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    posted a message on Exporting Wow Models and Importing them in to SC2?

    So, which of you people who have expressed a desire to do this is currently working on an AOS map with control points and a capturable flag?

    Pleased to meet you, I'm your terrainer :P

    Posted in: Artist Tavern
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    posted a message on Water Walking

    @Quartaroy: Go

    Try putting the height to... 2, and the ship height to 2.1. Really high/low terrain sometimes gives problems - I had a map where the pylon forcefields stopped lining up with the actual pylons but ended up about 5 squares below them.

    Posted in: Miscellaneous Development
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    posted a message on How you got to this point (game-wise)

    I've never been much of a console man, but as for PC games... Lets see if I can recall them all in chronological order.

    '93-'94

    • Several floppy-disk sports games which my brothers can probably recall better than me
    • Theme Park (the original game bitchez! Talk about old-school! =P)

    '95-'96

    • Warcaft 1: Orcs & Humans
    • Settlers 2
    • Dungeon Keeper 1
    • Theme Hospital
    • Dune 2000
    • Command & Conquer: Red Alert

    '96-'97

    • Doom
    • Age of Empires

    '97-'98

    • Warcraft 2: Tides of Darkness + Expansions (this is also where I did my first bit of mapping ever, I made sucky 'campaign-style' maps for myself)
    • Settlers 3, to a small extend
    • Knight & Merchants
    • Command & Conquer: Red Alert 2

    '98-'99

    • Age of Empires 2
    • Magic & Mayhem (anybody here knows that game? I *LOVED* it back then, awesome concept, though very hard to play right)
    • Dungeon Keeper 2
    • Half-life (I played this all the way up to 2002, doing random, mostly tripmine-related stuff in LAN with a buddy)

    2000

    • Nox (anyone by any chance knows this game? Loved it then, still love it - awesome storyline and game altogether)
    • Starcraft (yes, I was pretty late on that one)
    • Half-life: Opposing Force

    2000-2001

    • Heroes of Might & Magic 3 (was a year late on this one too)
    • Half-life: Blue Shift
    • Emperor: Battle for Dune

    2001

    • Stronghold
    • Max Payne

    2002-2003

    • Warcraft 3 + TFT (played this quite intensively, completing all the campaigns, playing online in melee and custom maps and becoming a terrainer in the mapping community)
    • Max Payne 2

    2004-2010

    • World of Warcraft (somewhere around level forty on my first non-beta character is when my 'affection' for Blizzard games started)
    • World of Warcraft: The Burning Crusade
    • World of Warcraft: Wrath of the Lich King

    Aaand now Starcraft 2.

    These are pretty much all the games that have had a magnificent impact on my life. The games in that list I know (or at least knew) inside out, completed multiple times in all possible directions and variations and could practically write a strategy guide for. The list up there has pretty much shaped me as a person, and has basically led to me ending up where I'm now, as a mapmaker/terrainer for Starcraft 2.

    There's a bunch of other less genre-defining games I completed or 'dabbled in' (Oregon Trail, The Sims, Counterstrike, Metal Fatigue, Age of Mythology, Seven Kingdoms, Worms, Dark Colony, Stratosphere, Get Medieval, Stronghold 2, the list goes on), but these didn't have as much of an impact on me and I generally discarded them (or saved them for parties, in some cases) after completing them once.

    P.S. Damn, I looked up the release dates of some of those games to get the chronological order right, and found I was right on pretty much all of them. I feel so awesome now. /flex

    Posted in: General Chat
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    posted a message on Terrain Artist! [Picture Heavy]

    @Muffiny: Go

    I have to say your stuff has a lot of potential (is that a custom texture?), but you have the same 'problem' that Maxsvard had in this thread - your terrain is too 'clean'. Is it still WIP? You definitely need to fill your stuff up more, even if it's just with foliage or height noise. Otherwise, props to you, nice work.

    Posted in: Terrain
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    posted a message on Maps Blizzard should add to the game

    Can we add suggestions? I'd like to put forth my own melee map, Coyote Canyon.

    Posted in: General Chat
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    posted a message on *sigh* My life sucks.

    @AegisRunestone: Go

    I was wondering about that - I got an error message saying the thread was locked, but when I looked a minute later my post had still gone true. Hm.

    No need to be embarrassed, I've got all respect for the situation you where in and he people who don't... Well, that's their flaw.

    Anyway, good luck on the job, I'll leave it from here. Maybe we can do a map together or something at some point :)

    Posted in: Off-Topic
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    posted a message on *sigh* My life sucks.

    @AegisRunestone: Go

    And people are *still* offering help. What a friendly community are we ;P

    Posted in: Off-Topic
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    posted a message on How to make a unit "move" in the GE?

    Why would you want this? You're probably better off just setting up camera positions and taking screenshots in-game, if this is a terrain showcase we're talking about?

    Posted in: Artist Tavern
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    posted a message on *sigh* My life sucks.

    You know how people always say "After rain comes sunshine"? That's because it's logically true. Depression and sadness are emotions that serve the purpose of pulling you back to an introvert position where you remain until you get new inspiration and ideas. People are like everything else in nature - we bloom, we shine, we lose our leaves and turn inwards until it is time to bloom again. You do not need to 'remember' it, just realize it.

    I personally don't believe in 'cheering up' much, but I will say that the best you can do if you aren't making 'progress' is distracting yourself with anything you even remotely like. Watch a TV show, play some games - anything you even remotely feel like doing. Posting here was a good start in that direction.

    Keep hope my man, we all get our turn at some point =)

    Edit: Oh great, a necro... The scourge of this world (cwutididther?).

    Posted in: Off-Topic
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    posted a message on How do you know what's fun?

    I actually do 'play my own game'. Because I'm by nature really objective I find it quite easy to take distance from the map, play it, and see whether it is actually fun. Or whether it looks good, in my case, since I'm a terrainer. Another option you have is playing your map with friends and letting them give you feedback.

    Posted in: Miscellaneous Development
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    posted a message on Doodad occlusion

    A simple question from me;

    Is there any way to change the 'amount' of fading a doodad does when it occludes with a unit?

    Explanation: I'm trying to make a semi-tunnel in my map which uses four huge rock archs that basically fill up the screen. These rock archs fade out when a unit is underneath them. The problem is, they don't fade out enough. Because the archs are so large, they are still filling up a lot of my screen and make it annoying for me to micro my units underneath them. Is there any way to change the fading in such a way that only, say, 10% of the doodad shows and the rest is transparent, rather than the "50%" it's on now?

    I've tried looking through the data editor, but it is magnificently confusing and while I see options having to do with occlusion, I haven't found what I'm looking for yet.

    Posted in: Miscellaneous Development
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    posted a message on FyreDaug joins the sc2 mapping community

    @vjeux: Go

    Good question. About one or two months ago I do recall getting an e-mail from Wc3campaigns that their entire site had been renewed and I was invited to take another look - which leads me to two possible conclusions. Either it was a desperate last attempt to keep the site running and it didn't work, or the site has been running fine (fine enough to get the mods to completely refresh its look) and this downtime is only temporary.

    Posted in: Off-Topic
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    posted a message on Dusty Dunes Desert

    @PhantomTap: Go

    Not to diss your work, but your dunes are rather high. What you did is make the area weirdly semi-mountainous. I'd really recommend you to check out the video Lennywing linked and do pretty much exactly what the guy in it does. That's how you make dunes. What you did worked well for the mountainous area, but not so much for the area that used to be completely flat.

    I definitely like the addition of the wind you added, though.

    Posted in: Project Workplace
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    posted a message on FyreDaug joins the sc2 mapping community

    @FyreDaug: Go

    Hmm, another old-wc3campaigns git. The name doesn't ring a bell, though I remember UMSWE. Glad to see you around here :)

    Posted in: Off-Topic
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    posted a message on Feedback for Terrainers

    @Maxsvard: Go

    What I'm noticing about your stuff, Maxsvard, is that you've got a... very 'clean' style of terraining. I've seen terrains exactly like that in another game of which I can't quite figure the name right now. What I reckon you should do is add some noise to the terrain and fill up those 'open spots' you're leaving with some doodads, even if just small amounts of them. You do have a knack of making 'open spaces'... not look horrible, since I feel they tend to do so most of the time, but I also think there's some room for improvement there.

    I do have to say I just plain like what you did with those viking 'launch bays', though. That's an original concept, it works well and you've pulled it off exactly right.

    Posted in: Terrain
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