I'd say scratch the voices and just use text instead.
Not only will it be easier on the ears for some of us, it'll probably cut down production time as well.
I come from a background where you create a design-> Iterate-> fully functional-> In-house testing-> Public/Closed-Beta testing. Quality release.
Like I said though, Just a different way of doing things I suppose.
<</quote>>
In-house testing is impossible. Since SC2 does not support LAN, the only way to test a map is to publish it.
One could have a private publish for a closed Beta, but then you'd have to always invite beta testers you most likely don't have in the first place, so the only way to really get a lot of feedback is an open Beta.
2 weeks more and it's been a calendar month since the project ended.
Screw this, I'm gonna keep looking at the front page for news, no more coming here.
Captain's Log, Stardate CWAL, Rrowland is nowhere to be seen. Yukaboy is starting to go mad with the endless waiting, the rest of the crew have retreated to their cabins to do other stuff meanwhile.
I don't know how long we can hold out, our rations of patience pills are running low...
You know, the first post says "up to five maps"
...isn't that pretty much the total amount of submissions? I haven't been counting, but it feels like 5-7 at most, if they do pick 5 we're gonna have more winners than losers!
That's pretty awesome IMO.
Oh that's certainly possible. The lava currently does 15 damage per 0.1 second, that's 150 per second, so if you add in a wait trigger you could get out of there before dying.
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I'd say scratch the voices and just use text instead.
Not only will it be easier on the ears for some of us, it'll probably cut down production time as well.
Other than that it's looking great.
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So... what are the plans for player characters and enemies? Are we gonna be able to play as all three? And will all three be used for enemy units?
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Needs more tiny hydralisks bursting from the corpses.
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<<quote 233500>>
<<reply 233498>>
I come from a background where you create a design-> Iterate-> fully functional-> In-house testing-> Public/Closed-Beta testing. Quality release.
Like I said though, Just a different way of doing things I suppose.
<</quote>>
In-house testing is impossible. Since SC2 does not support LAN, the only way to test a map is to publish it.
One could have a private publish for a closed Beta, but then you'd have to always invite beta testers you most likely don't have in the first place, so the only way to really get a lot of feedback is an open Beta.
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2 weeks more and it's been a calendar month since the project ended. Screw this, I'm gonna keep looking at the front page for news, no more coming here.
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Hopefully this will fix those random crashes where SC2 just quits to desktop without as much as an error message.
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Seriously, WTF has happened to Rrowland? Did he die in a battlecruiser crash or something?
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Captain's Log, Stardate CWAL, Rrowland is nowhere to be seen. Yukaboy is starting to go mad with the endless waiting, the rest of the crew have retreated to their cabins to do other stuff meanwhile. I don't know how long we can hold out, our rations of patience pills are running low...
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I've PM'd him another friendly reminderd.
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Just bumping the thread :D Man, Rrowland must be busy.
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You know, the first post says "up to five maps"
...isn't that pretty much the total amount of submissions? I haven't been counting, but it feels like 5-7 at most, if they do pick 5 we're gonna have more winners than losers!
That's pretty awesome IMO.
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So, it's the 13th, I'm guessing the contest is closed now?
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Ok, I've uploaded my map, so I'm submitting it to the contest. Here's the link:
http://www.sc2mapster.com/maps/thermal-well-arena/
I'm also attaching it here.
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Bump
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@rrowland:
Oh that's certainly possible. The lava currently does 15 damage per 0.1 second, that's 150 per second, so if you add in a wait trigger you could get out of there before dying.