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    posted a message on Video in dialog box

    @hobbidude: Go

    I used it, but when I run the trigger nothing happens, even in cinematic mode on.

    Posted in: Triggers
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    posted a message on Video in dialog box

    nobody?

    Posted in: Triggers
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    posted a message on Video in dialog box

    Hi all, I followed this guide http://www.sc2mapster.com/forums/resources/trigger-libraries/13090-library-star-movie-play-a-video-inside-map/ to play a video at a chosed point, but I've a question: Is possible to play a video at a specific point of the screen, for example in a dialogue box? Thanks.

    Posted in: Triggers
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    posted a message on (Solved) Scientists rotate when they are on stop

    @Deadzergling: Go

    It works, thank yawwww.

    Posted in: Data
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    posted a message on (Solved) Scientists rotate when they are on stop

    @DrSuperEvil: Go

    I saw all flags and fields, nothing to do :(
    But about the fidget changes I can't find it, where is it?

    Posted in: Data
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    posted a message on (Solved) Scientists rotate when they are on stop

    @DrSuperEvil: Go

    If I set turn angle to 0 nothing happens and the unit continues to move when idle, if I set turn on 0 the unit doens't turn even when walk.

    Posted in: Data
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    posted a message on (Solved) Scientists rotate when they are on stop

    @BurningTemplar: Go

    Wait, I found it but if I turn it to 0 the unit doesn't turn when moves.

    Posted in: Data
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    posted a message on (Solved) Scientists rotate when they are on stop

    @zenx1: Go

    I rly can't find it.

    Posted in: Data
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    posted a message on (Solved) Scientists rotate when they are on stop

    Hi all, do you know how to avoid the automatic rotation of a stopped unit? Thanks.

    Posted in: Data
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    posted a message on FTL game-like recruitment

    @zeldarules28: Go

    Thanks for the answer! Actually I'm still undecided on some aspects of the mod, for example, how much different from FTL it should be? The impossibility of SCII to let moving of the ground in-game is a big limitation, so I thought to make a system like this:
    http://s9.postimage.org/wxyxzwagb/Immagine_da_post.jpg
    (the ship will be smaller than now)

    Problems are:
    -Will there be multiple combat?
    -For the boarding they can board you but you can't board them, or at last you can't see your soilders in their ship.
    I could make it if there would be a way to visualize in a dialogue box a different part of the map and to interact with it.
    I would like to know your opinion about some choices I must take, how the game should feel like FTL.

    Posted in: Team Recruitment
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    posted a message on FTL game-like recruitment

    @Hookah604: Go

    It isn't properly a copy, if you see my first project () it was a kinda of FTL with a lot of more other elements. However, I didn't like the idea to switch space/interiors. FTL gave me the idea to fix the spaceship and to move the external space, and thanks to relativity it's possible. For example if I travel at speed X and an enemy spaceship follows me at speed Y, if Y>X it will reach me and combat is unevitable until FTL charge, if X>Y the enemy spaceship is slower then me of X-Y and I see it go away at my back.

    Posted in: Team Recruitment
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    posted a message on FTL game-like recruitment

    Hi all, I played FTL and I was very impressed by it, so I decided to make a SCII map ispired to it. If you don't know FTL, it is a space simulator where you can manage in a limited way ship and crew.
    Let's speak about the project. SCII small maps are a big limitation and loading a new map saving everything would be a pain in the ass. I founded a way to solve this problem.
    I post an image of the spaceship you control (it is not the final version, and it isn't furnished yet):
    http://s16.postimage.org/ibylrbelx/post_image.png
    upload
    (I know it looks claustrophobic for now :P)

    Main features:
    -The concept is that you are imobile, is the universe that turns around you. For example, when you make a spacejump to a planet, you see the "special effect" and after the planet under you.
    -Everything is clickable or usefull, every single terminal has it's small or big function.
    -Deep customization of crew.
    -Random generated universe.
    -Terran exploration??? <- This is not really planned for now, maybe in future.
    -Other FTL stuff.

    The problem is that I haven't the time to make everything alone, so I need support to make:
    -Spaceship interiors: Though I'm good with scripts/triggers, I suck at mapping. If you think you can make good interiors, you are welcome :D
    -Interface: It's the bigger problem, I'm not experienced in this way and it would take too much time to me. It should be similiar to the FTL one, where you can manage spaceship's energy and allocate it. Also, I need custom dialogue box to manage crew, cargo, missions, communications, map, research and ship's upgrade (just the interface, I will make scripts).
    -(optional)Various stuff like weapons, ship's upgrades, etc...

    If you like the project and want to help me to realize it, you are welcome, I need all help you can give.

    Posted in: Team Recruitment
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    posted a message on [Solar Conquest] Pre-Alpha Test
    I host it now.
    Posted in: Map Feedback
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    posted a message on [Solar Conquest] Pre-Alpha Test

    Hi, it's time to test my map. I host at 13:00 (Rome). To be invited, add me on scII (Pg name: Sommus | Code: 841). Thanks.

    Posted in: Map Feedback
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    posted a message on Map fixed options
    Solved ==> Game Variants
    Posted in: Data
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