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    posted a message on Selection/Deselection
    Quote:

    This assumes that everything is not selectable by default, you can do this either by triggers or by data (would recommend doing it in data, tick unselectable in CUnit)

    Quote:

    It might not be an option, but you could flag everything else as unselectable. That way your hero can't be deselected.

    Posted in: Triggers
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    posted a message on Selection/Deselection

    Will cause flickering, like i said.

    Posted in: Triggers
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    posted a message on Random Unit
    CatalogEntryGet(c_gameCatalogUnit, RandomInt(0, CatalogEntryCount(c_gameCatalogUnit)));
    
    Posted in: Triggers
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    posted a message on Selection/Deselection

    Using a periodic event will cause flickering every second frame, so don't do that. Only select when you need to, i.e unit birth/revive.

    UnitClearSelection(UnitGetOwner(EventUnit()));
    UnitSetState(EventUnit(), c_unitStateSelectable, true);
    UnitSelect(EventUnit());
    UnitSetState(EventUnit(), c_unitStateSelectable, false);
    

    This assumes that everything is not selectable by default, you can do this either by triggers or by data (would recommend doing it in data, tick unselectable in CUnit)

    Posted in: Triggers
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    posted a message on More updated tutorials?

    There are no real differences between the beta editor and the current one, some features were added in terms of script functions but that's more or less it. Some new icons on the current version but if you can't figure that, well yeah.

    Posted in: Tutorials
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    posted a message on Export Models from Galaxy?

    As stated, either export from the previewer. Or open the MPQ with a tool like Ladik's MPQ Viewer.

    Posted in: Third Party Tools
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    posted a message on Why does SS_TerraTronSaw rotate? -Weapon question

    Play the animation that makes it rotate.

    Posted in: Data
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    posted a message on How do you make a cave?

    Invalid url.

    Posted in: Terrain
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    posted a message on Wonky Transformations

    Turns out, some normals got flipped between applications.. sigh.

    Posted in: Artist Tavern
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    posted a message on Wonky Transformations

    Getting some rather wonky results when importing my model. Two of the bones appear to be looking at the camera, but i really don't get why. The animations were baked and verified before exporting, SRT keys on every single frame and looks as it should in 3ds.

    A picture says more than a thousand words as they say.

    Edit, So tried a bunch of stuff, even without the bones it does this..! So that just leaves me even more stumped.

    Posted in: Artist Tavern
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    posted a message on M3 Exporter

    Am unable to export my models

    Quote:

    "Export Failed!

    No + function for undefined

    Any ideas as to why?

    Edit, Was due to a rogue null being a child of the geometry.

    Posted in: Third Party Tools
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    posted a message on Creating unit from unit name

    Unit name? is there such a thing?

    Posted in: Triggers
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    posted a message on Galaxy to triggers

    @Sixen: Go

    Actually, the XML files define a syntax/grammar tree which is fed into the generator. The only parsing done from this file is for UI initialization. The code itself is just generated everytime you save the document.

    Posted in: Galaxy Scripting
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    posted a message on Effects with player color.

    Do a search, has been like 6 topics on this in just the past 2 days.

    Posted in: Data
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    posted a message on 3ds Max Help

    Well you can't change the file-size, so you would have to rename it to something with the same string length.

    Posted in: Artist Tavern
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