I think any questions about the rules should be directed to Traysent, who has an account here.
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Jun 15, 2014Posted in: General Chat
LOL thanks Tya for defending my map. I should probably clarify a few things tho:
1) I submitted my map before the contest deadline. I don't know how you got the date that I submitted to be on June 1, unless the map log gets the LOCAL submission time instead of the PST one? (I submitted in the dead hours of the morning of June 1, which would be before the deadline on May 31st PST)
2) I have not made any updates to the map after the submission. All updates have been made on a SECOND map that i uploaded (Non-Contest version) after. I was actually one of the people who e-mailed Traysent/Blizzard about whether we can update our map through a second map link. I'd be pretty silly to do the opposite now, wouldn't I? :3
3) Fleet Assault and Mission Frontier are NOT the same map. They may LOOK the same since they are primarily played from a top-down view, but I assure you they are different.
4) Mission Frontier was not created before the contest.
I'm also pretty sure this list of the 79 accepted entries are those that have submitted BEFORE the contest deadline.
Because Kildare has been working on a single map for awhile.
This depends on how long you define "awhile" as. I've actually used up all the available 20 upload slots that was allocated to me lol
May 24, 2014_ForgeUser4506276 posted a message on [Data, Actor] [Events + Message] Texture Select By IDPosted in: Tutorials
Hey guys I've been trying to use Thrikodias' custom texture for the Dark Mothership Core but I'm having no luck. Can someone help me out? I've done a Dark Mothership texture successfully but I can't seem to get this one to work.
May 24, 2014Posted in: Miscellaneous Development
I also want to know the answer to this. Was trying to use Thrikodias Dark Mothership Core textures but i don't know how to use the textures that apply on slots other than main.
Feb 14, 2014Posted in: General Chat
Actually I'm really tempted to make one just for jokes, considering how easy it is to reproduce the gameplay on SC2. LOL
Feb 12, 2014Posted in: General Chat
Trieva pretty much summed up what I was trying to say there.
Quote from A1win: Go
That's why it's also important to publish your map before the deadline and gather a following while you work on it.
Unfortunately this is also a double-edged sword. Based on my experience with the Arcade thus far, if u release your map too early in development it might end up giving it a bad reputation for your map as players might get turned off by the initial experience of your incomplete map. This is especially true if your map has a lot of features that you're planning to release in stages, or is vastly experimental(meaning it takes time to get the right fit). It is just unfortunate that the majority of players have no real understanding of a game that is in "Development Phase". They'll automatically treat it as the "complete product".
You DO NOT want to launch off your map with less than 3 star ratings.
Feb 9, 2014Posted in: General Chat
I wasn't implying that and you know it(if you didn't, please read my statement again. CAREFULLY). I'm just saying that the competition is stacked in their favour, overshadowing games that don't have a good initial impact but are great games in the long run.
Feb 9, 2014Posted in: General Chat
Quote from Zolden: Go
Fair chance for hard work is socialism. In this system quality is not being supported and going down until everything is a complete crap.
As opposite, competition where only good stuff has chance (and good stuff is usually < 10% of all stuff) - supports quality, and this is the principle our civilization is built on.
Err, the problem is that I AM talking about supporting quality games. At the moment the competition seems to give an advantage towards those that either already has a good solid fan base going or those that can provide a strong INITIAL impact.
Feb 7, 2014Posted in: General Chat
Quote from Mille25: Go
It is possible, but it requires the mod to be public and therefore it would be available for everyone.
Actually, while I'm not 100% sure about this, but if your map has linked dependencies to the said mod before it becomes private, it will still remain linked to it. The reason I say this might work is coz I had passed my map to a friend, and it had a linked dependency to a private mod that I published. He still managed to open it successfully, so it might just work even if its a mod published by someone else(you just need to have said person link the dependency for you). Someone will need to test that out tho to be sure.
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