Thats what i meant, I was hoping there was a way to do it in one action, but it's not so bad. Thanks!
Also, I am trying to create a unit for each player, but only if that player exists. However, doing it your way creates a unit for each player, even if he doesn't exist.
Also, your acquire tip doesn't work :(
I was wondering how to reference the current player. For some reason, triggering player doesn't work with the map initialization event...
Also, how do I make it so that a unit such as the probe automatically attacks enemy targets within sight?
Thanks in advance and apologies for the nooby questions!