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    posted a message on Escape Zergling!

    In this game, the player is given a single zergling, and a path to follow. Do not touch the walls, or any units, for Bad Things happen.

    Asthetics; 8/10 Game Play; 9.5/10 Difficulty; InsanelyHard/10 Creativity; 10/10

    Unbelievable creativity from the maker of this game.

    From having maze walls that only appear when your zergling is directly facing them, to having a 2 layered maze section where controlling one affects the other, and you die if either of them hit an object.

    This map is insane on the micro skills, and it requires at least two people that know what they are doing to complete it.

    Check it out, cause ive never laughed so hard on ventrilo with friends while playing starcraft as i did with this map.

    Posted in: Map Review
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    posted a message on [Showcase] Custom Zerg models

    @Triceron: Go

    Absolutely amazing.

    Posted in: Artist Tavern
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    posted a message on [Voting] 3D Models

    @glitching: Go

    I appreciate that a lot, however my concern was over what happened to Neo. He was so exited about this contest and now hes AWOL.

    hope everythings alright =)

    Posted in: Artist Tavern
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    posted a message on [Voting] 3D Models

    so neo? is voting done or can i not use a calender?

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    ugh, work got in the way more than i wanted

    but here she is

    1376 polys, tried to keep it as small as possable n stuffs rendered in maya as i have no editor anymore =(

    Fangs

    Posted in: Artist Tavern
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    posted a message on Youtube videos, recording maps, etc.

    @irninja: Go

    they wouldnt claim HD as that wouldnt be HD :)

    regarding recording: there are a few programs out there, personally i prefer fraps as its easy to use and high quality

    for editing: adobe premiere / adobe after effects / sony vegas.... hell you can even use windows movie maker if you wish, it doesnt matter if your just gunna upload a map preview to youtube

    for compression: if you wish to compress in the program you've edited in, choose the .mov container and the .h264 encoding. if you want youtube HD make sure your resolution is 1280x720

    however if you wish to do 'easy mode' this is how.

    after you have edited your video save as an AVI with no compression, or if you wish to upload directly from the fraps capture

    take your uncompressed AVI and plug it into this program

    select 'commonly used high def 1280x720'

    choose output video as *name*.mp4

    hit encode and your laughing.

    Posted in: Artist Tavern
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    posted a message on Feedback for Terrainers

    thats really good!

    lighting, set the mood =)

    also concerning the path leading to the bridge, SockWizard is right, looks a little off, but one thing that could counter that, is adding kinda lul in the path. like leave it how it is, but in the area that would naturally be the 'walk off here' for the bridge you could add a little dirt area with a bench or something, which would make the path leading into a T intersection at the foot of the bridge.

    many ways to do things, and your on the right track!

    Posted in: Terrain
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    posted a message on replacing cliff texture bug?

    dude never seen that b4 =\

    hop on vent

    Posted in: Terrain
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    posted a message on need model

    oh man. i was so friggin confused cause i certainly did not start a thread with this name.

    if the OP swings by, dude dont take it to heart, we werent trashin on you, just sayin that we dont got time to do this

    Posted in: Artist Tavern
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    posted a message on need model

    do a google search. a battlestar is a ship thats been modeled hundreds of times.

    to answer your question however, yes, lots of people can model that from those pictures, infact the top picture alone is the only one needed. but why would we?

    Posted in: Artist Tavern
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    posted a message on Linking blizzard textures

    Does anyone know how to link pre existing textures with new models?

    ie;

    • make a marine model
    • bring into GE
    • link the actual marine texture with the new model

    can this be done? and if so how?

    all this is assuming that the new models UV's will match the originals. the basic concept is the create 'custom' units without having to spend the memory on new textures

    Posted in: Artist Tavern
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    posted a message on How to design mountains, rivers, and so forth

    @TimeIbis: Go

    you sir are the friggin man.

    all the hardest things are the most obvious eh?

    Posted in: Terrain
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    posted a message on How to design mountains, rivers, and so forth

    @TimeIbis: Go

    k that makes sense.

    have you figured out how to grab a section of terrain and 'move' it to another spot on the overall map? i havn't had much luck in that department

    Posted in: Terrain
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    posted a message on How to design mountains, rivers, and so forth

    @TimeIbis: Go

    ive seen your thread sir, and you've got some amazing maps

    whats your work flow? design layout in photoshop then move to GE? or straight into GE and go?

    Posted in: Terrain
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    posted a message on War3 models to M3?

    @ZeroAme: Go

    I had an inkling that you did, but i figured may as well say it just incase =)

    if you do get this to work mind posting back on how it worked out? im sure later on there will be more peeps wondering the same thing

    Posted in: Artist Tavern
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