set the units move speed to a higher number and just use the ghosts thing as a reference for energy thing- i know this isn't very specific but this should get you in the right direction.
Okay this is basically what i need, i made a unit called money(looks like a dollar bill). These will spawn randomly around the map. Whenever a Unit gets within a certain amount of units it will give them one mineral( i got this part down). I don't know how to destroy that specific dollar so no one else can pick it up any ideas???
well i got a few images from my map. On the second one i don't know what to put in the middle of the room, so i just put a bunch of shelves. On the first one there are 2 spark doodads but screen shots really don't show them well
hmmmm.... seems like that isnt going to be put into my map lol
Thanks for replies
But could i just do a buff added whenever the unit enters the water region and remove it when it leaves? the entry doesnt have to be perfect spot just mostly want for the visual which can just continually play i guess..
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@SouLCarveRR: Go
There is a delete post button
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Use the data editor
Unit Tab> Find Marine > Click on it > then look in the list for things that may pertain to what you want
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set the units move speed to a higher number and just use the ghosts thing as a reference for energy thing- i know this isn't very specific but this should get you in the right direction.
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@coronbale: Go
I think that will work for wat i need to it for thanks! ive used that method on other maps before just i forgot how i did it!! thanks
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Would just armor work for reducing damage or did you want it to reduce certain types of damage?
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Was wondering the same thing
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Same problem BUMP
Uhh Unbump found answer here http://forums.sc2mapster.com/development/map-development/6659-removing-the-player-name-tag/
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Link to pic if u cant see the whole thing
Second pic
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well i got a few images from my map. On the second one i don't know what to put in the middle of the room, so i just put a bunch of shelves. On the first one there are 2 spark doodads but screen shots really don't show them well
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hmmmm.... seems like that isnt going to be put into my map lol
Thanks for replies
But could i just do a buff added whenever the unit enters the water region and remove it when it leaves? the entry doesnt have to be perfect spot just mostly want for the visual which can just continually play i guess..
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Yeah a US server version of this should be set-up , It seems like it would be fun
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Bump!
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Nuclear.378 (US) willing to test your maps and own you in ladder :) If you wanna play just msg me!