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    posted a message on Moving region, creating units

    awesome push in the right direction. its possible for me to just have the trigger run every lets say .5 and only make my hero (the templar in this instance) be the unit that moves since i cant make the observers move as a whole it that would be the best choice. now just to do this for 5 heros at same time =) can you spawn the units in multiple regions with one trigger? and the kill trigger would kill any unit for player X outside of the regions? maybe i could merge the regions then have them attach to unit.. right? hmmm lolz thanks btw any further advice is appreciated =)

    Posted in: Triggers
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    posted a message on [Solved][Trigger] Break down a region into points and spawn units
    Quote from Berrala: Go

    Once I found the functions I wanted, this was pretty straight forward.

    It may seem as I'm mixing integer and real values / variables for no reason, but this was the easiest way to do what I wanted. If I change the variables to Integers, I can't add them to the offset. If I make the loop "for each real...", I can't convert to integer to avoid infinite loops in case the region isn't even. I could, of course, add a ton of convert integer to real and vice versa.. but this works, so meh.

    It only works for square regions, so hopefully that's what you want. Adapting this for circular or combined regions would be a pain.

    The wait 0.1 is only there to visualize how the trigger works.

    Spawn units Events Game - Map initialization Local Variables x = 0.0 <Real> y = 0.0 <Real> Conditions Actions General - For each integer y from 0 to (Integer((Height of Spawn 01))) with increment 1, do (Actions) Actions General - For each integer x from 0 to (Integer((Width of Spawn 01))) with increment 1, do (Actions) Actions Unit - Create 1 Marine for player 1 at ((Bottom-left of Spawn 01 bounds) offset by (x, y)) using default facing (No Options) General - Wait 0.1 Game Time seconds

    is there anyway to move the units as a group staying in their positon of the region? i can make them take up no space at all theyll just be my movement units in the backround un noticed. im using it for a diablo style map btw

    Posted in: Triggers
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    posted a message on The Zerg Ate My Neighbors:Help Wanted

    sup im kinda new to the editor but i got the hang of it pretty quick now im trying to get an idea rolling. its based off a snes game if you didnt get that from the title original was zombies at my neighbors. its going to be a arcade style game where you progress through multiple levels and face multiple bosses. it will have a savable highscore for players. there will be different wepon pickups, wsad movement... and many more ideas are cooking. i think it'd be a fun game plan on starting it within the day im working on a diablo stlye map atm and would like a partner for that as well. its a way bigger project

    Posted in: Project Workplace
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    posted a message on Moving region, creating units

    yeah im having same problem with my diablo style map. ive comeup with a lousy workaroun of making my background of units in said area one while said area 2 doesnt spawn its background until you complete X amount of quests. but id love to see a better workaround u need to be constantly creating and destroying units for the background for the idea you have. i thought of it but i couldnt figure it out. what kind of heros are you going for? i'm debating on weather or not to import different models

    Posted in: Triggers
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    posted a message on Map Ideas Thread

    [DO NOT STEAL] Zombies ate my neighbor style map. if anyone remembers its a snes game that was pretty fun imo... if anyone thinks its a good idea message me i need someone whos good at pickups ie. the weps they had on original game sodas, watergun(for dual watergun action), bazooka, the cross, the chainsaw i think is out of question but who knows. im going to start working on the map tonight, im going for locked camera and wasd movement. it will have multiple levels and even boss levels. and a highscore system that you can save, i plan on importing some different models not sure what though yet. like i said anyone interested or just want to give me some more ideas message me.. im also working on a diablo style map, its going to take alot of work though if anyone wants to helpout on that ill be more than happy to have you.

    Posted in: Map Suggestions/Requests
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    posted a message on Making a Unit Glow

    I have been searching for almost 2 hours in the damn data editor on how to make a unit glow. ie. if you've ever played storm of the imperial sanctum u know what im getting at. the hunterkiller Hero does not look like that standardly. but lets say i had diablo and i wanted him to look like he was burning blue instead?

    Posted in: Miscellaneous Development
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