Hi, I can't set fixed options for my map. For example: If it is 1v1 | 2v2 | 3v3 | ecc.., Blocked/allowed alliances, type (melee, td, ecc...).
How can I do it? Thanks.
I mean this: When they attack, interceptors move themself. This action is determinated by the weapon. I want to create a weapon that allows the unit to automatically attack move when it attacks.
Hi all, I'm tryng to give to an unit the interceptors behavior. I found a post where someone said: There are two types of weapons, legacy and strafe. Give a unit a strafe weapon and it will behavior like an interceptor. How can I change the weapon type? Thanks.
Hi all, I'm working on this project from about one month. Well, this is stellar conquest map. There are 4 planets (and 4 moons in next versions). On each planet there are two players that can choose to work together or go to war. Anyway, the resources on the planet are limited, so, you have to reach the space travel technology to explore the solar system, looking for new sources of resources on other planets. Inevitably, you will fight other civilizations (controlled by other players) for the supremacy. You fight on the ground and in the space!
Features in the first version:
4 unique planets, each contains 2 players.
Space battles.
Vast and long technology devolpment.
Planet conquest (control points that enable you to build more civilian buildings, increasing your population and so taxes).
Space exploration.
3 resources: Minerals, Vespene and Capital.
Planet invasion/bombardment.
Much more, but I don't tell you, for now.
I think that I will release it in the next week. I'm about to finish it, I have to finish the last technologies and to balance researches devolpment and units. Please, enjoy and comment!
Video:
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I hosted it on bnet now.
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@TaxReturn: Go
Ahh EU ;)
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I don't understand the question.
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Hail, I need 1 beta tester for my map http://www.sc2mapster.com/maps/star-battle-or-interplanetary-wa/ to test the ground battles balance. Any volountaries? p.s.: Have I to pubblish my map to test it with other players?
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@DrSuperEvil: Go
I mean this: When they attack, interceptors move themself. This action is determinated by the weapon. I want to create a weapon that allows the unit to automatically attack move when it attacks.
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How to do it?
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Hi all, I'm tryng to give to an unit the interceptors behavior. I found a post where someone said: There are two types of weapons, legacy and strafe. Give a unit a strafe weapon and it will behavior like an interceptor. How can I change the weapon type? Thanks.
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@DirectorOfTheUED: Go
It looks like but it isn't the same map, but if necessary, I will.
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@GePanda: Go
Thanks :) Sure, it is in english and will be available on EU.
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Hi all, I'm working on this project from about one month. Well, this is stellar conquest map. There are 4 planets (and 4 moons in next versions). On each planet there are two players that can choose to work together or go to war. Anyway, the resources on the planet are limited, so, you have to reach the space travel technology to explore the solar system, looking for new sources of resources on other planets. Inevitably, you will fight other civilizations (controlled by other players) for the supremacy. You fight on the ground and in the space! Features in the first version:
I think that I will release it in the next week. I'm about to finish it, I have to finish the last technologies and to balance researches devolpment and units. Please, enjoy and comment! Video:
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There is a size limit for a map?