topic, DONT add helicopters to your map
Actually, last time I checked, AOS was the genre. If we're naming the genre after the first map of its kind that was created, that is.
Just saying.
no we name it after the most popular map of the genre, like when you make a diablo map, or like how when you talk about making a rts with heroe's your making a wc3 game(wc3 wasnt the 1st hero based rts)
use thor 250mm cannon because that stuns, you will need to add a missile effect though, as right now it dont shoot any. Thats what I did my thor cannon shoots 100s of marauder missiles all in a row stunning the target.
or maybe fungal growth that stuns to and already has a missile effect(fungal might only hold in place not stun, not 100% sure)
Multishot ability like amazon from diablo 2, using marauder missiles, to be more helpful multirank with 4-5-6 missiles
Fury from diablo(druid)- you attacked multiple times it could all go to the same target, but if others were around then it goes to others like 5-10attacks
a move like scorpion from MK, but you use a rope of lighting to grab the target and pull him closer
a move where forcefield appears infront of you, you throw it in the air, then you teleport in the air, grab it, and throw it towards a target unit(to much?)
Would I need to change any variables to do it that way?^ Where I only kill the closest of the two? Im afraid to set up all my words then find out I have to change the variable and have to redo it all.
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@Dumorah: Go
Don't I need some other variable? Since multiple units can have it?
example: player 1 and player 4 have both used my ability I made, player 1 used it on player2, and player4 used it on player5
so now when player5 dies I need +1point to player4, and whenever player2 dies, I need player1 to get +1point.(long as no one attacked after them)
I'm guessing with your way when player5 dies, both player 1 and 4 would get +1point which I dont want, however your probably a lot smarter then me on triggers so im not sure.
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Im trying to make a trigger to get the last attacking unit but cant figure it out. example(well really its a certain spell casted on the unit)
player 1 hits player 2(player 1 I want to be the killing unit) if someone else hits player 2 before player 2 dies though, I want them to become the killing unit unit
The reason why I say killing unit is because, when a unit dies in my map, Only the person who last targeted that unit with my custom spell, will get credit. This ability doesnt do damage or anything.
I need this for mulitple players 12 infact so I just need a trigger that whenever you cast my ability on a target, you become the killing unit of that target(so you could be the killing unit of player 1-2-3-4 all at the same time). Then whenever that target happens to die, the killing unit player will get 1 point.
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@hddante: Go
You are the best ever, I wish we could give forum points or something, #1 person on sc2mapster, you should take over the site. Not only do post the exact trigger for me, but even a map???? Holycow, I wish everyone was like you, you have inspired me to become a better mapper to hopefully help people out as much as you do. sixen should add a poll for best forum helper, I vote hddante
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@caspersc: Go
How do I do that? Sorry lost lol
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@threeleven: Go
anyone?
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Timer - Every (Random real between 1.0 and 6.5) seconds of Game Time
Does not seem to be random, is there something wrong with this event? It's always the same.
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@Slypoos: Go
yay time for my spells now?
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@LinkD: Go
oic well that sucks but thanks for letting me know, maybe when real game comes out, who knows.
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How come this doesn't target where my mouse is?
UI - Player Any Player presses 1 (Key) key Down with shift Allow, control Allow, alt Allow
Unit - Order Archon [78.64, 18.27] to (Ghost - EMP Round targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)
I want it so when I press 1 he does emp at my mouse location, instead he always runs to the bottom left of my map, no matter what my current mouse is
0
@MiketheSspike: Go
not to go off topic but yes when I saw the new TM for ps3, very disapointed, I don't want factions or killing weird sky stuff. I said big deal one mode I wont like, still game looks cool for graffix still want to buy it, then I saw death match with helicopters, no thanks TM2 will always be the best, 3 and 4 were the worst things ever, black was good but just not quite as fun for some reason
Please remove helicopters from the new Twisted Metal !......and to stay on topic, DONT add helicopters to your map
0
no we name it after the most popular map of the genre, like when you make a diablo map, or like how when you talk about making a rts with heroe's your making a wc3 game(wc3 wasnt the 1st hero based rts)
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@Hartgarde: Go
use thor 250mm cannon because that stuns, you will need to add a missile effect though, as right now it dont shoot any. Thats what I did my thor cannon shoots 100s of marauder missiles all in a row stunning the target.
or maybe fungal growth that stuns to and already has a missile effect(fungal might only hold in place not stun, not 100% sure)
0
@Timthetoolman: Go
Multishot ability like amazon from diablo 2, using marauder missiles, to be more helpful multirank with 4-5-6 missiles
Fury from diablo(druid)- you attacked multiple times it could all go to the same target, but if others were around then it goes to others like 5-10attacks
a move like scorpion from MK, but you use a rope of lighting to grab the target and pull him closer
a move where forcefield appears infront of you, you throw it in the air, then you teleport in the air, grab it, and throw it towards a target unit(to much?)
0
@threeleven: Go
Would I need to change any variables to do it that way?^ Where I only kill the closest of the two? Im afraid to set up all my words then find out I have to change the variable and have to redo it all.
Also ya the if/then thing sux to do lol
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@progammer: Go
for it to work exactly how I want, I would want it to kill the closest of the 2, since that one is the biggest threat