Basically I want to make the SCV go into the bunker
And start repairing from the inside, instead of repairing from the outside
can this be done with the data editor only?
or do I need some triggers...?
(With preferably the repairing effects still taking place when repairs are being done)
Quote from DivinoZarathos:
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
----
Alright, so I imported it into a new map, and it gave me that error you said,
so I opened it up in gimp, and resaved it as a .tga (targa) file with RLE compression on as a different name
Then I imported into the map and it worked.
So basically, just open it with gimp, and resave it as a tga file
If you want me to send you the one where I got working, drop me another pm
I found a solution, you need to make your preview image larger then 1000 pixels to have a working non-square preview image
for example, 1700 x 1200 would work
Found this out through Acriel (Night-Special-Forces), thanks
I've also been having this problem, so far from what I can tell is, you need to make the preview image a square to bypass this error
But I'll keep looking for a solution, if anyone else has the better solution please, don't hesitate to tell :p
I want to make floors transparent, like Standing on top a glass floor, you can see whats underneath the glass floor, and the actual floor.
Was thinking of making textures/terrain transparent but that didn't work out to well
0
Basically I want to make the SCV go into the bunker And start repairing from the inside, instead of repairing from the outside
can this be done with the data editor only? or do I need some triggers...? (With preferably the repairing effects still taking place when repairs are being done)
0
Quote from DivinoZarathos:
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
I want my necromancer back.
----
Same +1 to you
0
Alright, so I imported it into a new map, and it gave me that error you said,
so I opened it up in gimp, and resaved it as a .tga (targa) file with RLE compression on as a different name
Then I imported into the map and it worked.
So basically, just open it with gimp, and resave it as a tga file
If you want me to send you the one where I got working, drop me another pm
0
Sure, I'll take a look if you haven't already gotten this problem solved
0
I found a solution, you need to make your preview image larger then 1000 pixels to have a working non-square preview image
for example, 1700 x 1200 would work
Found this out through Acriel (Night-Special-Forces), thanks
0
I've also been having this problem, so far from what I can tell is, you need to make the preview image a square to bypass this error
But I'll keep looking for a solution, if anyone else has the better solution please, don't hesitate to tell :p
0
Couldn't manage to get it working correctly if I wanted the units to collide with cliffs and stuff
Guess I'll wait for that Floating Destructible islands tutorial
http://forums.sc2mapster.com/resources/project-workplace/9545-demo-destructible-flying-islands-in-a-vortex/
0
hmm, but can units stand on the water?
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I want to make floors transparent, like Standing on top a glass floor, you can see whats underneath the glass floor, and the actual floor.
Was thinking of making textures/terrain transparent but that didn't work out to well
Any one know any ideas?
0
Mano won verse Smeargle STFU
I've sent the replay to you Tinman (email)
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Team Name : Mano
Player #1 (Captain) - iOverflow.110
Player #2 - SaLmOn.424
Player #3 - Slik.661
Player #4 - Airscythe.735
0
Team: Red Apples
Leader: iOverflow.110
Other: Slik.661
0
Ah cool, Will be sure to check out your map in the future
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Pretty sweet how your entire layout is,
1 Question though, Wouldn't it lag extremely bad with 4v4 players, mass amount of units and water/doodads all over :|?
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yeah was just about to say the same thing but with more words :p