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    posted a message on (Request)

    Yeah, I found those a while ago. Unfortunately they're actually quite horrible. They're covered in nasty 2d graphics, like lightning and flat, ugly moons that orbit them. I asked if the guy could remove them, but he said he couldn't. I was quite dissapointed :(

    Posted in: Requests
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    posted a message on (Request)

    Bump, since I still need a gas giant model :(

    Posted in: Requests
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    posted a message on Planet Icon Offset

    Yeah, I did that. But it really is quite cumbersome. I suppose if there's no other way. The problem is, the game still detects the unit as being in one place. All you're doing is changing the visual of the selection circle. So while it LOOKS like the unit is over there, the game (and thus triggers) think it's somewhere else. So if I go through and change all the selection offsets, I'd also have to change all the triggers too. :(

    Posted in: Data
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    posted a message on Valve is Trademarking DOTA
    Quote from fokk: Go

    Lets open up the editor, oohh look a nice tool that Blizzard created and lets us use with their games, oh whats this, it says all maps made belong to Blizzard, oh maybe i dont want that, close the editor, end of story. My point is, as soon as you start to use their property, you must abide by their rules, if you dont want that, fuck off and play another game.

    And colt, i seem to see a pattern in your posts, they all revolve around how you hate blizzard for a service they are providing, even if it is poor, the solution? dont use it, no one needs to hear your over excessive bitching.

    I don't use their service because it sucks. Besides don't change the subject, this has nothing to do with any services provided by Blizzard.

    Whether you like it or not, Blizzard doesn't have a right to anything created by the community. They can throw in their eula "hurr we own your maps" (which I don't believe was in the WC3 eula anyways), and legally (maybe) they can own our maps. But as I have said, ethically, they have no right to our maps. Just because they give us an editor and let us create stuff on their game doesn't mean they contribute to what we create. They didn't come up with the gameplay of our maps, they didn't come up with the names of our maps, they didn't come up with anything. Just because we used their tools doesn't mean they have any right to what we made with them.

    Posted in: General Chat
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    posted a message on Valve is Trademarking DOTA

    @crazyfingers619: Go

    See, this fellow gets it. It's also another nail in Blizzard's coffin when Valve has the decency of acquiring atleast one of the devs of DOTA. How many dota-devs does Blizzard have working on their version? Oh, that's right :/

    Posted in: General Chat
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    posted a message on Valve is Trademarking DOTA
    Quote from Ryaneko: Go

    @Colt556: Go

    first of all: dont quote whats directly above your post. it makes you look stupid. second: better read the terms of service of the wc3 editor again. thirdly: it IS true, it IS their right. thats what terms of service are for. quotation wikipedia:

    Terms of service (abbreviated as ToS or TOS)[1] are rules by which one must agree to abide by in order to use a service. Unless in violation of consumer protection laws, such terms are usually legally binding.

    you want to use the editor? didnt you agree to this rules? you dont want to agree to this rules you cant use the editor. its really simple. you can make a flash programm with the same TOS. its your right and you could own everything created with it. however nothing would be created with it, because there are alternatives. whoops.

    end of discussion. you have no point.

    I'll quote whoever I want, because it's proper forum etiquette, as it shows everyone who you're talking to, and exactly what you're responding to. That way there's no mis-communication.

    And I don't believe WC3's editor ever stated directly "all your maps are belong to us", because if it did then Valve couldn't legally copywrite DOTA.... but they did. And so the fact that they copywrited it shows that it wasn't legally Blizzards property. So if the law itself says that Blizzard doesn't own our maps, who are you to say they do? Last I checked, you aren't above the law :/

    Besides, law and TOS aside. It's just not ethical. Blizzard does absolutely NOTHING, they just give us an editor. They in absolutely no imaginable way help in the creation process of maps. Even -IF- they legally owned all the maps we produce, it's just unethical and greedy to go and take something we, the community, created and turn around and try to pawn it off as their own.

    Blizzard has no rights to our maps, legally or ethically. We made them, just cuz we used their game doesn't give them the right to steal our content.

    Posted in: General Chat
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    posted a message on Two questions

    It's just as simple in SC2. Go to the actor of the unit in question, there should be something involving the Model (search Model in the upper right, it'll find it for you). From there it's just a simple process of searching through the list and selecting the model you want. Bam, your unit now uses that model.

    Posted in: Data
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    posted a message on is it possible 2 make a strongold / homm3 type of map?

    Such things were possible even back on WC3, I can't imagine them not being possible on SC2.

    Posted in: General Chat
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    posted a message on New Battle.net [Ice Cream and Cake Included]
    Quote from EternalWraith: Go

    @Colt556: Go

    Stop hijacking threads with this endless Blizzard bashing and whining -_- I feel so tired and drained after reading your posts.

    Im deleting all such replies now in the future, because I can. This applies to you and everyone else. So watch what you write and stay on topic.

    Hijacking? Why such nice nazi-ism. It was as ontopic as any post made in this thread. Seriously, your personal opinion is irrelevant. I mean jesus, of all my posts you pick the least hostile, and most ontopic to delete? I spent like 5 minutes writing that and you come in and up and delete it without any justifiable reason, way to go. If you don't like my posts, don't read them. Your job is to enforce the rules, last I checked throwing my two cents in isn't against the rules. I wasn't being hostile, I wasn't flaming, I wasn't going off-topic. I didn't break any rules, you had no right to delete my post.

    Edit: @Almighty, since thy lord and god, the Moderator decided to delete my post, I'll write an abridged version. Shame too, since I was rather proud of my super long post.

    The reason using Blizzard's servers will never work, is because we'll always be restricted by their rules. If we upload things to their servers, they're liable for the content and can get in trouble. If someone hosts say.. 'Kill all Niggers', Blizzard pays the price. So because of this they'll always restrict content.

    Then there's the technical side, if everyone went and uploaded a 1gb map, the blizzard servers will explode. So because of this, they'll always restrict map size. These two things will forever keep custom gaming down, and shitty, forcing us to play small gimicky maps because anything else is deemed bad by Blizzard. Now I can't fault them for this, because it's simple necessity. But that doesn't make it any better. It still ruins custom gaming.

    The only way to ever make it work, is if it's optional. If people can CHOOSE to upload their maps to Blizzard's servers, and thus must abide by their rules. Or they can choose to do the good old peer 2 peer method. That way, everyone wins.

    Posted in: General Chat
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    posted a message on Where did everyone go?
    Quote from unit187: Go

    Na'vi couldn't really be called "fantasy". They don't have fireballs or any other kind of magic we usually see in fantasy worlds, only bows, spears and alien horses. Actually, mostly it is very easy to recreate in SC2. Marines as marines, goliaph as those big combat suits, battlecruisers and banshees as humans' fleet, etc. Anyways, we should look at SC2 from futuristic point of view. It is WC3 no more so we should create our own worlds with heavy guns and devastating nuclear bombs. This way SC2 works fine and even have more stuff to work with - protoss melee fighters and monsters - zerg. Talking about available additional models - we have alot more then we had when WC3 came out without expansion with number of new tilesets, naga and all other shit. Plus SC2 - as it seems for me now - has alot of doodads and possibilities, more then WC3 has. Talking about spells, I don't see much differense between SC2 and WC3. I mean in WC3 and in SC2 we have number of heroes with unique abilities and most of units, especially in SC2, have their own spell to play with.

    I am not sure, but last few years 99% of maps and terrain contests and stuff in WC3 is made with damn big use of custom models. Not often you can find "old school" WC3 map, everyone uses custom content. So the problem with SC2 is that we don't have all this content available, mostly because models made for WC3 are very simple and don't fit quality SC2 requires.

    Don't forget that SC2 can easily use all the models from WoW, so while it may be sci-fi, it has all the fantasy that WC3 had.

    Posted in: Off-Topic
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    posted a message on Valve is Trademarking DOTA
    Quote from Ryaneko: Go

    man colt.. do you know what you are talking about or are you just living in your happy baby world? everything created with the blizzard editor is owned by blizzard. if you use it you give up every right for the creation. they have the right to it. no discussion.

    And yet if this were true, Valve wouldn't be able to trademark Dota. It's true NOW, in SC2, not in WC3. Blizzard owns what it created, the editor, the models. But it has absolutely no right to things created by the community. That'd be like the creator of a Flash program owning all the flash games/videos made with his program. It doesn't work that way. Blizzard has no rights to dota, they didn't develope the gameplay, or the heroes, or the name. Just because someone used their editor and their game, doesn't let blizzard own it.

    Posted in: General Chat
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    posted a message on Where did everyone go?
    Quote from TheAlmaity: Go

    Yup, tigerija has quite a few good points.

    One thing blizzard should really do with the editor is allow multiplayer campaigns, make campaign making easier, and make working in a team easier (as in the possibility to merge data from different maps, and an easy way to just grab triggers and terrain from other maps as well, instead of ahving to copy paste everything by category/layer which takes forever)

    and colt, the editor is out for a few days less than 6 months, and two of those months were Beta only and a lot of mappers didnt have access to it (yea, tehres always the ability to "acquire" it on the internet, but not everyone does that), plus a lot of that time not everything in the editor was known. Even now we dont know everything! Did you guys know you can customize the score screen? i found a way to do it but wasnt able to test because it wouldnt upload to bnet... Wouldve made a quick tutorial for it if i couldve gotten it to upload...

    But yeah, popularity and bnet is discouraging a lot of people from mapping

    Map editor's been out for almost 8 months, not less then 6. And considering how easy it was to get into the beta (just pre-order SC2, could get into the beta for free lawl), and the fact that the beta, and the editor, were cracked up one side and down the other. I can't imagine too many mappers didn't start mapping until the actual game was released. So still, 8 months is more then enough time. And while a lot of things may still not be known, enough has been known for long enough to release some really great, polished maps. So time simply isn't an excuse for lack of high quality maps, there's been plenty of time and still there are almost no such maps out there. The only other options is that mappers on SC2 fail, hard, or the much more plausible explanation that mappers simply aren't releasing/finishing their projects, since there's no reason to.

    Posted in: Off-Topic
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    posted a message on Where did everyone go?
    Quote from Rushhour: Go

    Yeah and the thing is: good maps need time. And the game isn't out for too long, so there are a lot of works in progress.

    But I agree.. we need to build up a community. :D Is there some sort of integrated chat here like on hiveworkshop?

    I hate when people say that, no offense. But the editor's been out for almost a year now. Yeah, maps take time but they've HAD time. Don't forget, the editor was released months before the game was, and people have been able to work on their maps for that entire time.

    I personally think, the reason we aren't seeing any truly great maps is because there isn't any reason to make them. Why spend weeks/months making some epic, polished map when you know the only people that will play it you... and you. I bet if Bnet is ever fixed, the mapping community will spring back to life. We have this amazing editor, we just don't have any way of passing around our creations and playing them with other people.

    Posted in: Off-Topic
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    posted a message on New Battle.net [Ice Cream and Cake Included]
    Quote from nevjmac: Go

    @QueenGambit: Go

    Yea of course its still possible, people just use their servers to host, and choose a name for people to see their game as

    It depends what the ultimate goal is. If the goal is to restore Bnet to it's former glory, then no, we can not host on Blizzards servers. If the goal is just to give us token changes to make us feel like Bnet's been restored to it's former glory, then sure, use Blizzard's servers. If we use their servers to host, even if we can make our own game names, we're still subject to their rules. So they'd tell us what we could or could not put in our lobby names, they'd tell us what games we can or can not host, they'd restrict us as much as they do now.

    I thought this topic was about bnet as a whole, not JUST the popularity system. If your only intention is to find something slightly better then the popularity system, then sure, go ahead. But you're not fixing the root of the problem, you're just cutting off a few dead branches. The root of why Bnet sucks, is because Blizzard's taken too much control. In the past they've just created a playground and went "play nice and have fun", and left the community to it's own devices. In SC2 they stand guard around the playground, actively patrolling with stun-guns at the ready. So the only way to fix SC2 is to remove that presence, and restore control to the players. And aslong as we use their servers, that will never happen.

    Posted in: General Chat
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    posted a message on Valve is Trademarking DOTA
    Quote from mark8264: Go

    @RodrigoAlves: Go

    I laughed at the part where you said Windows runs on an Apple OS and that that Apple OS is programmed in C.

    He didn't say that windows runs an apple OS, nor that Apple OS is programmed in C. :|

    Posted in: General Chat
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