Quote from OceanFlex: Go
I would like to ask if hotkeys are going to be implemented for the menus. Also, if the menu bar is more important than the game world, put it on the left. If you would prefer that the players eyes rest on the main screen, leave the bar on the right. People's eyes scan from left at top, downwards, then right. At least, in the "west".
The menu bar looks quite nice.
Well, as you can see, some of the letters on the buttons in--
- looks at screenshot again*
ZEEEEEEEEEEEEEEEELDAAAAAAAAAAAAAA!!! YOU FORGOT TO COLOR THE HOTKEY LETTERS!!!
Also, the menu isn't permanently open - You press Q to open/close it. Stardex is D, Starmon menu is S, Bag is B (I think we should probably change that to G), Quests is S I think (Q is taken by the menu itself) and Im not sure if the others have hotkeys and what they are. Also, the menu doesn't need to be open for the hotkeys to work, and they don't get disabled if you enter any of the other "menus" (Starmon menu, stardex, bag, etc.), so you can just spam sdsdsdsdsdsdsdsdsd and be constantly switching between starmon and stardex. Pressing the hotkey while the thing is open closes it. Nice and easy to use.
On the entire sci-fi thing:
I love sci-fi. But that doesn't mean I should shove it in everywhere :( The backstory of Starmon that I think I explained a while ago leaves a lot of sci-fi stuff possible, but the story arc for this specific map doesn't unfortunately - Any sci-fi stuff has to be incorporated in side stuff.
Before I go any further I also want to explain one thing again: Terrain constraints. We unfortunately are stuck with a 256x256 map, like everyone else. Yea, we've talked a lot about phasing and so on, but that doesn't give us that much freedom, not when it comes to terrain. Doodads are harder to target with triggers and data, there's barely any actions related to them and you can't just pick them out from a list, or save them in variables easily afaik. In addition to that, per-player pathing is practically impossible and would require massive workarounds and tons of work for even the smallest of areas. It's not worth the time.
This is why no time travelling will happen: It requires us to dynamically change the terrain. The other option would be to have a portion of the terrain duplicated, hidden in a corner and changed, which is easy, but we don't have the space for it, and if we do I'd rather use it for something else.
Back to sci-fi: I don't know how much we can do with the starmon backstory in this map. I already mentioned we'll have a drop pod site you can visit, that's something. There'll be the Wanderer/Watcher (Not sure which one to call him) Zelda mentioned, a character who seeks to find out more about the origins of the Starmon - He's disappointed that the world is only looking forward, "what can the starmon do?" but no one looks back and asks "why are they here?" - Everyone knows they were dropped from space, but people throughout all of time were so obsessed with starmon and what they could accomplish in partnership with them that they didn't even put much effort into exploring their own planet, let alone look up at the stars and wonder where the flying fuck they all came from, why, and why no one has showed up to pick them up yet.
If I can get someone to do some more modelling for me, he will be visually very interesting as well: He won't use capture cores/pokeballs to summon/recall his starmon, he'll have a unique, unobtainable starmon (that also won't get recorded by the Stardex) that won't fight, he'll demonstrate unique skills like being able to change the levels of his starmon, healing them on the spot, and I'll load him with more interesting and "different" things.
If this map becomes popular enough and people like how we handled the story, if we finish it completely, and if we decide to make a sequel, I definitely want to shift the focus more on the backstory and the Wanderer/Watcher, but until then I don't know how much sci-fi stuff I can add without it feeling forced or out of place. The zones and backstory don't really permit much sci-fi stuff to just be lying around.
it's 4:30 AM, I really need to go to bed, I probably missed a lot of points I wanted to make but I just can't keep writing at the moment. Feel free to throw arguments, questions and/or ideas at me, I'll do my best to answer everything tomorrow.