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    posted a message on Multiple maps within a map?

    Don't most people simply lock the camera bounds into a certain section to simulate as if they were multiple maps?

    Posted in: Map Suggestions/Requests
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    posted a message on Survival Map

    I would like to play a game like that, you should totally make it!

    Posted in: Map Suggestions/Requests
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    posted a message on cursor position without event?

    I was trying to make a diablo move system but the event Mouse Moved isn't very good at all. It was buggy because it looked for where the mouse moved even when the mouse was not moved and that caused lag. Also, because it only chooses a new location if it is moved, when i would click and hold the mouse for the character to keep running in a particular direction. It would stop at the point I clicked and would not continue if i didn't move the mouse after I clicked (this was after I put in triggers to keep it firing so often; I don't know if it does this before I did that).

    End thoughts, same problem as before exists; I still can't detect mouse position very well via triggers. That, my friend, is annoying because that was the whole purpose of it.

    Posted in: Galaxy Scripting
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    posted a message on [SOLVED] Problem with mouse moved events

    Well, After turning off the trigger and running it again it didn't cause any more lag.

    Thx everyone!

    Posted in: Triggers
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    posted a message on [SOLVED] Problem with mouse moved events

    @sdragoon7: Go

    By lag I mean it runs so many times that it makes everything slow down in singleplayer testing. Also I figured since it was called Mouse moved rather than the actual location of the mouse it wouldn't need to be run all the time if the mouse hasn't moved. I'm glad the event worked for you the way it is but I guess it doesn't quite meet my needs yet if such a problem with it occurs for me.

    The wait action was an attempt to keep it from running so often. It failed obviously.

    Posted in: Triggers
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    posted a message on [SOLVED] Problem with mouse moved events

    I implemented the mouse tracking into my map via mouse moved events. However I found they they were causing too much lag for some reason while testing the map. Looking at the debug window I saw it run too many times, even when I didn't move the mouse. So I then tried putting in a wait action but that didn't do anything at all, even when it was set to 10 seconds.

    To make sure it wasn't anything in my map I created a new one to begin testing the mouse moved event. So first I recreated how I made it in the previous map to see if it was something outside the particular trigger for some reason but it didn't change anything. I was using arrays so I got rid of all the arrays, nothing changed. I then went and made it so it would only work for player 1 and that didn't change anything and I had the wait command on for 2 seconds. It still ran when I wouldn't even move the mouse and even before 2 seconds was up.

    Is there something I'm missing here, or is this event just messed up?

    Posted in: Triggers
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    posted a message on Project Vector Strikes Back

    With that lights quest it totally reminded me of dead space. You could add a few more quests that add a bit more buildup to where you find out there is something wrong. Like as you're using a terminal you hear some strange sounds that aren't too crazy but odd. Then you sometimes think you see some shadows running around. Then you find the dead body.

    Also if you go to youtube you can watch the video, didn't work here but on youtube it was playing fine for me.

    Posted in: Project Workplace
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    posted a message on What is the foruma for finding UI coordinates?

    I'm not sure what type of map you are doing but is it possible to make it designed for a non-widescreen resolution and then make all side areas have a fog of war or something?

    Posted in: Triggers
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    posted a message on Creating a 3rd person camera

    To add on, if you are making it like an rpg like map I would put in if then else statements to detect if a mouse click is down or not for temporary camera rotation.

    Posted in: Triggers
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    posted a message on [SOLVED]Trigger Help With Unit Attacking

    @LinkD: Go

    Thanks! From what you told me I was able to get attacking working exactly how I wanted it to be. Now I gotta w8 for patch 1.2 to get movement the way I want...

    Posted in: Triggers
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    posted a message on [SOLVED]Trigger Help With Unit Attacking

    @Deeweext: Go

    Thanks, I will use unit is clicked event. I really don't want to see the circles around units when they are clicked so I'm going to turn unit selection off for enemies.

    btw, how does unit highlighted work anyway since it is often misunderstood?

    Posted in: Triggers
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    posted a message on [SOLVED]Trigger Help With Unit Attacking

    What I'm trying to do is make a diablo movement for a single character the player will control. However, while I may have misinterpreted what it meant, the highlight/unhighlight unit action doesn't seem to do anything.

    I'm trying to make it so when you highlight a unit, that unit becomes what you will attack when you left click. But when you move your mouse off that unit it will no longer make you attack that unit. Here is the trigger I have for setting variable for what the target would be and the one to make it be no unit at all.

    Trigpic

    I know it doesn't work because the debugger doesn't show the trigger to be used.

    Posted in: Triggers
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    posted a message on Anyone know how to solve this video issue?

    look in the video record options. You can turn audio recording on and off. Also it may be configured wrong which is also fixed in the options.

    Posted in: Off-Topic
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    posted a message on Do YOU like to tell stories?

    I think it might be interesting to use hi-def models and such to make quality cut-scenes. Then make a video of the scene on your computer and then simply playing the video in the map editor rather than requiring the user to have a high spec computer to see all the glory.

    Posted in: Team Recruitment
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    posted a message on What are you getting for Christmas?
    Quote from BorgDragon: Go

    Meh. I like Xmas for a few reasons... like getting to see my aunts and uncles. Also, I'm 26 now, nearly 27, and I'm WAAAAAAAAAAAAAAAAY over XMas. I honestly hate the whole gifting idea part of it.

    Basically what me, my 2 sisters and 2 bothers-in-law and my dad do is just like, exchange gift cards to our favourite stores, and honestly I just wish we didn't even bother with the gift cards for each other. Just spend some time together and whatnot. Example: I spend X amount of money on them, and they spend X amount of money on me... why don't we just spend X amount on ourselves?? LOL.

    Exception: when it comes to my nieces and nephews. It's nice seeing them excited, their smiles and their eyes light up at Christmas when we tell them Santa came and he gave them all presents, and they get presents from their parents/aunts/uncles.

    Honestly though, I'll spend most of my XMas Season doing what I do all year round... sitting at my computer! lol.

    I completely agree. Bah, if they are going to give me something cash will do just fine (although sometimes there are exceptions).

    Posted in: Off-Topic
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